When modifying a ship and then adding it to the 'shopping' list, there is a white skin that is shown for the icon of the various ships.
Does this skin exist in game? and if so, how to get it?
Search found 56 matches
- Mon, 13. May 24, 00:49
- Forum: X4: Foundations
- Topic: Shopping list ship skin?
- Replies: 1
- Views: 132
- Mon, 13. May 24, 00:46
- Forum: X4: Foundations
- Topic: 'One shotted' a Xenon K with an unmodded Elite.
- Replies: 13
- Views: 611
Re: 'One shotted' a Xenon K with an unmodded Elite.
I would chalk this up to drive by boarding and other such things. If people want to use it, let them use it, the majority of players won't. This is a sandbox, let people play how they want. I agree with the comments about satellite requirements, so modifying down the number of items at this at this ...
- Wed, 8. May 24, 23:53
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback] New ship icons in 7.00 beta 5
- Replies: 25
- Views: 952
Re: [Feedback] New ship icons in 7.00 beta 5
For some reason I couldn't edit the previous post to add, that when people have vision problems, angles are harder to see because the edges tend to blend into each other. Whereas bold line and right angles tend to stand out better against a background. > I> II> will be easier to differentiate than }...
- Wed, 8. May 24, 23:48
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback] New ship icons in 7.00 beta 5
- Replies: 25
- Views: 952
Re: [Feedback] New ship icons in 7.00 beta 5
I actually was just thinking the other day it would be nice to be able to differentiate some of the ships from the other, and now I can! I'm so happy that carrier and aux ships are different, also like that gunships and frigates are different as well. I have only been playing beta 5 a couple hours ...
- Thu, 2. May 24, 03:31
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 7 Feedback Xenon too weak
- Replies: 70
- Views: 2593
Re: Beta 7 Feedback Xenon too weak
It sounds like there's a big combination of factors contributing to this; I'm not participating in the beta, but from what I've read so far it sounds like there are a couple issues related to each other here that contribute to the Xenon being quite lackluster in general. 1) It sounds like AI piloti...
- Wed, 1. May 24, 07:36
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 3 - Bug? Tel using argon fighters
- Replies: 2
- Views: 120
Beta 3 - Bug? Tel using argon fighters
Saw a Teladi Patrol fleet mixed with Argon units, all owned by the Teladi, (elite, nova, eclipse) all in a fleet with regular Teladi S class fighters.
- Wed, 1. May 24, 07:31
- Forum: X4: Foundations
- Topic: Suggestion/Discussion - SCA continue to use older non-E variants most of the time
- Replies: 0
- Views: 124
Suggestion/Discussion - SCA continue to use older non-E variants most of the time
Considering they are a pirate faction, and presumably won't have access to the latest and greatest, it might also be a good way to keep the older models floating around the universe.
Maybe even give them access to the older Paranoid/HOP models
Maybe even give them access to the older Paranoid/HOP models
- Tue, 30. Apr 24, 17:54
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 7 Feedback Xenon too weak
- Replies: 70
- Views: 2593
Re: Beta 7 Feedback Xenon too weak
I imagine it is hard to find a balance. Small tweaks can go a long way in terms of over and under powering. I am coming back into the game after almost a year. Started messing with the beta. I remember from 6.0 it seemed like xenon were there, defeatable but non defense stations (aside from split) w...
- Sat, 27. Apr 24, 06:02
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Bug beta 3 - Abandoned ships issue
- Replies: 2
- Views: 133
Bug beta 3 - Abandoned ships issue
Sometimes abandoned ships that had pilots bail from will keep moving indefinitely. Can stop them by ramming them with the player ship.
- Sat, 27. Apr 24, 05:17
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Bug - Enemy info on the HUD
- Replies: 0
- Views: 72
Bug - Enemy info on the HUD
When piloting a ship and the 'start guidance' is selected on another ship, but mouse clicked on a different ship, the mouse click'ed ship's info will not display on the HUD unless you switch the 'start guidance'
- Sat, 27. Apr 24, 03:17
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Bug - Behaviour orders
- Replies: 0
- Views: 63
Bug - Behaviour orders
When exiting the pilot position, if the behaviour tab was up you can't make adjustments to the scheduled orders until the menu is closed and reopened.
