Search found 270 matches
- Wed, 13. Oct 04, 10:21
- Forum: X²: The Threat - Scripts and Modding
- Topic: Hi everyone..
- Replies: 4
- Views: 914
Hi everyone..
Hi everyone. Long time no see...... I haven't been around in a while, real life stuff has gone a bit FUBAR lately and it is likely it'll remain so for a few months yet. :( :headbang: With this in mind I'd just like to say that if anyone wants to pick up where I left off with either the big mod, or f...
- Tue, 17. Aug 04, 10:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
Hey everyone :D Compatability = if the mod you wish to use with 'the big mod' uses a .dat/.cat file, the chances are it aitn't gonna work. However, that said, if you want to use it with scripts like the XAI advanced AI, the need for speed mod, or perhaps something like the XAI Auto mining commands i...
- Thu, 12. Aug 04, 23:56
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
Creston -> I havent heard back from shadowtek yet but when I do I'll get cracking. :wink: Phoenix Rising -> Thanks dude :thumb_up: Encouraement is always welcome :D UPDATE -> 0.16 will be available over the weekend, I'll post as soon as its up. It gonna include 'revenge squads' which have been heavi...
- Wed, 11. Aug 04, 00:22
- Forum: X²: The Threat - Scripts and Modding
- Topic: AL-Plugin (DE+EN): Bounty Hunter
- Replies: 181
- Views: 39098
:thumb_up: :thumb_up: Cool :wink: EDIT: I'v though about this some more and this would be great if it could be done...! Having the races behave aggressively would add LOADS to the game. :o For example...imagine building up a fleet and attacking one of the races, then as long as they have a shipyard ...
- Tue, 10. Aug 04, 11:08
- Forum: X²: The Threat - Scripts and Modding
- Topic: AL-Plugin (DE+EN): Bounty Hunter
- Replies: 181
- Views: 39098
I haven't tried this yet (will do tonight) but it looks great! :D :D :D Just a couple of thoughts... :) Hows about making it so it only 'kicks in' when your rating falls below a certain point with pirates? Even better hows about setting it up so if you rating falls below a certain point with any rac...
- Tue, 10. Aug 04, 10:44
- Forum: X²: The Threat - Scripts and Modding
- Topic: Petition for a "create new ware command"
- Replies: 5
- Views: 918
- Mon, 9. Aug 04, 11:48
- Forum: X²: The Threat - Scripts and Modding
- Topic: Fight command software mk3 - how to use
- Replies: 3
- Views: 1165
Hi...
yup, you gotta enable the script editor..
There's a pretty good walk through of the script editor, including enabling it at x2source http://www.x2source.com/scriptguide.php
yup, you gotta enable the script editor..
There's a pretty good walk through of the script editor, including enabling it at x2source http://www.x2source.com/scriptguide.php
- Sun, 8. Aug 04, 22:29
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
Wow, this looks like a whooper, I'll download it and test it out, I'll let you know any constructive feedback I come up with. First I'll try and merge it with my mod in a temp data file, I love Esqueaks enterprise model and cant seem to play without it. I was working on a mod to merge all the good ...
- Fri, 6. Aug 04, 10:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
- Replies: 196
- Views: 33464
- Thu, 5. Aug 04, 20:04
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
Hi, Thanks everyone :D That fills me with some confidence to go forward with the big mod. Specific things to test = mainly just the econemy now (see update below), because I guess if anything else is screwed I can probably fix it with a patch. But if the econemy gets messed up after a while it'll be...
- Thu, 5. Aug 04, 19:51
- Forum: X²: The Threat - Scripts and Modding
- Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
- Replies: 196
- Views: 33464
matthewfarmery -> Thanks dude :thumb_up: henchman -> good news dude, glad all is ok :D Everyone -> Version 1.5 has just been uploaded to http://www.marks-website.co.uk/Downloads.html which should fix the issues. Please please please have a good read of the readme before installing, particulary the b...
- Thu, 5. Aug 04, 12:48
- Forum: X²: The Threat - Scripts and Modding
- Topic: Patrol Script
- Replies: 2
- Views: 736
Fight command software mk3....
http://www.marks-website.co.uk/Downloads.html
Get version 1.5 when its available later tonight...
Its got patrols (patrol 1,3 or 6 sectors, or garison fighter wings on carriers or stations, plus LOADS more..)
http://www.marks-website.co.uk/Downloads.html
Get version 1.5 when its available later tonight...
Its got patrols (patrol 1,3 or 6 sectors, or garison fighter wings on carriers or stations, plus LOADS more..)
- Thu, 5. Aug 04, 11:45
- Forum: X²: The Threat - Scripts and Modding
- Topic: -new Script: Xai Corp Advanced Combat Project:V1.57a
- Replies: 458
- Views: 44590
- Thu, 5. Aug 04, 10:50
- Forum: X²: The Threat - Scripts and Modding
- Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
- Replies: 196
- Views: 33464
Hi I am currently having trouble with compatability with the different wares used by the SDS script and the aadvanced AI. i'll hopefully upload version 1.5 tonight to http://www.marks-website.co.uk/Downloads.html which will solve the issues. Until then the following problems may still be experienced...
- Wed, 4. Aug 04, 15:28
- Forum: X²: The Threat - Scripts and Modding
- Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
- Replies: 196
- Views: 33464
EEEeeeekkkk! 001 while 1 002 start: 003 @ = wait 10000 ms 004 skip if $ship -> exists 005 break 006 if $ship -> is docked 007 goto label start 008 end 009 $dupex = $ship -> get amount of ware Duplex Scanner in cargo bay 010 $triplex = $ship -> get amount of ware Triplex Scanner in cargo bay 011 $ran...
- Wed, 4. Aug 04, 14:11
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
Everyone -> Lots of people have downloaded the mod so far, but only a few of them have bothered to leave any feedback :( ( a massive thanks to those that have :D ) Work on 'the big mod' is hereby STOPPED untill I get some more feed back. Theres so much in this mod its got to be right before its rele...
- Wed, 4. Aug 04, 14:05
- Forum: X²: The Threat - Scripts and Modding
- Topic: Fight command mk3 v1.5 (<-formarly Marks formation comman
- Replies: 196
- Views: 33464
Hi, everything your doing sounds fine and having a formation set up but not giving the leader a command won't cause any problems. I've checked all through the script just in case I left something in from testing but it looks ok. The only bit of the scripts that will send a message to the player is i...
- Tue, 3. Aug 04, 10:17
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
Another picky point.. There are lots of minor spelling errors in the new factory and ware descriptions. Perhaps the xml file can be auto spell checked in Word or something similar? Its ok, a new language file is being prepared by Plontinus over at x2source.com. It has much better descriptions and h...
- Mon, 2. Aug 04, 18:15
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
- Sun, 1. Aug 04, 23:13
- Forum: X²: The Threat - Scripts and Modding
- Topic: 'The Big Mod' v0.15
- Replies: 144
- Views: 53683
I'm going on vacation, but will do so when I come back (and I am too scared of Doom 3 to play for awhile ) Creston Cool :D have fun :thumb_up: just love this mod but I may have encountered a bug in it. I started a new game and ran the master script. Everything looked fine as i flew around the unive...