Search found 45 matches

by TheEvilSquirrel
Mon, 19. Sep 05, 17:55
Forum: X²: The Threat - Scripts and Modding
Topic: Top Gun Mod V2.5
Replies: 1187
Views: 300436

Just installed the mod and cheated a bit to try out the stuff... I must say the new argon destroyers are dam sexy beasts :twisted::twisted::twisted::twisted: !!!... one thing I would say looked a little off was the main guns. Phase cannon's I think they where called....any way the "beam shot" look d...
by TheEvilSquirrel
Sat, 3. Sep 05, 04:33
Forum: X²: The Threat - Scripts and Modding
Topic: Argon colossus & titan REPLACED see pics inside
Replies: 44
Views: 7061

Now The Lexx Wou deffanitly be a cool addition to the X2 fleets. It would probably fit in nicely with the boron fleets. If it was made itwould be even cooler if sombody could make its superweapon (the orignal blade-o-death one not the new fangled ring-o-death). if not just have the front side thingy...
by TheEvilSquirrel
Fri, 2. Sep 05, 20:26
Forum: X²: The Threat - Scripts and Modding
Topic: Argon colossus & titan REPLACED see pics inside
Replies: 44
Views: 7061

Those are some very nicely designed ships. There is only one thing missing from X2 and thats missile crusers. I realy dont like that in X2 missiles are secendery weapons and you can only lunch them one at a time. I have an idea how it could work. All it would require would be changing the shot modde...
by TheEvilSquirrel
Tue, 14. Jun 05, 15:02
Forum: X²: The Threat - Scripts and Modding
Topic: OK...the X-Wing is now complete...see pix
Replies: 71
Views: 9173

well imo it should be an stupidly over powered laser tower aka just the main gun but im shore the death star had massive ammounts of defence turrets on it so it wouldnt be out of the question to have loads of anti-fighter turrets although imho the onlt use for a death star in this game would be in a...
by TheEvilSquirrel
Tue, 24. May 05, 17:25
Forum: X²: The Threat - Scripts and Modding
Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
Replies: 410
Views: 70564

lil Q when you have got the main stuff done (i.e. most rebel and imperial Ships) could you / would it be possible to add new stationary turrets into the game (i.e. a new set of laser towers) that way if you made it a SW total conversion (i.e. removed all the X2 races and only had SW ships / races) y...
by TheEvilSquirrel
Sat, 21. May 05, 15:09
Forum: X²: The Threat - Scripts and Modding
Topic: Top Gun Mod V2.5
Replies: 1187
Views: 300436

ohhh borg cube :D only downer is your site shadowtek ive regestared and everything but when i try and acccess the fourm i get this message Information Sorry, it appears this is your first visit since we added the security questions to accounts. You will only be able to view your profile until you up...
by TheEvilSquirrel
Sat, 21. May 05, 03:57
Forum: X²: The Threat - Scripts and Modding
Topic: 3DSMAX 6 help please
Replies: 8
Views: 1129

well i think im starting to understand the texturing process one lil question / request are there any x2 ships in *.3ds / *.max format that i can download of the net (pref all ready textured) (i learn best by looking at what people have done and modifying suff to suit my kneeds) Thanks in advance [e...
by TheEvilSquirrel
Sat, 21. May 05, 01:57
Forum: X²: The Threat - Scripts and Modding
Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
Replies: 410
Views: 70564

ah so it does have guns then :D personaly i hate x2 missiles they just seem to much hassle to me i never use missiles in x2 i have never liked having to "loadup" prior to a battle in x2. so please make it a gun insted of a missile. that and indistructable bombs would make for a more enjoyable game i...
by TheEvilSquirrel
Sat, 21. May 05, 01:09
Forum: X²: The Threat - Scripts and Modding
Topic: 3DSMAX 6 help please
Replies: 8
Views: 1129

thanks for the link some gd stuff there (shame the basic vid tut's dont seem to work maby :idea: i kneed to reg 1st) lil Q what would be a good total poly count of each x2 ship class's ?? just trying to work out how much detail i should add to me ships ??
by TheEvilSquirrel
Fri, 20. May 05, 20:08
Forum: X²: The Threat - Scripts and Modding
Topic: 3DSMAX 6 help please
Replies: 8
Views: 1129

come on ppl please help :P Well heres some more of my ideas The "Hammerhead" is my M2 is a even ship with weapon mounts placed to give the ship maxamum defence and a high speed for a M2 its designed to take on any job http://img84.echo.cx/img84/2294/ham1fa6nt.jpg maby id put some extra fruntal firep...
by TheEvilSquirrel
Fri, 20. May 05, 00:34
Forum: X²: The Threat - Scripts and Modding
Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
Replies: 410
Views: 70564

is the tie bomber going to have any guns i ask this because from the skematics ive seen it doesnt appere to have any guns just the missile/bomb launcher (although my knolages of star wars is limited to the films only :P) imho you should make a new gun that is the tie's missile/ bomb i.e. a ghept wit...
by TheEvilSquirrel
Thu, 19. May 05, 22:52
Forum: X²: The Threat - Scripts and Modding
Topic: 3DSMAX 6 help please
Replies: 8
Views: 1129

