Search found 120 matches
- Wed, 24. Mar 04, 20:54
- Forum: X²: The Threat - Scripts and Modding
- Topic: Hacking Ships Speed
- Replies: 12
- Views: 1638
unfortunately there is a definite limit to engine upgrades. I had originally experimented with them, and after a point, it overloads the variable, and the equipment docks will screw up. Also the computer wont use the new speeds, NPC ships ALWAYS have only 2-10 engine upgrades, even if it is possible...
- Wed, 24. Mar 04, 20:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: Kyon Beam Emitter Scripts?
- Replies: 2
- Views: 1493
- Wed, 24. Mar 04, 17:00
- Forum: X²: The Threat - Scripts and Modding
- Topic: Khaak
- Replies: 3
- Views: 749
- Wed, 24. Mar 04, 16:58
- Forum: X²: The Threat - Scripts and Modding
- Topic: Hacking Ships Speed
- Replies: 12
- Views: 1638
- Wed, 24. Mar 04, 08:15
- Forum: X²: The Threat - Scripts and Modding
- Topic: Cohesive economy: your ideas for factory re-design..
- Replies: 14
- Views: 2402
you know what? for risk, its easy. Run Khaak Second Invasion on hard starting on day 70 or higher. Your factories will certainly have some risk when a Khaak destroyer shows up! And if the destoryer lands in an NPC sector and wipes out all the market for your energy cells.... whoops, no more people t...
- Wed, 24. Mar 04, 08:05
- Forum: X²: The Threat - Scripts and Modding
- Topic: Cohesive economy: your ideas for factory re-design..
- Replies: 14
- Views: 2402
the factory upgrade thing on the bbs is a great idea. Its a little beyond my scripting ability, but it is totally possible. Every command that woudl be needed is present in one script or another I have played. I also like the 'risk' concept. you are right in that it is a little balloon-bursting to t...
- Tue, 23. Mar 04, 16:57
- Forum: X²: The Threat - Scripts and Modding
- Topic: Cohesive economy: your ideas for factory re-design..
- Replies: 14
- Views: 2402
well, the capacity cant be changed reliably, though in my 125 MW fab script posted somewhere else, you can occasionally get 3 in a fab due to the natural production cycle checking for space at the beginning, not the end of a cycle. I suppose it could be possible to load up 3 or 4 in a fab, if you ha...
- Tue, 23. Mar 04, 07:37
- Forum: X Trilogy Universe
- Topic: Advanced Guide To Trading Loops
- Replies: 89
- Views: 34500
for all fledgling trade moguls, remember that the primary benefit of trade loops is not money, but convenience. My one SPP in red light makes well over a million credits per hour of seta x 10 all by itself with no need of support fabs. until the economy is modded, placing individul spps in careful s...
- Tue, 23. Mar 04, 07:20
- Forum: X²: The Threat - Scripts and Modding
- Topic: A Question about Arrays?
- Replies: 2
- Views: 660
hmm, I would make three parallel arrays, one for the items, one for the cost, and a final boolean array for whether or not the ship has the upgrade. When your script runs, it would first check your ship for what upgrades it has, and place a TRUE to the boolean array. then it could run through the bo...
- Tue, 23. Mar 04, 07:04
- Forum: X²: The Threat - Scripts and Modding
- Topic: Cohesive economy: your ideas for factory re-design..
- Replies: 14
- Views: 2402
so how bout an example? Pick a product, what resources it should need (primary and/or secondary), how much the factory should cost, and its profit potential (in multiples of single SPP profit). Anything is possible, aside from the only limitation which is 'storage size' (ie: a factory will only hold...
- Tue, 23. Mar 04, 02:31
- Forum: X Trilogy Universe
- Topic: Factory "Other races can trade" problem...
- Replies: 5
- Views: 835
if you are selling for >1900 dont stop the fab, build a new one for your own use. Alternatively, outfit a manta with a jumpdrive and call it 'crystal reserve' . transfer your crystals to the ship whenever you have some lying around and store them in the ship, ready to fly out and jumpdrive to whatev...
- Tue, 23. Mar 04, 02:27
- Forum: X Trilogy Universe
- Topic: Production chains
- Replies: 2
- Views: 510
dont build a chain. build more spps for now. In polls of experienced players and their hourly income, given the same amount of total factories the ones with chains are making about 30% of the profit those with isolated factories are making. That is becasue their is a limit to how cheap you can make ...
- Tue, 23. Mar 04, 02:19
- Forum: X Trilogy Universe
- Topic: How many spp stations to build in kindoms end
- Replies: 23
- Views: 2871
- Tue, 23. Mar 04, 02:15
- Forum: X²: The Threat - Scripts and Modding
- Topic: Cohesive economy: your ideas for factory re-design..
- Replies: 14
- Views: 2402
Cohesive economy: your ideas for factory re-design..
I would like to get a thread going to dicuss the 'ideal' economy you would like to play x2 in. With Burianek's factory price modifications, plus selected scripted factories on the top-end, believe we can all collaborate to create the economy x2 was meant to have. So if you have any ideas on your 'id...
- Tue, 23. Mar 04, 01:32
- Forum: X²: The Threat - Scripts and Modding
- Topic: New economy fix proposal.
- Replies: 4
- Views: 1572
- Tue, 23. Mar 04, 01:26
- Forum: X²: The Threat - Scripts and Modding
- Topic: Khaak M2 and M1 spawning script
- Replies: 12
- Views: 1300
- Mon, 22. Mar 04, 16:59
- Forum: X²: The Threat - Scripts and Modding
- Topic: successful script that fixes factories - I told you so
- Replies: 9
- Views: 1745
Im open to suggestions and collaborative ideas on fabs. If several peopl eoutline a mathematical model for fab idea, I could code it though once again, it will be inside a gutted shell of another script for the reasons I mentioned above. As for resource utilization, I havnt quite balanced it yet. th...
- Mon, 22. Mar 04, 00:23
- Forum: X²: The Threat - Scripts and Modding
- Topic: successful script that fixes factories - I told you so
- Replies: 9
- Views: 1745
BTW does anyone know how to actually write their own initialization of a script? I have tried as well as tried changing the titles with no luck. If someone can, I would like to send you my scripts and ask if you can give them appropriate titles. (eg: currently my computer fab fixing script is called...
- Mon, 22. Mar 04, 00:11
- Forum: X²: The Threat - Scripts and Modding
- Topic: Ship rebalance
- Replies: 19
- Views: 1905
- Mon, 22. Mar 04, 00:08
- Forum: X²: The Threat - Scripts and Modding
- Topic: Refined Multiple ship commands menu script?
- Replies: 2
- Views: 406