Search found 333 matches

by adam00
Mon, 6. Sep 04, 21:01
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

New version of script AS.BuyRareGoods v1.02 - fixed bug which could hang game.
by adam00
Mon, 6. Sep 04, 20:55
Forum: Polskie / Polish X-Forum
Topic: AS.Skrypty (23/04/2005 13:40)
Replies: 87
Views: 12206

Nowa wersja skryptu AS.BuyRareGoods v1.02 - poprawiony błąd mogący wieszać grę.
by adam00
Mon, 6. Sep 04, 16:12
Forum: Polskie / Polish X-Forum
Topic: AS.Skrypty (23/04/2005 13:40)
Replies: 87
Views: 12206

W katalogu "t" musi być odpowiedni plik językowy z "tekstami" skryptu. Skrypty innych autorów zazwyczaj nie mają polskiej wersji, to może być powód. Trzeba plik "44????.xml" zmienić na "48????.xml", w zawartości pliku na początku jest napis: language id="44", trzeba w miejsce "44" wstawić "48" (zwyk...
by adam00
Mon, 6. Sep 04, 13:05
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

If the SPP is part of the Complex or specified as supplyer it is prefered source of Energy, the price doesn't matter. The difference is if you use command "Outside supply of complex and transport..." - there is no money transfer. For command "Outside only supply of complex..." there is always money ...
by adam00
Sun, 5. Sep 04, 23:00
Forum: X²: The Threat - Scripts and Modding
Topic: Is this possible: modify AOE command
Replies: 12
Views: 664

Maybe try some patrol script, ship with it move a lot, you don't have this stand in far place thing so often. Try my AS.Guard, guarding ship jump to center of sectors (well, it is "strange" but usefull), here is link: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
by adam00
Sun, 5. Sep 04, 22:46
Forum: X²: The Threat - Scripts and Modding
Topic: Is this possible: modify AOE command
Replies: 12
Views: 664

moggy2 wrote:what happens if you place a navsat where you want the oos defender to wait and then have him 'attack enemies nearest' the navsat?
Well, it will work for radius of 7 km, it is not too far :)
by adam00
Sun, 5. Sep 04, 17:02
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

If yours ships will buy energy under 12 cr. it will be good for you :)

About this crashes, are you using any other scripts?

I will duble check this 0 money thing. To have correct selling bug, copy just: AS.Complex.Sell.xml from new version.
by adam00
Sun, 5. Sep 04, 13:08
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

My "collisions detection" is not about "crashing ships" while docking (this thing is normal behaviour of game). It is about preventing players ships from pointless flying to same station, when the second one moust probably get nothing. Game keeps hanging after I installed new version. :cry: Is the i...
by adam00
Sat, 4. Sep 04, 23:51
Forum: Polskie / Polish X-Forum
Topic: AS.Skrypty (23/04/2005 13:40)
Replies: 87
Views: 12206

Nowa wersja skryptu AS.Complex v1.03 - poprawiony błąd mogący wieszać grę.

Jeżeli używasz mojego AS.Complex - Sprzedaż z kompleksu fabryk... koniecznie zainstaluj nową wersję skryptu.
by adam00
Sat, 4. Sep 04, 23:45
Forum: X²: The Threat - Scripts and Modding
Topic: Ship destination calls.
Replies: 8
Views: 1017

I think, it could be done. You will need a script working in one of "extra script slots" of ship. Such script could check the "declared destinationa" of ship and current position and when it is riched will send you message. It will work for stations and sectors, for "move to position..." command it ...
by adam00
Sat, 4. Sep 04, 23:33
Forum: X²: The Threat - Scripts and Modding
Topic: multiple commands using 1 language file.
Replies: 2
Views: 250

Well, it is simply working, I am not sure what is your problem. Maybe check my scripts, they all use one language file: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
by adam00
Sat, 4. Sep 04, 23:29
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

New version of script AS.Complex v1.03 - fixed bug which could hang game.

If you use my AS.Complex - Sell... command you have to update this script.
by adam00
Sat, 4. Sep 04, 22:04
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

For complex buying according to the readme "2) find supplier of ware in defined suppliers or factories of complex 3) if there is no "inside" supplier will search for outside supplier using parameters of gived factory (max price, jump range), searching algorithm with detection of collisions - player...
by adam00
Fri, 3. Sep 04, 15:12
Forum: X²: The Threat - Scripts and Modding
Topic: Player owned Trade Station: Idea to improve them.
Replies: 7
Views: 474

if you have an item that sells out of the factory very quickly (without you actually having ships selling it) what I do is set ships to run that stock to the trading station and build more factories, this just results in quicker profits as there is always stock held in the trading station whereas b...
by adam00
Thu, 2. Sep 04, 08:34
Forum: X²: The Threat - Scripts and Modding
Topic: script to automaintain cash levels between stations ?
Replies: 1
Views: 369

Have you tried AS.Cashier?
by adam00
Wed, 1. Sep 04, 22:43
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

New version of script AS.Complex v1.02
by adam00
Wed, 1. Sep 04, 22:36
Forum: Polskie / Polish X-Forum
Topic: AS.Skrypty (23/04/2005 13:40)
Replies: 87
Views: 12206

Nowa wersja skryptu AS.Complex v1.02
by adam00
Wed, 1. Sep 04, 16:18
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

happykoala wrote:If I copy the complex from one ship to another, would it be possible to select those ships in stations as well?
I am not sure, but if you wont to select as target for "assigning" configuration command ship which is docked somewhere, it is not possible. It is limitation of game.
by adam00
Wed, 1. Sep 04, 09:01
Forum: X²: The Threat - Scripts and Modding
Topic: AS.Scripts (23/04/2005 13:27)
Replies: 73
Views: 73291

BUGS 1) I have never noticed it becouse I am using my AS.Cashier, it supply money to factories. But you are right, using players money when factory have not enough is good way. BUGS 2) Any selling script will empty the SPP in this kind of loop. But I think there is a way to fix it, I try to "set the...
by adam00
Sun, 29. Aug 04, 21:14
Forum: Polskie / Polish X-Forum
Topic: Najlepszy M2
Replies: 27
Views: 2796

Tu jest skrypt, który może bardzo pomóc w zbieraniu uzbrojenia :D
http://www.egosoft.com/x2/forum/viewtopic.php?t=51537

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