Search found 270 matches

by marklaverty
Wed, 13. Oct 04, 10:21
Forum: X²: The Threat - Scripts and Modding
Topic: Hi everyone..
Replies: 4
Views: 914

Hi everyone..

Hi everyone. Long time no see...... I haven't been around in a while, real life stuff has gone a bit FUBAR lately and it is likely it'll remain so for a few months yet. :( :headbang: With this in mind I'd just like to say that if anyone wants to pick up where I left off with either the big mod, or f...
by marklaverty
Tue, 17. Aug 04, 10:09
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Hey everyone :D Compatability = if the mod you wish to use with 'the big mod' uses a .dat/.cat file, the chances are it aitn't gonna work. However, that said, if you want to use it with scripts like the XAI advanced AI, the need for speed mod, or perhaps something like the XAI Auto mining commands i...
by marklaverty
Thu, 12. Aug 04, 23:56
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Creston -> I havent heard back from shadowtek yet but when I do I'll get cracking. :wink: Phoenix Rising -> Thanks dude :thumb_up: Encouraement is always welcome :D UPDATE -> 0.16 will be available over the weekend, I'll post as soon as its up. It gonna include 'revenge squads' which have been heavi...
by marklaverty
Wed, 11. Aug 04, 00:22
Forum: X²: The Threat - Scripts and Modding
Topic: AL-Plugin (DE+EN): Bounty Hunter
Replies: 181
Views: 39093

:thumb_up: :thumb_up: Cool :wink: EDIT: I'v though about this some more and this would be great if it could be done...! Having the races behave aggressively would add LOADS to the game. :o For example...imagine building up a fleet and attacking one of the races, then as long as they have a shipyard ...
by marklaverty
Tue, 10. Aug 04, 11:08
Forum: X²: The Threat - Scripts and Modding
Topic: AL-Plugin (DE+EN): Bounty Hunter
Replies: 181
Views: 39093

I haven't tried this yet (will do tonight) but it looks great! :D :D :D Just a couple of thoughts... :) Hows about making it so it only 'kicks in' when your rating falls below a certain point with pirates? Even better hows about setting it up so if you rating falls below a certain point with any rac...
by marklaverty
Tue, 10. Aug 04, 10:44
Forum: X²: The Threat - Scripts and Modding
Topic: Petition for a "create new ware command"
Replies: 5
Views: 918

Yup thats a good idea :thumb_up: but probably not doable.. :(

Would settle for say 50 new blank wares which would be REALLY easy for Egosoft to do.. :wink:
by marklaverty
Mon, 9. Aug 04, 11:48
Forum: X²: The Threat - Scripts and Modding
Topic: Fight command software mk3 - how to use
Replies: 3
Views: 1165

Hi...

yup, you gotta enable the script editor..

There's a pretty good walk through of the script editor, including enabling it at x2source http://www.x2source.com/scriptguide.php :wink:
by marklaverty
Sun, 8. Aug 04, 22:29
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Wow, this looks like a whooper, I'll download it and test it out, I'll let you know any constructive feedback I come up with. First I'll try and merge it with my mod in a temp data file, I love Esqueaks enterprise model and cant seem to play without it. I was working on a mod to merge all the good ...
by marklaverty
Fri, 6. Aug 04, 10:43
Forum: X²: The Threat - Scripts and Modding
Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
Replies: 196
Views: 33442

I just got through having a look at 2.0a of the XAI combat AI and whilst I haven't tested it (just gone through the scripts) 2.0a should work fine :thumb_up:
by marklaverty
Thu, 5. Aug 04, 20:04
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Hi, Thanks everyone :D That fills me with some confidence to go forward with the big mod. Specific things to test = mainly just the econemy now (see update below), because I guess if anything else is screwed I can probably fix it with a patch. But if the econemy gets messed up after a while it'll be...
by marklaverty
Thu, 5. Aug 04, 19:51
Forum: X²: The Threat - Scripts and Modding
Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
Replies: 196
Views: 33442

matthewfarmery -> Thanks dude :thumb_up: henchman -> good news dude, glad all is ok :D Everyone -> Version 1.5 has just been uploaded to http://www.marks-website.co.uk/Downloads.html which should fix the issues. Please please please have a good read of the readme before installing, particulary the b...
by marklaverty
Thu, 5. Aug 04, 12:48
Forum: X²: The Threat - Scripts and Modding
Topic: Patrol Script
Replies: 2
Views: 736

Fight command software mk3.... :D

http://www.marks-website.co.uk/Downloads.html

Get version 1.5 when its available later tonight...

Its got patrols (patrol 1,3 or 6 sectors, or garison fighter wings on carriers or stations, plus LOADS more..)
by marklaverty
Thu, 5. Aug 04, 10:50
Forum: X²: The Threat - Scripts and Modding
Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
Replies: 196
Views: 33442

Hi I am currently having trouble with compatability with the different wares used by the SDS script and the aadvanced AI. i'll hopefully upload version 1.5 tonight to http://www.marks-website.co.uk/Downloads.html which will solve the issues. Until then the following problems may still be experienced...
by marklaverty
Wed, 4. Aug 04, 15:28
Forum: X²: The Threat - Scripts and Modding
Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
Replies: 196
Views: 33442

EEEeeeekkkk! 001 while 1 002 start: 003 @ = wait 10000 ms 004 skip if $ship -> exists 005 break 006 if $ship -> is docked 007 goto label start 008 end 009 $dupex = $ship -> get amount of ware Duplex Scanner in cargo bay 010 $triplex = $ship -> get amount of ware Triplex Scanner in cargo bay 011 $ran...
by marklaverty
Wed, 4. Aug 04, 14:11
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Everyone -> Lots of people have downloaded the mod so far, but only a few of them have bothered to leave any feedback :( ( a massive thanks to those that have :D ) Work on 'the big mod' is hereby STOPPED untill I get some more feed back. Theres so much in this mod its got to be right before its rele...
by marklaverty
Wed, 4. Aug 04, 14:05
Forum: X²: The Threat - Scripts and Modding
Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
Replies: 196
Views: 33442

Hi, everything your doing sounds fine and having a formation set up but not giving the leader a command won't cause any problems. I've checked all through the script just in case I left something in from testing but it looks ok. The only bit of the scripts that will send a message to the player is i...
by marklaverty
Tue, 3. Aug 04, 10:17
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Another picky point.. There are lots of minor spelling errors in the new factory and ware descriptions. Perhaps the xml file can be auto spell checked in Word or something similar? Its ok, a new language file is being prepared by Plontinus over at x2source.com. It has much better descriptions and h...
by marklaverty
Mon, 2. Aug 04, 18:15
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

Hi,

I've had a few reports of this and it is on the top of my to do list :wink:
by marklaverty
Sun, 1. Aug 04, 23:13
Forum: X²: The Threat - Scripts and Modding
Topic: 'The Big Mod' v0.15
Replies: 144
Views: 53680

I'm going on vacation, but will do so when I come back (and I am too scared of Doom 3 to play for awhile ) Creston Cool :D have fun :thumb_up: just love this mod but I may have encountered a bug in it. I started a new game and ran the master script. Everything looked fine as i flew around the unive...

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