Search found 277 matches

by E.R.Hyland
Wed, 27. Apr 11, 17:58
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

ok, but I'm trying to put real X-Shuttle cockpit to my x2 and when I put it, it is invisible, I don't know why and when I put cockpit of XBTF, the cockpit is too small. What can I do with it? As Zeron-mk7 posted read the cut scene(cut folder) put all v.bod's in it, in your mods v folder , and the c...
by E.R.Hyland
Wed, 27. Apr 11, 00:18
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

ok, but there is a problem with making cockpit, I need your help, do you use 3ds max, or gmax?
I don't 3D moddle I mess with raw text .bod numbers, and view it in the 3D viewier.
by E.R.Hyland
Mon, 25. Apr 11, 19:36
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

Good to see some feedback :)

dathion: You know all IRE's are new weapons as they are now type 32 guns.

larossentinel: I don't have chat, you will need to PM me.

8)
by E.R.Hyland
Thu, 14. Apr 11, 22:09
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

Thanks for the suggestion, but the old info is needed, and the new info has 1.5b on it, I don't really see a problem, and as for screenshots, the mod is 22mb, and I don't have a computer to run X2 on. 1.5b is a update, a big update, but it's not P X D, or Pandora big. So if no one wants to see my: N...
by E.R.Hyland
Tue, 12. Apr 11, 18:43
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

The weekend has come and gone, and no feedback :? 1.5b is the update for now, and do to my current situation v2 isn't comming any time soon. 1.5b is a massive improvement, and I would like to know if all my hard work is working right, and is the combat challenging enough :?: And you can use the simu...
by E.R.Hyland
Thu, 7. Apr 11, 21:08
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

ERH_MWM_Redux_v1.5b Now up.

Look back at the main page.

It's on Rapidshare for now, so go get it.

8)
by E.R.Hyland
Fri, 25. Feb 11, 05:38
Forum: X²: The Threat - Scripts and Modding
Topic: Where are the cockpits?
Replies: 7
Views: 4726

Cockpits in X2 are 3D objects like, well every thing else in the game. So unless your just planing to change the color of the textures you will need to do more then mess with the .jpg or .tag files. You need to get the tools the for modding X2, and the knowledge needed to use them. You have a lot of...
by E.R.Hyland
Sun, 20. Feb 11, 10:00
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

The Gates in my mod were dimensionally shifted to stop gate destruction by the Goner's, so what you see is nebula gas, and electrical discharge formed around the event.

And as I like to kill Xenon by the gates this is a good thing, and there is no ship size limit in my mod too.

8)
by E.R.Hyland
Fri, 5. Nov 10, 05:13
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

The crash was a mistery to me till I got a newer PC, and some info on the old TGM mod page that v.bodies from 1000 to 7999 will cause this :o My bullets use this range just re-number them in the v folder , and use the new numbers in Tbullets. The new v2 mod is still not ready yet, if I had a dev sti...
by E.R.Hyland
Tue, 12. Oct 10, 04:42
Forum: X²: The Threat - Scripts and Modding
Topic: Is Shadow Tek gone for ever???
Replies: 1
Views: 1927

Is Shadow Tek gone for ever???

Is it :?: And if, so is anyone stepping up to fill the void :?: My mod was on Shadow Tek, as were many others, and although the ERH_MWM_Redux_v2 is not ready for release yet, it would be nice to be able to put out an alpha, or beta :( So again is anyone going to fill the void with a good development...
by E.R.Hyland
Sun, 9. Aug 09, 02:11
Forum: X²: The Threat - Scripts and Modding
Topic: X-SUPERBOX: What is this all about and what should it contain?
Replies: 33
Views: 9482

@E.R.Hyland: I propose you ask your questions concerning typs in another thread - maybe someone knows. And in the process of modding Pandora I found out things I've never read about. Maybe I can answer some questions. If you got the time you could do a tutorial thread, but that's how we have been d...
by E.R.Hyland
Sun, 2. Aug 09, 05:57
Forum: X²: The Threat - Scripts and Modding
Topic: X-SUPERBOX: What is this all about and what should it contain?
Replies: 33
Views: 9482

Re: Wondering out loud.

