Search found 277 matches
- Wed, 27. Apr 11, 17:58
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
ok, but I'm trying to put real X-Shuttle cockpit to my x2 and when I put it, it is invisible, I don't know why and when I put cockpit of XBTF, the cockpit is too small. What can I do with it? As Zeron-mk7 posted read the cut scene(cut folder) put all v.bod's in it, in your mods v folder , and the c...
- Wed, 27. Apr 11, 00:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
- Mon, 25. Apr 11, 19:36
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
- Thu, 14. Apr 11, 22:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
Thanks for the suggestion, but the old info is needed, and the new info has 1.5b on it, I don't really see a problem, and as for screenshots, the mod is 22mb, and I don't have a computer to run X2 on. 1.5b is a update, a big update, but it's not P X D, or Pandora big. So if no one wants to see my: N...
- Tue, 12. Apr 11, 18:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
The weekend has come and gone, and no feedback :? 1.5b is the update for now, and do to my current situation v2 isn't comming any time soon. 1.5b is a massive improvement, and I would like to know if all my hard work is working right, and is the combat challenging enough :?: And you can use the simu...
- Thu, 7. Apr 11, 21:08
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
ERH_MWM_Redux_v1.5b Now up.
Look back at the main page.
It's on Rapidshare for now, so go get it.
It's on Rapidshare for now, so go get it.
- Fri, 25. Feb 11, 05:38
- Forum: X²: The Threat - Scripts and Modding
- Topic: Where are the cockpits?
- Replies: 7
- Views: 4726
Cockpits in X2 are 3D objects like, well every thing else in the game. So unless your just planing to change the color of the textures you will need to do more then mess with the .jpg or .tag files. You need to get the tools the for modding X2, and the knowledge needed to use them. You have a lot of...
- Sun, 20. Feb 11, 10:00
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
- Fri, 5. Nov 10, 05:13
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
The crash was a mistery to me till I got a newer PC, and some info on the old TGM mod page that v.bodies from 1000 to 7999 will cause this :o My bullets use this range just re-number them in the v folder , and use the new numbers in Tbullets. The new v2 mod is still not ready yet, if I had a dev sti...
- Tue, 12. Oct 10, 04:42
- Forum: X²: The Threat - Scripts and Modding
- Topic: Is Shadow Tek gone for ever???
- Replies: 1
- Views: 1927
Is Shadow Tek gone for ever???
Is it :?: And if, so is anyone stepping up to fill the void :?: My mod was on Shadow Tek, as were many others, and although the ERH_MWM_Redux_v2 is not ready for release yet, it would be nice to be able to put out an alpha, or beta :( So again is anyone going to fill the void with a good development...
- Sun, 9. Aug 09, 02:11
- Forum: X²: The Threat - Scripts and Modding
- Topic: X-SUPERBOX: What is this all about and what should it contain?
- Replies: 33
- Views: 9482
@E.R.Hyland: I propose you ask your questions concerning typs in another thread - maybe someone knows. And in the process of modding Pandora I found out things I've never read about. Maybe I can answer some questions. If you got the time you could do a tutorial thread, but that's how we have been d...
- Sun, 2. Aug 09, 05:57
- Forum: X²: The Threat - Scripts and Modding
- Topic: X-SUPERBOX: What is this all about and what should it contain?
- Replies: 33
- Views: 9482
Re: Wondering out loud.
But I'm wondering if Egosoft will be releasing it's info for X2 :?: they don't have to! AFAIK there are some obj.files that contail all the neede informations -> if the TC ones were made compatible with X2 and X3 they could be modded to actual max! And as Chris Gi proposes some things could be adde...
- Wed, 29. Jul 09, 12:42
- Forum: X²: The Threat - Scripts and Modding
- Topic: X-SUPERBOX: What is this all about and what should it contain?
- Replies: 33
- Views: 9482
Wondering out loud.
Ok if this is just a roundup of top X2 to TC stuff on a DVD, so it's preserved, that's an ok thing. But I'm wondering if Egosoft will be releasing it's info for X2 :?: Like how all the undocumented types setings work in detail, so we don't have to keep guessing about things like shadows, and effects...
- Thu, 15. Jan 09, 05:33
- Forum: X²: The Threat - Scripts and Modding
- Topic: body viewer in the start menu. ???
- Replies: 1
- Views: 1325
body viewer in the start menu. ???
Quote From: X2_GFX_Moddling.pdl "Before you export remember the things mentioned above (pivot to center of body and in origin, reset Xform). Then go to export, select “EGOSOFT Body” from format sand choose your X² location. Bodies are stored in a subfolder named “v”. Body names are numbers from 0000...
- Tue, 6. Jan 09, 11:06
- Forum: X²: The Threat - Scripts and Modding
- Topic: Increased Security Status
- Replies: 4
- Views: 1235
This is more of a game play question, so it really shouldn't be here, so There was an old script to let you increase your reputation it's in my mod, but look around you maybe able to find it out there. As for the mission: You need some space fuel and space weed think it's 13, and 10 , so get it and ...
- Sun, 4. Jan 09, 10:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: BEAM mod 2.01b(incl.13 c. ships)[UPDATED:21.5.2005]Dloadable
- Replies: 90
- Views: 38931
You need to cut the ship line out of the mod tships, and put it in a clean tship file like the one in 04. Xenon M1 is SS_SH_X_M1 Xenon M2 is SS_SH_XM2 use find in WordPad to find it, and highlight back to the 940, which will be just before the next SS_SH, then delete, and replace that line in the cl...
- Sun, 4. Jan 09, 09:49
- Forum: X²: The Threat - Scripts and Modding
- Topic: Increased Security Status
- Replies: 4
- Views: 1235
- Thu, 6. Nov 08, 05:21
- Forum: X²: The Threat - Scripts and Modding
- Topic: ERH_MWM_Redux
- Replies: 45
- Views: 20237
New 05 .cat\.dat
I uploaded this to my mod download page look for the last post. This is Just a little eye candy replace 05 .cat/.dat and you will get the organic mod reactive shields, and comet, and my new dark blue low frame rate Ecliptic Projector grid. No restart needed. Have fun :) PS I'm working on updating my...
- Sun, 14. Sep 08, 06:10
- Forum: X²: The Threat - Scripts and Modding
- Topic: playing with X2Editor, and the X2Archiver
- Replies: 13
- Views: 3284
- Sat, 13. Sep 08, 05:35
- Forum: X²: The Threat - Scripts and Modding
- Topic: playing with X2Editor, and the X2Archiver
- Replies: 13
- Views: 3284
Your ship ID is FTM5UI-46, what Y
Look here for Pach15 info:
http://forum.egosoft.com/viewtopic.php?t=81041
Look here for Pach15 info:
http://forum.egosoft.com/viewtopic.php?t=81041