X4: Foundations - Public Beta Feedback
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X4 Foundations Public Beta - Version: 7.00 Beta 6 (532018) - Last updated: 2024-05-22
by CBJ » Thu, 6. Dec 18, 17:49 - 0 Replies
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Last post by CBJ
Thu, 6. Dec 18, 17:49
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- 0 Replies
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Last post by CBJ
Thu, 6. Dec 18, 17:48
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- 83 Replies
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Last post by jojorne
Thu, 23. May 24, 21:16
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- 333 Replies
- 18021 Views
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Last post by StormHawk
Thu, 23. May 24, 19:16
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- 28 Replies
- 1347 Views
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Last post by hello_world
Thu, 23. May 24, 11:42
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- 65 Replies
- 2969 Views
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Last post by donzi
Sun, 19. May 24, 12:43
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- 129 Replies
- 9310 Views
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Last post by extaz93
Thu, 16. May 24, 23:13
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- 69 Replies
- 3166 Views
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Last post by Zloth2
Sat, 11. May 24, 18:31
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- 0 Replies
- 20 Views
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Last post by rudedude693
Fri, 24. May 24, 06:29
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- 0 Replies
- 22 Views
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Last post by donzi
Fri, 24. May 24, 03:34
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[7B6] GLOBAL ORDERS - Reset all not working for Military ships
by alt3rn1ty » Thu, 23. May 24, 09:44 - 3 Replies
- 79 Views
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Last post by donzi
Fri, 24. May 24, 02:53
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[Beta 7.00 V532018] Supportvessels do not provide consumeables - resolved, blueprint not bought
by Tankqull » Thu, 23. May 24, 12:08 - 6 Replies
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Last post by donzi
Fri, 24. May 24, 02:39
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- 0 Replies
- 22 Views
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Last post by donzi
Fri, 24. May 24, 02:22
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{7.0b6] Endless loop of the recharge shield sound in hazardous sectors. - devs on the case
by fallenwizard » Thu, 23. May 24, 00:08 - 4 Replies
- 203 Views
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Last post by Anomie
Thu, 23. May 24, 22:57
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- 7 Replies
- 207 Views
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Last post by reemccoy
Thu, 23. May 24, 20:51
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[7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
by A5PECT » Thu, 18. Apr 24, 03:02 - 37 Replies
- 1176 Views
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Last post by capitalduty
Thu, 23. May 24, 20:17
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- 2 Replies
- 99 Views
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Last post by skofdo
Thu, 23. May 24, 19:29
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- 1 Replies
- 107 Views
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Last post by Tranxalive
Thu, 23. May 24, 19:28
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[7.0 b2] NPC group tasks may fail when highway movement is involved
by Lazybun » Tue, 23. Apr 24, 20:06 - 6 Replies
- 199 Views
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Last post by Tranxalive
Thu, 23. May 24, 19:27
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- 5 Replies
- 176 Views
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Last post by Anomie
Thu, 23. May 24, 18:43
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[7.0b5) Fleet command behavior "Defend" often behaves exactlyt like "intercept". - insufficient information
by Daemonjax » Wed, 22. May 24, 20:40 - 3 Replies
- 108 Views
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Last post by CBJ
Thu, 23. May 24, 18:19
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- 1 Replies
- 48 Views
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Last post by Daemonjax
Thu, 23. May 24, 18:17
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[7.0 Beta 2] Illegal Wares demand resets instantly after trade (infinite profitsss)
by FatalKeks » Sat, 20. Apr 24, 05:56 - 12 Replies
- 423 Views
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Last post by FatalKeks
Thu, 23. May 24, 18:14
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- 16 Replies
- 422 Views
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Last post by Daemonjax
Thu, 23. May 24, 18:03
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[7.0 Beta 3] Empyrian Curs plot complete, Axiom and Lu t'Cca still crew in Raven Prototype
by CheeseJedi » Sun, 28. Apr 24, 19:29 - 4 Replies
- 256 Views
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Last post by Daemonjax
Thu, 23. May 24, 17:31
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Loosing Interation within Game After interation with Traders Corner
by Lep_Few » Sat, 27. Apr 24, 18:20 - 3 Replies