But I'm wondering if Egosoft will be releasing it's info for X2 :?: they don't have to! AFAIK there are some obj.files that contail all the neede informations -> if the TC ones were made compatible with X2 and X3 they could be modded to actual max! And as Chris Gi proposes some things could be adde...
by E.R.Hyland
Wed, 29. Jul 09, 12:42
Forum: X²: The Threat - Scripts and Modding
Topic: X-SUPERBOX: What is this all about and what should it contain?
Replies: 33
Views: 9482

Wondering out loud.

Ok if this is just a roundup of top X2 to TC stuff on a DVD, so it's preserved, that's an ok thing. But I'm wondering if Egosoft will be releasing it's info for X2 :?: Like how all the undocumented types setings work in detail, so we don't have to keep guessing about things like shadows, and effects...
by E.R.Hyland
Thu, 15. Jan 09, 05:33
Forum: X²: The Threat - Scripts and Modding
Topic: body viewer in the start menu. ???
Replies: 1
Views: 1325

body viewer in the start menu. ???

Quote From: X2_GFX_Moddling.pdl "Before you export remember the things mentioned above (pivot to center of body and in origin, reset Xform). Then go to export, select “EGOSOFT Body” from format sand choose your X² location. Bodies are stored in a subfolder named “v”. Body names are numbers from 0000...
by E.R.Hyland
Tue, 6. Jan 09, 11:06
Forum: X²: The Threat - Scripts and Modding
Topic: Increased Security Status
Replies: 4
Views: 1235

This is more of a game play question, so it really shouldn't be here, so There was an old script to let you increase your reputation it's in my mod, but look around you maybe able to find it out there. As for the mission: You need some space fuel and space weed think it's 13, and 10 , so get it and ...
by E.R.Hyland
Sun, 4. Jan 09, 10:18
Forum: X²: The Threat - Scripts and Modding
Topic: BEAM mod 2.01b(incl.13 c. ships)[UPDATED:21.5.2005]Dloadable
Replies: 90
Views: 38931

You need to cut the ship line out of the mod tships, and put it in a clean tship file like the one in 04. Xenon M1 is SS_SH_X_M1 Xenon M2 is SS_SH_XM2 use find in WordPad to find it, and highlight back to the 940, which will be just before the next SS_SH, then delete, and replace that line in the cl...
by E.R.Hyland
Sun, 4. Jan 09, 09:49
Forum: X²: The Threat - Scripts and Modding
Topic: Increased Security Status
Replies: 4
Views: 1235

Your're best off getting that from the Boron, as you should have saved the queens daughter.

8)
by E.R.Hyland
Thu, 6. Nov 08, 05:21
Forum: X²: The Threat - Scripts and Modding
Topic: ERH_MWM_Redux
Replies: 45
Views: 20237

New 05 .cat\.dat

I uploaded this to my mod download page look for the last post. This is Just a little eye candy replace 05 .cat/.dat and you will get the organic mod reactive shields, and comet, and my new dark blue low frame rate Ecliptic Projector grid. No restart needed. Have fun :) PS I'm working on updating my...
by E.R.Hyland
Sun, 14. Sep 08, 06:10
Forum: X²: The Threat - Scripts and Modding
Topic: playing with X2Editor, and the X2Archiver
Replies: 13
Views: 3284

Ok your answer is on Bust Nak's thread, so you could to that.

Or you can re-install the game, and only pach up to 1.4 then you can mod like the big boys. (Don't see the big deal with 1.5)

8)

Patch15 rules 1.5 drools :P
by E.R.Hyland
Sat, 13. Sep 08, 05:35
Forum: X²: The Threat - Scripts and Modding
Topic: playing with X2Editor, and the X2Archiver
Replies: 13
Views: 3284

Your ship ID is FTM5UI-46, what Y :?

Look here for Pach15 info:

http://forum.egosoft.com/viewtopic.php?t=81041

8)

Go to advanced search