- Sat, 27. Apr 24, 03:11
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Bug - sometimes shooting a ship causes it to move away
- Replies: 0
- Views: 55
Bug - sometimes shooting a ship causes it to move away
Only happened once but when chasing down a ship and shooting, each shot would push the ship further away, regardless of where the ship was pointed
- Sat, 27. Apr 24, 03:09
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Bug - Travel bug
- Replies: 0
- Views: 61
Bug - Travel bug
Taking command of ship where pilot using autopilot, whatever travel mode being used (travel, boost) persists even after hitting stop command (backspace by default). You have to use the same mode and then it will stop.
- Thu, 25. Apr 24, 14:55
- Forum: X4: Foundations
- Topic: 7.0 new E ship stats?
- Replies: 2
- Views: 237
7.0 new E ship stats?
Roguey's site isn't updated yet for side-by-side comparison, and I won't have time to dive into the game for awhile and check, but how do the new e variants compare to the legacy versions?
- Fri, 19. May 23, 07:08
- Forum: X4: Foundations
- Topic: Boarding pods with veteran/elite prioritised by defending turrets
- Replies: 9
- Views: 511
Boarding pods with veteran/elite prioritised by defending turrets
So I started noticing since playing 6.0 that it seemed like I was experiencing a very high number of casualties for veteran marines vs recruits in the boarding pod stage compared to before on ships with remaining turrets. So as an experiment I took a mix of marines and dumped the whole company again...
- Sat, 13. May 23, 20:33
- Forum: X4: Foundations
- Topic: Yaki Boarding Behaviour?
- Replies: 2
- Views: 297
Re: Yaki Boarding Behaviour?
Didn't know that. Still it is a fun mechanic. And I like the fact that I now have my own Yaki crew.
- Sat, 13. May 23, 20:18
- Forum: X4: Foundations
- Topic: Yaki Boarding Behaviour?
- Replies: 2
- Views: 297
Yaki Boarding Behaviour?
Something new happened to me that has never happened before. I was hunting around the edges of a yaki raiding party hoping to force a bail. The ships were ignoring me as long as I did not attack the leader so I was able harass with impunity. Managed to get a kurokami to bail, but as I approached, a ...
- Sun, 19. Feb 23, 21:50
- Forum: X4: Foundations
- Topic: How to deal with Xenon Destroyers in the early game (For Beginners)
- Replies: 3
- Views: 1229
Re: How to deal with Xenon in the early game (For Beginners)
How to Kill Xenon K’s and I’s with Solo Destroyers (without torpedoes/missiles) while trying to avoid paying for damage repairs. Let’s assume you have any destroyer (unmodded), excluding an Osaka, Syn, and not a Rattlesnake (these can generally brawl with a K in a different approach). There are plen...
- Sun, 19. Feb 23, 21:48
- Forum: X4: Foundations
- Topic: How to deal with Xenon Destroyers in the early game (For Beginners)
- Replies: 3
- Views: 1229
How to deal with Xenon Destroyers in the early game (For Beginners)
In a few words, Burst Ray MkII. The Burst Ray MkII is not a terribly expensive weapon, available from the Paranid and Alliance of the word at 10 Rep (immediately accessible from the accomplished scientist start which skips PHQ at the loss of a free M class). The inspiration came from earlier iterati...
- Sun, 19. Feb 23, 19:15
- Forum: X4: Foundations
- Topic: Meson Stream, Mass Driver, Boson Lance, how do you use them?
- Replies: 7
- Views: 1051
Re: Meson Stream, Mass Driver, Boson Lance, how do you use them?
Well apparently the Boson is broken, as there is no cooldown on it at the moment. Want to get a Dragon and go hunt some K's and I's, lol.
But even with 4 it looks like it can do about 9% damage for full charge, just no idea how long it takes to reload.
Meson may have to experiment with.
But even with 4 it looks like it can do about 9% damage for full charge, just no idea how long it takes to reload.
Meson may have to experiment with.