- 118 Views
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Last post by Daemonjax
Thu, 23. May 24, 17:09
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- 1 Replies
- 119 Views
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Last post by Tranxalive
Thu, 23. May 24, 16:25
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- 2 Replies
- 130 Views
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Last post by Tranxalive
Thu, 23. May 24, 15:32
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- 6 Replies
- 92 Views
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Last post by CBJ
Thu, 23. May 24, 15:24
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- 7 Replies
- 189 Views
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Last post by Huib-Bloodstone
Thu, 23. May 24, 15:10
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[#2313] [7B6] SETA Active indicator continues when SETA is not active
by alt3rn1ty » Thu, 23. May 24, 13:32 - 1 Replies
- 53 Views
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Last post by alt3rn1ty
Thu, 23. May 24, 13:33
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7.0 beta 3 "Illegal wares" in miners provoke global argon attack
by Stars_InTheirEyes » Tue, 30. Apr 24, 15:49 - 15 Replies
- 490 Views
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Last post by spuryannick
Thu, 23. May 24, 13:26
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[7.0 Beta 3 Bug Report] Boarded Phoenix E cannot be controled
by CuddleBuff » Sat, 27. Apr 24, 20:31 - 8 Replies
- 313 Views
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Last post by VisigothX
Thu, 23. May 24, 13:19
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- 0 Replies
- 41 Views
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Last post by alt3rn1ty
Thu, 23. May 24, 13:09
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- 2 Replies
- 69 Views
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Last post by VisigothX
Thu, 23. May 24, 13:08
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- 0 Replies
- 37 Views
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Last post by Mr.Killer
Thu, 23. May 24, 11:38
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[#569][6.00 Beta 492332] Invincible Mass Transporter F (PEN-087)
by Reginald_CZ » Mon, 23. Jan 23, 22:46 - 8 Replies
- 329 Views
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Last post by CBJ
Thu, 23. May 24, 11:22
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- 16 Replies
- 381 Views
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Last post by CBJ
Thu, 23. May 24, 10:19
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- 6 Replies
- 188 Views
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Last post by Mr.Killer
Thu, 23. May 24, 09:51
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[DUP][#1980]Beta 7 Container magnet can't easily pick up items
by Mr.Killer » Sat, 13. Apr 24, 00:16 - 3 Replies
- 120 Views
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Last post by Mr.Killer
Thu, 23. May 24, 09:44
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- 1 Replies
- 76 Views
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Last post by CBJ
Thu, 23. May 24, 09:05
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- 82 Replies
- 3409 Views
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Last post by PersonyPerson
Thu, 23. May 24, 08:30
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- 2 Replies
- 62 Views
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Last post by BlueGreen
Thu, 23. May 24, 03:52
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- 0 Replies
- 37 Views
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Last post by ShortTortoise
Thu, 23. May 24, 00:13
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[7.0b5] The moment pilots take over, they move the ship (default order = hold positio)
by Daemonjax » Wed, 22. May 24, 20:24 - 1 Replies
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Last post by CBJ
Wed, 22. May 24, 23:43
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- 0 Replies
- 43 Views
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Last post by Fleabum
Wed, 22. May 24, 22:00
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[#1898][7.00beta1] Leap of Faith black hole still missing visual effects.
by Mookau » Thu, 4. Apr 24, 19:10 - 13 Replies
- 557 Views
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Last post by clenda
Wed, 22. May 24, 21:58
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- 9 Replies
- 316 Views
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Last post by Scoob
Wed, 22. May 24, 21:10
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- 18 Replies
- 532 Views
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Last post by alt3rn1ty
Wed, 22. May 24, 20:21
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- 6 Replies
- 269 Views
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Last post by mpinaev
Wed, 22. May 24, 18:53
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- 0 Replies
- 52 Views
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Last post by Soul_8
Wed, 22. May 24, 18:29
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[#2306][7.0 b3] The pre-fire reticle is not taking your ship's lateral movement into account
by alexearth4 » Tue, 30. Apr 24, 14:29 - 2 Replies
- 234 Views
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Last post by alexearth4
Wed, 22. May 24, 18:15
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