Search found 520 matches

by x2newbie1
Sun, 10. Dec 06, 16:36
Forum: X Trilogy Universe
Topic: [X3] Claiming an M1 (possible spoiler)
Replies: 14
Views: 3423

Re: [X3] Claiming an M1 (possible spoiler)

biGGGs wrote:This sounds like an extreme of the unknown object pilot bug, that spawns other pilotless ships around the universe. Those can't be claimed either, the M1 in your game has no other use than target practice I'm afraid.
I see. Didn't know about this bug. And here I thought I hit the jackpot.
by x2newbie1
Sun, 10. Dec 06, 16:34
Forum: X Trilogy Universe
Topic: [X3] Claiming an M1 (possible spoiler)
Replies: 14
Views: 3423

I know M1's don't abandon ship during combat, but in this case the M1 was abandoned already. Don't recall seeing this before in 2.0, but maybe I just missed it before. I think I'll see if I can tow it to a shipyard like I did with the M7.
by x2newbie1
Sun, 10. Dec 06, 15:57
Forum: X Trilogy Universe
Topic: [X3] Claiming an M1 (possible spoiler)
Replies: 14
Views: 3423

UPDATED: I finally found my way in through the nose of the ship as you suggest. I wasn't given the claim icon though. :(
by x2newbie1
Sun, 10. Dec 06, 15:46
Forum: X Trilogy Universe
Topic: [X3] Claiming an M1 (possible spoiler)
Replies: 14
Views: 3423

[X3] Claiming an M1 (possible spoiler)

Ok, I'm playing the version 2.0 with no mods and I just found ... an abandoned Boron Shark M1 at the center of Hila's Joy with full shields and hull. You can shoot it and it won't respond. Anyways, my question is is how do you claim an M1? You have to be within around 50-60m of an abandoned ship to ...
by x2newbie1
Sat, 9. Dec 06, 16:24
Forum: X³: Reunion - Scripts and Modding
Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
Replies: 7448
Views: 1171008

WOW!!! That trailer is AMAZING!!! It looks so PRO!!! So many new ships, so many new effects! I would have to think that some of your members must be professional game designers and if not, then you guys should consider getting into the business. I felt like I was looking at a trailer for X4!! Looks ...
by x2newbie1
Sun, 3. Dec 06, 13:38
Forum: X Trilogy Universe
Topic: Question concerning TS speed
Replies: 10
Views: 2020

Re: Question concerning TS speed

Orphand wrote:So I ask you, Why does my "gargobucket" the Mercury I got from following the storyline only has a speed of 45m/s (fully engineboosted) when the ship info says that its maximun speed is 150m/s.
Assuming you meant fully engine tuned, then you need to repair your hull at a shipyard.
by x2newbie1
Fri, 24. Nov 06, 13:39
Forum: X Trilogy Universe
Topic: Vote on where to place the Player HQ...?
Replies: 33
Views: 5763

Cycrow wrote:i think ill put mine in Guild Heaven :P
Is that a new sector??
by x2newbie1
Fri, 24. Nov 06, 13:32
Forum: X Trilogy Universe
Topic: Vote on where to place the Player HQ...?
Replies: 33
Views: 5763

I placed mine at Argon Prime. To me, it's the center of the X3 universe and also close to all the major races and already well protected (guarded by the indestuctable Argon One). Gives me easy access to a Trading Station, Equipment Dock, and Shipyard. I'm not much of an empire builder, so I wanted m...
by x2newbie1
Tue, 21. Nov 06, 15:02
Forum: X Trilogy Universe
Topic: How do you auto-supply your HQ?
Replies: 17
Views: 3163

Thanks for all the info and helpful suggestions.
by x2newbie1
Tue, 21. Nov 06, 12:55
Forum: X Trilogy Universe
Topic: How do you auto-supply your HQ?
Replies: 17
Views: 3163

euclid wrote:My UT's and NPC traders are doing the job.

Cheers Euclid
How do you specify which products you want to buy for your HQ?
by x2newbie1
Tue, 21. Nov 06, 12:54
Forum: X Trilogy Universe
Topic: Just got the M7 and Wow!
Replies: 5
Views: 1573

orbital_uk wrote:cos if my m7 can do that much damage with beta psg's, omg.
Your m7 can hold GPSGs on the front turrets.
by x2newbie1
Tue, 21. Nov 06, 12:47
Forum: X Trilogy Universe
Topic: How do you auto-supply your HQ?
Replies: 17
Views: 3163

How do you auto-supply your HQ?

