Search found 1016 matches

by BlackArchon
Fri, 5. Feb 21, 21:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3TC/AP] [Script] Ship Autoclaimer
Replies: 12
Views: 3754

Re: [X3TC/AP] [Script] Ship Autoclaimer

Do you have a download link which doesn't require registering?
by BlackArchon
Fri, 18. Sep 20, 20:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

I suggest a fresh install of X3:TC or X3:AP. Then you create a backup of this mod-free installation, so the next time something goes wrong with mod installations, you are able to faster restore a fresh X3 folder. After that, you can try again. :)
by BlackArchon
Fri, 18. Sep 20, 18:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

You have done something wrong during the installation process. Please ask if there are any unclear steps.
by BlackArchon
Sat, 30. May 20, 21:00
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

You could do a fresh new install of X3:AP without any further mods and see for yourself what files there are in the addon directory.
by BlackArchon
Thu, 28. May 20, 17:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The addon directory contains the Albion Prelude files, so offering this directory for download would be... unwise. ;)
by BlackArchon
Wed, 27. May 20, 21:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The first entry of this thread states the following: PLOTS - For Terran Conflict all the plots are available. For Albion Prelude, the main Argon plot is disabled as it is not compatible with the XRM replacement "war". However, all other plots are available. Also, the Corporation and Treasure Hunt pl...
by BlackArchon
Wed, 20. May 20, 22:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

I suggest you read the very first entry of this thread about the available plots. In addition, you might also want to have a look at this: viewtopic.php?t=353528
by BlackArchon
Mon, 11. May 20, 21:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

Well, you have created quite some problems for yourself. With much effort (learning how to script X3) maybe you could fix your game, but in the end you might want to start a new game with correctly installed scripts and mods atop of XRM. This would probably be faster. :(
by BlackArchon
Tue, 31. Mar 20, 21:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: SWLU
Replies: 2
Views: 1289

Re: SWLU

Do you mean something like this? http://blubb.najut.org/x3/
by BlackArchon
Fri, 7. Feb 20, 22:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

I haven't digged into the SOS shield threshold yet, but you could use Ion Disruptors in one of your turrets to constantly keep enemy shields down while doing hardly any hull damage.
by BlackArchon
Tue, 19. Nov 19, 19:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Formula to Calculate Rate of Fire?
Replies: 5
Views: 6745

Re: Formula to Calculate Rate of Fire?

A delay of 60000 equals 1 round per minute, as you already figured out.
A delay of 21429 means one shot every 21429/60000=0.35 minutes, which results in 1/0.35=2.8 rounds per minute.
A delay of 997 means one shot every 997/60000=0.017 minutes, which results in 1/0.017=60.2 rounds per minute.
by BlackArchon
Wed, 23. Oct 19, 19:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

I don't recall to have this problem in my two Xenon Rogue starts I did in the last years. You could try to use XRM without any additional mods and scripts - just to verify it isn't a XRM problem (which I doubt).
by BlackArchon
Wed, 23. Oct 19, 18:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

I assume a mod or script conflict. If you really never harm pirate ships or stations, your reputation with them should get better when running their missions.

Have you also checked if they are really hostile to you? Do they attack your ship as soon as you jump in one of their sectors?
by BlackArchon
Sun, 15. Sep 19, 21:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The weapon energy consumption of formerly ammo-based weapons is incresed, there isn't any energy cell consumption.
I honestly haven't checked the ingame selling prices for the various ammunition types, so I can't answer your question about their cost.
by BlackArchon
Sun, 15. Sep 19, 19:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

1. It works without issues, with the exception of a version warning at the game start. It is harmless, just ignore it or fix it yourself in the file "addon\t\8379-L044.xml". 2. Of course you can change that, simply alter the ware class of the jump drive with X3 Editor 2, for example. 3. Correct, all...
by BlackArchon
Mon, 2. Sep 19, 22:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3135416

Re: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

If you come from Albion Prelude (just like me when I started with XRM), I suggest you try the medium hull pack. This felt the best for me.
XRM's standard hulls are very reminiscent of Terran Conflict's paper thin hulls.
by BlackArchon
Mon, 26. Aug 19, 21:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1365800

Re: Litcube's Universe

Yes, it works without any problems.
by BlackArchon
Mon, 26. Aug 19, 20:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1365800

Re: Litcube's Universe

Either ignore the version warning or fix it yourself in the file addon\t\8379-L044.xml.

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