3DSMAX 6 help please

Hi ive just got a copy of 3dmax 6 and im trying to make some ships for x2 so far ive made the basic moddles of the ships bust have no clue how to do any of the important stuff :- Texturing + all the stuff ships kneed for x2 (i.e. guns, turrets cockpit location engine location ect) and i was wounderi...
by TheEvilSquirrel
Thu, 19. May 05, 17:34
Forum: X²: The Threat - Scripts and Modding
Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
Replies: 410
Views: 70564

so DeadlyDa is this going to be a full SW mod because if it is all i can say is YAY hum this give me an idea... when / if this mod comes out id love to see it mix'd with ST ships and have an Star Wars Vs Star Trek MOD :D would be cool to see the ISD vs a Borg Cube (or 2/3 defiants :D) in X2 :D of co...
by TheEvilSquirrel
Mon, 16. May 05, 03:20
Forum: X²: The Threat - Scripts and Modding
Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
Replies: 410
Views: 70564

Or maby you could do some thing in bettween the two :D (images to big to directly post (1600*1200) http://img207.echo.cx/img207/8382/x2screen204wt.jpg http://img37.echo.cx/img37/723/x2screen305te.jpg :twisted: :twisted: HELL YEA :twisted: :twisted: only prob is the isd has rubbish hull + sheild vall...
by TheEvilSquirrel
Sat, 14. May 05, 19:30
Forum: X²: The Threat - Scripts and Modding
Topic: BEAM mod 2.01b(incl.13 c. ships)[UPDATED:21.5.2005]Dloadable
Replies: 90
Views: 39016

Q in the KhaakX is the holocost beam supposed to be in the front turret (the one with the single gunbay) because i spawned a khaakX with every weapon (incluging the unknown object ones) and nothing will go in that slot so i was woundering how you get it to accept the holocost beam ??
by TheEvilSquirrel
Sat, 14. May 05, 18:16
Forum: X²: The Threat - Scripts and Modding
Topic: Terradine: 2.1
Replies: 773
Views: 174463

little Q how do you change the bullet hit effect (im asking because im making a in the middle of a huge war i created in teradine and want to speed up the game (im right in thinking removing / using the massdriver effect will speed up the FPS in combat a whole bunch ??)
by TheEvilSquirrel
Fri, 13. May 05, 16:00
Forum: X²: The Threat - Scripts and Modding
Topic: Deadly "Bun-Bun" Star Wars ship mod V0.2c
Replies: 410
Views: 70564

:o :o :o :o :o :o :o 54 Lasers are you serious that would make the darn thing STUPIDLY POWERFULL will the lasers be toned down ?? if not i feel sorry for the paranid (i have a BIG grudge against them... poor little "Holy Squirrel" YOU SHALL BE AVENGED)
by TheEvilSquirrel
Fri, 13. May 05, 15:48
Forum: X²: The Threat - Scripts and Modding
Topic: BEAM mod 2.01b(incl.13 c. ships)[UPDATED:21.5.2005]Dloadable
Replies: 90
Views: 39016

*Yawn* ah that was a nice 4-5 day sleep ohh is the beam mod out ... nope back to bed then.

:P i cant wait for those prty beams :D those plus the isd = :D:D:D:D:D:D * 36.897
by TheEvilSquirrel
Wed, 11. May 05, 02:49
Forum: X²: The Threat - Scripts and Modding
Topic: Wanted: New mod (Transtar Package Management System)
Replies: 3
Views: 610

this sound like a gd idea although id change it a bit 4 example 1) insted of the "land based storage" have the player select a TL as the "warehouse" 2)insted of just 6ships as meny as the player wants so my version would be more install hardware on TS run secondary command "Select Warehouse" you sel...
by TheEvilSquirrel
Wed, 11. May 05, 02:34
Forum: X²: The Threat - Scripts and Modding
Topic: Reveal Map Script ??
Replies: 1
Views: 342

Reveal Map Script ??

Just woundering if there is a script that will reveal all the sectors of ANY galaxy map .Not the ones that do it by putting an adv sat in each sector if the orignal galaxy by name.but one that just reveals all sectors on the galaxy map with out "in sector info". i had a search in the fourm but foud ...

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