I wanna set up a few ships to auto supply my HQ with ecells and stuff. Is this possible? If so, how?
by x2newbie1
Mon, 20. Nov 06, 12:43
Forum: X Trilogy Universe
Topic: M7, whats the point??... (Spolier)
Replies: 34
Views: 6176

I agree it's over the top powerful, but that's precisely why I luv it and made it my personal flagship. Then again, I completed the game over half a year ago (got bored after a few months) so I was looking for something "better" to replay the game again. If you view the Bala Gi as an expansion pack,...
by x2newbie1
Tue, 14. Nov 06, 13:51
Forum: X Trilogy Universe
Topic: Starting Bala Gi missions - how?
Replies: 2
Views: 799

Starting Bala Gi missions - how?

I thought I was suppose to get a message after 10 hours of play to start the mission. However, I restarted a save game that has already had well over a hundred hours of gameplay and I SETA'd for several hours on top of that, and still no message to start Bala Gi missions. Can somebody describe when/...
by x2newbie1
Wed, 8. Nov 06, 10:29
Forum: X Trilogy Universe
Topic: NEWS UPDATE: X³ 2.0: Bala Gi Research Missions [updated Nov 7th]
Replies: 312
Views: 87095

It was directed at you, following on from the replies to the last couple of times this exact same question was asked. There is little point in adding spoilers now. Ok. But in case you're not aware, there's no spoilers around your original post either (I quoted it above). That's why it never occured...
by x2newbie1
Wed, 8. Nov 06, 10:21
Forum: X Trilogy Universe
Topic: NEWS UPDATE: X³ 2.0: Bala Gi Research Missions [updated Nov 7th]
Replies: 312
Views: 87095

Thanks. Nice spoiler for anyone who didn't want to know. :roll: Was that directed to me or Jake?? The info I posted is down near the bottom of your initial post, so it's not spoiler info. I can always add spoilers if you like, but it wouldn't do much good unless you put spoilers on your own post. Y...
by x2newbie1
Wed, 8. Nov 06, 10:08
Forum: X Trilogy Universe
Topic: NEWS UPDATE: X³ 2.0: Bala Gi Research Missions [updated Nov 7th]
Replies: 312
Views: 87095

Re: NEWS UPDATE: X³ 2.0: Bala Gi Research Missions [updated Nov 7th]

Ok, what's an Avarice? Is this something we had in the normal 1.4 game? I don't recall ever seeing this, though it's been over a half year since I last played X3 so I may have simply forgotten. I found it. Looks like it's a claimable sector. In case anyone is interested in more info on this, there'...
by x2newbie1
Wed, 8. Nov 06, 09:45
Forum: X Trilogy Universe
Topic: NEWS UPDATE: X³ 2.0: Bala Gi Research Missions [updated Nov 7th]
Replies: 312
Views: 87095

Re: NEWS UPDATE: X³ 2.0: Bala Gi Research Missions [updated Nov 7th]

If you had dreams of Avarice but didn't have the cash, then there may be another chance for you with the 2.0 update. Ok, what's an Avarice? Is this something we had in the normal 1.4 game? I don't recall ever seeing this, though it's been over a half year since I last played X3 so I may have simply...
by x2newbie1
Sat, 29. Apr 06, 07:04
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: [X3] inverse mouse control gone!! (1.4.03)
Replies: 2
Views: 444

Tracker001 wrote:I just looked . And yes it's gone.
Try "ingame" at the controls.
Found it, thanks.
by x2newbie1
Sat, 29. Apr 06, 01:40
Forum: X Trilogy Universe
Topic: [X3] Anyone knows how to set inverse mouse control in 1.4.03?
Replies: 1
Views: 333

[X3] Anyone knows how to set inverse mouse control in 1.4.03?

I did a fresh install and upgraded using the 1.0 to 1.4.03 patch. I can't find the option to set inverse mouse control anymore (so that moving the mouse up makes your ship fly upwards and moving the mouse down moakes your ship fly downwards instead of the default which is the other way around). If I...

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