Search found 333 matches
- Mon, 6. Sep 04, 21:01
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
- Mon, 6. Sep 04, 20:55
- Forum: Polskie / Polish X-Forum
- Topic: AS.Skrypty (23/04/2005 13:40)
- Replies: 87
- Views: 12206
- Mon, 6. Sep 04, 16:12
- Forum: Polskie / Polish X-Forum
- Topic: AS.Skrypty (23/04/2005 13:40)
- Replies: 87
- Views: 12206
W katalogu "t" musi być odpowiedni plik językowy z "tekstami" skryptu. Skrypty innych autorów zazwyczaj nie mają polskiej wersji, to może być powód. Trzeba plik "44????.xml" zmienić na "48????.xml", w zawartości pliku na początku jest napis: language id="44", trzeba w miejsce "44" wstawić "48" (zwyk...
- Mon, 6. Sep 04, 13:05
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
If the SPP is part of the Complex or specified as supplyer it is prefered source of Energy, the price doesn't matter. The difference is if you use command "Outside supply of complex and transport..." - there is no money transfer. For command "Outside only supply of complex..." there is always money ...
- Sun, 5. Sep 04, 23:00
- Forum: X²: The Threat - Scripts and Modding
- Topic: Is this possible: modify AOE command
- Replies: 12
- Views: 664
Maybe try some patrol script, ship with it move a lot, you don't have this stand in far place thing so often. Try my AS.Guard, guarding ship jump to center of sectors (well, it is "strange" but usefull), here is link: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
- Sun, 5. Sep 04, 22:46
- Forum: X²: The Threat - Scripts and Modding
- Topic: Is this possible: modify AOE command
- Replies: 12
- Views: 664
- Sun, 5. Sep 04, 17:02
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
- Sun, 5. Sep 04, 13:08
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
My "collisions detection" is not about "crashing ships" while docking (this thing is normal behaviour of game). It is about preventing players ships from pointless flying to same station, when the second one moust probably get nothing. Game keeps hanging after I installed new version. :cry: Is the i...
- Sat, 4. Sep 04, 23:51
- Forum: Polskie / Polish X-Forum
- Topic: AS.Skrypty (23/04/2005 13:40)
- Replies: 87
- Views: 12206
- Sat, 4. Sep 04, 23:45
- Forum: X²: The Threat - Scripts and Modding
- Topic: Ship destination calls.
- Replies: 8
- Views: 1017
I think, it could be done. You will need a script working in one of "extra script slots" of ship. Such script could check the "declared destinationa" of ship and current position and when it is riched will send you message. It will work for stations and sectors, for "move to position..." command it ...
- Sat, 4. Sep 04, 23:33
- Forum: X²: The Threat - Scripts and Modding
- Topic: multiple commands using 1 language file.
- Replies: 2
- Views: 250
Well, it is simply working, I am not sure what is your problem. Maybe check my scripts, they all use one language file: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
- Sat, 4. Sep 04, 23:29
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
- Sat, 4. Sep 04, 22:04
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
For complex buying according to the readme "2) find supplier of ware in defined suppliers or factories of complex 3) if there is no "inside" supplier will search for outside supplier using parameters of gived factory (max price, jump range), searching algorithm with detection of collisions - player...
- Fri, 3. Sep 04, 15:12
- Forum: X²: The Threat - Scripts and Modding
- Topic: Player owned Trade Station: Idea to improve them.
- Replies: 7
- Views: 474
if you have an item that sells out of the factory very quickly (without you actually having ships selling it) what I do is set ships to run that stock to the trading station and build more factories, this just results in quicker profits as there is always stock held in the trading station whereas b...
- Thu, 2. Sep 04, 08:34
- Forum: X²: The Threat - Scripts and Modding
- Topic: script to automaintain cash levels between stations ?
- Replies: 1
- Views: 369
- Wed, 1. Sep 04, 22:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
- Wed, 1. Sep 04, 22:36
- Forum: Polskie / Polish X-Forum
- Topic: AS.Skrypty (23/04/2005 13:40)
- Replies: 87
- Views: 12206
- Wed, 1. Sep 04, 16:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
- Wed, 1. Sep 04, 09:01
- Forum: X²: The Threat - Scripts and Modding
- Topic: AS.Scripts (23/04/2005 13:27)
- Replies: 73
- Views: 73291
BUGS 1) I have never noticed it becouse I am using my AS.Cashier, it supply money to factories. But you are right, using players money when factory have not enough is good way. BUGS 2) Any selling script will empty the SPP in this kind of loop. But I think there is a way to fix it, I try to "set the...
- Sun, 29. Aug 04, 21:14
- Forum: Polskie / Polish X-Forum
- Topic: Najlepszy M2
- Replies: 27
- Views: 2796
Tu jest skrypt, który może bardzo pomóc w zbieraniu uzbrojenia
http://www.egosoft.com/x2/forum/viewtopic.php?t=51537
http://www.egosoft.com/x2/forum/viewtopic.php?t=51537