Search found 479 matches
- Sat, 16. Nov 13, 14:15
- Forum: X Rebirth Universe
- Topic: Trading is terrible, needs to change ASAP
- Replies: 18
- Views: 1762
- Thu, 8. Mar 12, 10:57
- Forum: X Trilogy Universe
- Topic: [AP] Guppy's are AWESOME!
- Replies: 12
- Views: 1651
http://forum.egosoft.com/viewtopic.php?t=318605&highlight= The guppy can only dock a single TS. The Ariadne is the other M7 that can dock a TS. and could carry 24 jump drives for you :P but doesn't have the cargo bay of the guppy, but is a tad more combat effective. I have a guppy follow me around o...
- Tue, 28. Feb 12, 18:05
- Forum: X Trilogy Universe
- Topic: The Boron Guppy, interesting find.
- Replies: 21
- Views: 3785
- Tue, 28. Feb 12, 16:26
- Forum: X Trilogy Universe
- Topic: The Boron Guppy, interesting find.
- Replies: 21
- Views: 3785
The Boron Guppy, interesting find.
The New Guppy has an external docking port, and can dock a single TS or TP class vessel. inc XL superfreighters. no M8's or M6's though. handy feature, reminds me of the days when we piggybacked an m5 under our m6's in X2 :) I intend to use the guppy as my 'patrolling pirate sectors collecting baile...
- Sun, 26. Feb 12, 15:43
- Forum: X Trilogy Universe
- Topic: (AP) Xenon going mad?
- Replies: 15
- Views: 1164
- Sat, 25. Feb 12, 20:57
- Forum: X Trilogy Universe
- Topic: [AP] new M7 pocket carriers max shields ?
- Replies: 4
- Views: 810
- Sat, 25. Feb 12, 20:48
- Forum: X Trilogy Universe
- Topic: [AP] new M7 pocket carriers max shields ?
- Replies: 4
- Views: 810
[AP] new M7 pocket carriers max shields ?
the 4 new mini carriers in the 2.0 patch seem to have significantly lower shields than the griffon/panther on which they are based/compared... griffon carries 4GJ, all the new ships have 1GJ or less.... do we think this is an oversight? i find it a little strange that any ship costing 15+ million wo...
- Mon, 6. Feb 12, 21:31
- Forum: X Trilogy Universe
- Topic: :X3: Online Complex Calculator version 2.5.5
- Replies: 352
- Views: 213311
Does this work with AP in all respects please? :) I'm looking at the latest TC version :) It does, but it doesn't appear to work with all versions of IE (at least the ones I'm using seem to have a problem assigning 'roid values for mines, and not producing the usage/produce calculations at the bott...
- Thu, 2. Feb 12, 12:36
- Forum: X Trilogy Universe
- Topic: [AP] (How to) Making the ATF like you
- Replies: 16
- Views: 1305
- Sun, 18. Dec 11, 02:50
- Forum: X Trilogy Universe
- Topic: Cant seem to find some of the new ships ?
- Replies: 5
- Views: 474
- Sun, 18. Dec 11, 01:28
- Forum: X Trilogy Universe
- Topic: Cant seem to find some of the new ships ?
- Replies: 5
- Views: 474
Cant seem to find some of the new ships ?
I've heared that each race now has its own mega TS, like the mistral superfreighter ? do they have new model or are they just new versions of the original TS's ?
do we have a new ship list ?
do we have a new ship list ?
- Fri, 7. Jan 11, 00:42
- Forum: X Trilogy Universe
- Topic: [TC] Aldrin Plot Walkthrough
- Replies: 57
- Views: 42799
- Tue, 23. Jun 09, 12:39
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: Games goes from buttery smooth to <1fps in 1 sector jump...
- Replies: 19
- Views: 2019
- Mon, 22. Jun 09, 19:48
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: Games goes from buttery smooth to <1fps in 1 sector jump...
- Replies: 19
- Views: 2019
Games goes from buttery smooth to <1fps in 1 sector jump...
ive been having this problem for a while, during 2.0 and still about in 2.1. i can load a save game, with all graphical settings cranked, all bells and whistles turned on, and the game runs buttery smooth... however, should i wish to jump to another sector (even near empty ones), the game drops to u...
- Sun, 21. Jun 09, 22:37
- Forum: X Trilogy Universe
- Topic: [TC] manual trade run ? (2.1)
- Replies: 4
- Views: 964
manual trade run ? (2.1)
manual trade run to EQ dock broken in 2.1 ? in 2.0 i have a complex set up to produce a few missiles/lasers... and use manual trade run on repeat to sell them at local EQ docks that dont normally stock them (a slight exploit i know...) in 2.1 ive just tried to set up a similar senario where i use ma...
- Sat, 9. May 09, 19:31
- Forum: X Trilogy Universe
- Topic: Complex jump range, ships not traveling out too far (TC)
- Replies: 2
- Views: 424
- Sat, 9. May 09, 18:59
- Forum: X Trilogy Universe
- Topic: Complex jump range, ships not traveling out too far (TC)
- Replies: 2
- Views: 424
Complex jump range, ships not traveling out too far (TC)
ive setup a complex in herrons nebula, mass producing plankton and scruffin fruits to feed the local cattle ranches... however ive now saturated the local market and selling near max price is becoming hard, all food in argon space isnt moving anywhere... so since i had my TS ships setup with jump dr...
- Tue, 21. Apr 09, 12:22
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: Performance bug in 2.0
- Replies: 89
- Views: 11922
(this problem doesn't seam to occur on a 64bit machine). may have to shoot you down there... im experiencing this exact same (game destroying) problem, only im on vista 64, with 8gigs of RAM and an 8800gtx with graphics pumped it runs buttery when first loaded, but as soon as i jump to another sect...
- Sun, 23. Nov 08, 13:26
- Forum: X Trilogy Universe
- Topic: [TC] M7 class
- Replies: 76
- Views: 40365
- Fri, 21. Nov 08, 08:58
- Forum: X Trilogy Universe
- Topic: [TC] Finished Hub - At Last! And Requirements.
- Replies: 325
- Views: 99649
ive found the hub.. gone back to pick up our boron friend.... and then i get a buggy message telling me to transfer plotcharacter@somethingorother jargon... i jump back to the hub but nothing happens/triggers.... is my hub plot broken ? can i abort it and start it again ? or am i going to have to ke...