Search found 5368 matches
- Sat, 12. Mar 22, 17:37
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Repeat Orders: Issue with setting up trade commands.
- Replies: 3
- Views: 190
Re: Repeat Orders: Issue with setting up trade commands.
I also question the choice of the Buffalo. Here is a comparison with a Sonra Sentinel (both cover the same distance between Mercury and Savage Spur 2, so distance is not a factor for choice). Also speed for both is with ARG Travel engine Mk3) Sonra Sentinel w/(Travel Sp: 3239, cargo 34.8k): 34.8K x...
- Sat, 12. Mar 22, 17:17
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Repeat Orders: Issue with setting up trade commands.
- Replies: 3
- Views: 190
Re: Repeat Orders: Issue with setting up trade commands.
I also question the choice of the Buffalo. Here is a comparison with a Sonra Sentinel (both cover the same distance between Mercury and Savage Spur 2, so distance is not a factor for choice). Also speed for both is with ARG Travel engine Mk3) Sonra Sentinel w/(Travel Sp: 3239, cargo 34.8k): 34.8K x ...
- Sat, 12. Mar 22, 16:08
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Repeat Orders: Issue with setting up trade commands.
- Replies: 3
- Views: 190
Re: Repeat Orders: Issue with setting up trade commands.
Yeah, I have this same problem. The solution I use is to have 10 Sonra but only one source (Mercury SPP) and one destination (my EC thirsty Salvage op in Savage Spur 2)
- Tue, 8. Mar 22, 18:07
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
Ok, I have this problem because somehow I reset my Default setting, and did not realized that. Thanks!!!!Alan Phipps wrote: ↑Tue, 8. Mar 22, 17:59Boost toggle is a user option in Ship's Behaviour settings and I don't think the default (toggle is off) has changed.
- Tue, 8. Mar 22, 18:06
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
Now I understand the problem. Somehow, Boost is now a TOGGLE key, whereas before to boost, one has to hold down the TAB key, then release when boosting is no longer desired. Now hit TAB toggle into boost state, and hit TAB again to release the boost effect.
- Tue, 8. Mar 22, 17:35
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
Oh, I just notice that hit TAB and release actually still has the boost effect, and therefore, the shield drain that keep going on. If I hit the BS key immediately after the TAB key, then the shield drain stops, but that defeat the purpose of the boost!!!!!! So the problem is that somehow, before th...
- Tue, 8. Mar 22, 17:21
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
Here is the save game, this is after a Hit and immediate Release on the TAB key.
- Tue, 8. Mar 22, 17:15
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
The shield drain from boosting is based on the engine type being used. It possibly (I am not sure) works in percentage of maximum shield, so more shield will not let you boost more. For M ship boosting TER M Combat mk3 engines are the best, offering the best boost performance at the lowest shield d...
- Tue, 8. Mar 22, 05:45
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
OK, it's a new "feature". I swap in an ARG shield, and it shows the same effect.
- Tue, 8. Mar 22, 03:26
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
Re: [5.0RC2] A simple boost now takes the shield to zero
Forgot to say the TER Shield is a new acquisition for me, previously I did not have this problem with the ARG or TEL shield
- Tue, 8. Mar 22, 03:09
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
- Tue, 8. Mar 22, 03:03
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
- Replies: 11
- Views: 444
[5.0RC2] A simple boost now takes the shield to zero - Explained in settings.
I believe this is too much. A single tab on the TAB key would take down the entire shield on the Single shielded Dragon Raider. (TER M shield Gen Mk3).
This appears to be a new feature in 5.0RC2. Anybody has the same problem or is it just me?
This appears to be a new feature in 5.0RC2. Anybody has the same problem or is it just me?
- Sat, 5. Mar 22, 18:20
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [1685]Bug: mission "Declaration of Curbs" (In the required Rattlesnake loadout) - Avoided in a future build.
- Replies: 4
- Views: 426
Re: [1685]Bug: mission "Declaration of Curbs" (In the required Rattlesnake loadout).
I have the same problem but with the ZYA story line. The drone repair requirement is listed in the mission requirement, but is not in the mission build order.
Hint: If you decide to board the Snake, those repair drone will become handy
Hint: If you decide to board the Snake, those repair drone will become handy
- Tue, 1. Mar 22, 16:27
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [X4-5.0RC1] Moreya in the Void mission has no leak - Explained.
- Replies: 3
- Views: 328
Re: [X4-5.0RC1] Moreya in the Void mission has no leak - Explained.
Ah, played this mission a long time ago, and forgot how to do it!!!!
- Tue, 1. Mar 22, 06:15
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [X4-5.0RC1] Moreya in the Void mission has no leak - Explained.
- Replies: 3
- Views: 328
- Tue, 1. Mar 22, 06:11
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [X4-5.0RC1] Moreya in the Void mission has no leak - Explained.
- Replies: 3
- Views: 328
[X4-5.0RC1] Moreya in the Void mission has no leak - Explained.
I was asked to repair the Moreya, but it has no leak. I tried to repair it for a long time, to no avail. Can't believe noone else has this problem, or may be I am doing the wrong thing. Save game to follow
- Mon, 28. Feb 22, 17:40
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Trade and construction budget get less and less - Improvement in a build after b6 HF1.
- Replies: 11
- Views: 461
- Mon, 28. Feb 22, 16:42
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Trade and construction budget get less and less - Improvement in a build after b6 HF1.
- Replies: 11
- Views: 461
Re: Trade and construction budget get less and less
Sorry that it's taken us this long - this was the result of another bugfix and was not intended. In a nutshell: player property should not have to pay when selling to other player property. This state will be restored in the next build. (we've heard the request to make this an optional setting and ...
- Mon, 28. Feb 22, 16:32
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Trade and construction budget get less and less - Improvement in a build after b6 HF1.
- Replies: 11
- Views: 461
Re: Trade and construction budget get less and less
Sorry that it's taken us this long - this was the result of another bugfix and was not intended. In a nutshell: player property should not have to pay when selling to other player property. This state will be restored in the next build. (we've heard the request to make this an optional setting and ...
- Wed, 23. Feb 22, 01:59
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [TESTREQUEST] Recycling
- Replies: 164
- Views: 11284
Re: [TESTREQUEST] Recycling
I agree with Diroc. The EC requirement is just too much. Now having a >100% system means that one can only build a few recycler stations in the game.
I have no problem with processing 1 salvage at a time.
I have no problem with processing 1 salvage at a time.