Search found 45 matches
- Mon, 19. Sep 05, 17:55
- Forum: X²: The Threat - Scripts and Modding
- Topic: Top Gun Mod V2.5
- Replies: 1187
- Views: 300436
Just installed the mod and cheated a bit to try out the stuff... I must say the new argon destroyers are dam sexy beasts :twisted::twisted::twisted::twisted: !!!... one thing I would say looked a little off was the main guns. Phase cannon's I think they where called....any way the "beam shot" look d...
- Sat, 3. Sep 05, 04:33
- Forum: X²: The Threat - Scripts and Modding
- Topic: Argon colossus & titan REPLACED see pics inside
- Replies: 44
- Views: 7061
Now The Lexx Wou deffanitly be a cool addition to the X2 fleets. It would probably fit in nicely with the boron fleets. If it was made itwould be even cooler if sombody could make its superweapon (the orignal blade-o-death one not the new fangled ring-o-death). if not just have the front side thingy...
- Fri, 2. Sep 05, 20:26
- Forum: X²: The Threat - Scripts and Modding
- Topic: Argon colossus & titan REPLACED see pics inside
- Replies: 44
- Views: 7061
Those are some very nicely designed ships. There is only one thing missing from X2 and thats missile crusers. I realy dont like that in X2 missiles are secendery weapons and you can only lunch them one at a time. I have an idea how it could work. All it would require would be changing the shot modde...
- Tue, 14. Jun 05, 15:02
- Forum: X²: The Threat - Scripts and Modding
- Topic: OK...the X-Wing is now complete...see pix
- Replies: 71
- Views: 9173
well imo it should be an stupidly over powered laser tower aka just the main gun but im shore the death star had massive ammounts of defence turrets on it so it wouldnt be out of the question to have loads of anti-fighter turrets although imho the onlt use for a death star in this game would be in a...
- Tue, 24. May 05, 17:25
- Forum: X²: The Threat - Scripts and Modding
- Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
- Replies: 410
- Views: 70564
lil Q when you have got the main stuff done (i.e. most rebel and imperial Ships) could you / would it be possible to add new stationary turrets into the game (i.e. a new set of laser towers) that way if you made it a SW total conversion (i.e. removed all the X2 races and only had SW ships / races) y...
- Sat, 21. May 05, 15:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: Top Gun Mod V2.5
- Replies: 1187
- Views: 300436
ohhh borg cube :D only downer is your site shadowtek ive regestared and everything but when i try and acccess the fourm i get this message Information Sorry, it appears this is your first visit since we added the security questions to accounts. You will only be able to view your profile until you up...
- Sat, 21. May 05, 03:57
- Forum: X²: The Threat - Scripts and Modding
- Topic: 3DSMAX 6 help please
- Replies: 8
- Views: 1129
well i think im starting to understand the texturing process one lil question / request are there any x2 ships in *.3ds / *.max format that i can download of the net (pref all ready textured) (i learn best by looking at what people have done and modifying suff to suit my kneeds) Thanks in advance [e...
- Sat, 21. May 05, 01:57
- Forum: X²: The Threat - Scripts and Modding
- Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
- Replies: 410
- Views: 70564
ah so it does have guns then :D personaly i hate x2 missiles they just seem to much hassle to me i never use missiles in x2 i have never liked having to "loadup" prior to a battle in x2. so please make it a gun insted of a missile. that and indistructable bombs would make for a more enjoyable game i...
- Sat, 21. May 05, 01:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: 3DSMAX 6 help please
- Replies: 8
- Views: 1129
- Fri, 20. May 05, 20:08
- Forum: X²: The Threat - Scripts and Modding
- Topic: 3DSMAX 6 help please
- Replies: 8
- Views: 1129
come on ppl please help :P Well heres some more of my ideas The "Hammerhead" is my M2 is a even ship with weapon mounts placed to give the ship maxamum defence and a high speed for a M2 its designed to take on any job http://img84.echo.cx/img84/2294/ham1fa6nt.jpg maby id put some extra fruntal firep...
- Fri, 20. May 05, 00:34
- Forum: X²: The Threat - Scripts and Modding
- Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
- Replies: 410
- Views: 70564
is the tie bomber going to have any guns i ask this because from the skematics ive seen it doesnt appere to have any guns just the missile/bomb launcher (although my knolages of star wars is limited to the films only :P) imho you should make a new gun that is the tie's missile/ bomb i.e. a ghept wit...
- Thu, 19. May 05, 22:52
- Forum: X²: The Threat - Scripts and Modding
- Topic: 3DSMAX 6 help please
- Replies: 8
- Views: 1129
3DSMAX 6 help please
Hi ive just got a copy of 3dmax 6 and im trying to make some ships for x2 so far ive made the basic moddles of the ships bust have no clue how to do any of the important stuff :- Texturing + all the stuff ships kneed for x2 (i.e. guns, turrets cockpit location engine location ect) and i was wounderi...
- Thu, 19. May 05, 17:34
- Forum: X²: The Threat - Scripts and Modding
- Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
- Replies: 410
- Views: 70564
so DeadlyDa is this going to be a full SW mod because if it is all i can say is YAY hum this give me an idea... when / if this mod comes out id love to see it mix'd with ST ships and have an Star Wars Vs Star Trek MOD :D would be cool to see the ISD vs a Borg Cube (or 2/3 defiants :D) in X2 :D of co...
- Mon, 16. May 05, 03:20
- Forum: X²: The Threat - Scripts and Modding
- Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
- Replies: 410
- Views: 70564
Or maby you could do some thing in bettween the two :D (images to big to directly post (1600*1200) http://img207.echo.cx/img207/8382/x2screen204wt.jpg http://img37.echo.cx/img37/723/x2screen305te.jpg :twisted: :twisted: HELL YEA :twisted: :twisted: only prob is the isd has rubbish hull + sheild vall...
- Sat, 14. May 05, 19:30
- Forum: X²: The Threat - Scripts and Modding
- Topic: BEAM mod 2.01b(incl.13 c. ships)[UPDATED:21.5.2005]Dloadable
- Replies: 90
- Views: 39016
- Sat, 14. May 05, 18:16
- Forum: X²: The Threat - Scripts and Modding
- Topic: Terradine: 2.1
- Replies: 773
- Views: 174463
- Fri, 13. May 05, 16:00
- Forum: X²: The Threat - Scripts and Modding
- Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
- Replies: 410
- Views: 70564
- Fri, 13. May 05, 15:48
- Forum: X²: The Threat - Scripts and Modding
- Topic: BEAM mod 2.01b(incl.13 c. ships)[UPDATED:21.5.2005]Dloadable
- Replies: 90
- Views: 39016
- Wed, 11. May 05, 02:49
- Forum: X²: The Threat - Scripts and Modding
- Topic: Wanted: New mod (Transtar Package Management System)
- Replies: 3
- Views: 610
this sound like a gd idea although id change it a bit 4 example 1) insted of the "land based storage" have the player select a TL as the "warehouse" 2)insted of just 6ships as meny as the player wants so my version would be more install hardware on TS run secondary command "Select Warehouse" you sel...
- Wed, 11. May 05, 02:34
- Forum: X²: The Threat - Scripts and Modding
- Topic: Reveal Map Script ??
- Replies: 1
- Views: 342
Reveal Map Script ??
Just woundering if there is a script that will reveal all the sectors of ANY galaxy map .Not the ones that do it by putting an adv sat in each sector if the orignal galaxy by name.but one that just reveals all sectors on the galaxy map with out "in sector info". i had a search in the fourm but foud ...