Search found 1004 matches
- Fri, 14. Jan 05, 15:18
- Forum: X Trilogy Universe
- Topic: I get to join the club, at last.
- Replies: 15
- Views: 900
I get to join the club, at last.
Finally made AoA1 :D I managed to cap 2 Xenon K's on my 1st "save me" mission. The first had all its' shields and 60% odd hull, the second only 28% hull and 10 GIRE's. Go figure! The third wouldn't bail, no matter what. Still, I'm up, and running. I think my sector defence is about to get a whole lo...
- Thu, 13. Jan 05, 22:50
- Forum: X Trilogy Universe
- Topic: what is the highest number of ....
- Replies: 14
- Views: 1096
- Wed, 12. Jan 05, 11:09
- Forum: X Trilogy Universe
- Topic: Carriers
- Replies: 9
- Views: 1549
- Wed, 12. Jan 05, 09:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: Xai Corporation AutoMining 2.3
- Replies: 85
- Views: 34743
- Wed, 12. Jan 05, 09:11
- Forum: X²: The Threat - Scripts and Modding
- Topic: Waits within loops
- Replies: 19
- Views: 1616
WAHEY! - sorted. It turned out to be something totally different. In my code, I call a procedure that I shamelessly nicked from a script called "get resource best". It's just "GetWareBest", only from your own stations. This thing does a "find station in sector", where owner = player. It does this fo...
- Wed, 12. Jan 05, 03:33
- Forum: X Trilogy Universe
- Topic: Intro Music
- Replies: 3
- Views: 362
- Tue, 11. Jan 05, 14:51
- Forum: X²: The Threat - Scripts and Modding
- Topic: Another Xenon shipyard question
- Replies: 2
- Views: 573
- Tue, 11. Jan 05, 06:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: Waits within loops
- Replies: 19
- Views: 1616
- Tue, 11. Jan 05, 05:54
- Forum: X²: The Threat - Scripts and Modding
- Topic: Waits within loops
- Replies: 19
- Views: 1616
Well. I just spent the last god knows how long changing the "waits" in my trading scripts from "wait random 7000 to 15000", to "wait random 20000 to 30000", in the hope of upping performance. It certainly had an effect. After I'd manually restarted 50 odd ships, performance has degraded by a factor ...
- Tue, 11. Jan 05, 02:49
- Forum: X²: The Threat - Scripts and Modding
- Topic: Waits within loops
- Replies: 19
- Views: 1616
- Tue, 11. Jan 05, 02:19
- Forum: X²: The Threat - Scripts and Modding
- Topic: Waits within loops
- Replies: 19
- Views: 1616
ok - I'll go with it as is (after a few years more testing). The reason I thought it was repeating, was that the same message seemed to be coming out an inordinate amount of times. Just a freak, perhaps. Thanks for all the help. All I need to do now, is find the delay between the X472 shipyard respa...
- Tue, 11. Jan 05, 01:31
- Forum: X²: The Threat - Scripts and Modding
- Topic: Another Xenon shipyard question
- Replies: 2
- Views: 573
Another Xenon shipyard question
Does anyone know the minimum interval between the Xenon shipyard spawning, and ships being produced? 1 min, 30 seconds, 10 seconds? I have an attack script with an infinate loop in it, and I'm increasing the wait between loop iterations for performance reasons. What I don't want, is to set it too lo...
- Tue, 11. Jan 05, 01:28
- Forum: X Trilogy Universe
- Topic: Xenon Invasion Mission-when does it end?
- Replies: 10
- Views: 1532
- Tue, 11. Jan 05, 01:23
- Forum: X²: The Threat - Scripts and Modding
- Topic: Hi, how do i remove this giant grid in all the sectors?
- Replies: 5
- Views: 659
- Tue, 11. Jan 05, 01:22
- Forum: X²: The Threat - Scripts and Modding
- Topic: Waits within loops
- Replies: 19
- Views: 1616
Thanks for the feedback. So, basically, although waits will make the script run slower, they'll make the game run faster? Well, not faster , but less slow than without them. My concern about tasks and script restarts is this. script "a" does a start task on script "b", same as in the patrol scripts....
- Mon, 10. Jan 05, 20:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: cloacking device again sorry
- Replies: 1
- Views: 637
- Mon, 10. Jan 05, 18:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: Advanced Details in Name?
- Replies: 7
- Views: 540
- Mon, 10. Jan 05, 18:07
- Forum: X²: The Threat - Scripts and Modding
- Topic: Advanced Details in Name?
- Replies: 7
- Views: 540
- Mon, 10. Jan 05, 17:49
- Forum: X²: The Threat - Scripts and Modding
- Topic: Advanced Details in Name?
- Replies: 7
- Views: 540
- Mon, 10. Jan 05, 17:46
- Forum: X²: The Threat - Scripts and Modding
- Topic: Xai Corporation Fleet Support Ship
- Replies: 31
- Views: 11169