What things do you NOT want to see?
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In the current game I can kill an M2 in an M6 thanks to strafing. The ai doesn't have a hope of doing that. Strafing has a huge advantage and allows me to shoot well above my paygrade.
Docking computer is like SETA, it fixes a tedium. The ai has jumpdrives too, and while they would only use it to escape by coincidence they are very good at turning an even fight into an unreasonable one. CAG/CLS/Complexes are all very much human things, although they are also getting removed in X:Rebirth or at least adjusted to a point so that ai and human can use them.
Docking computer is like SETA, it fixes a tedium. The ai has jumpdrives too, and while they would only use it to escape by coincidence they are very good at turning an even fight into an unreasonable one. CAG/CLS/Complexes are all very much human things, although they are also getting removed in X:Rebirth or at least adjusted to a point so that ai and human can use them.
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What I DON'T want to see? Well that easy.
* I don't wan't to see entire segments of the game that I have to ignore as if they didn't exist because they unbalance the game. i.e. boarding a ship with an M7M. It doesn't take that long to get yourself a basic missile complex and an M7M to fire them. Train a few marines and viola, instant I-Win button. What happens then? It's a quick road to boredom because there is nothing you cannot destroy and nothing you cannot capture. Boredom like that quickly leads to not playing anymore.
* If boarding IS here to stay lets make it less stupid. Training marines up takes a mind numbing amount time for a single player game. A completely meaningless amount of time. There is no challenge or difficulty with training marines up, having to wait literally game days for them to be available serves no purpose what so ever. Also, the randomness factor of it is too extreme in X3TC and X3AP. There is simply no logical reason that 15 marines fully trained up would be unable to cut through a hull and go for a swim yet miraculously the 5 remaining marines cut their way through and then enter the ship to get slaughtered. It's stupid and pointless, it doesn't make boarding hard it just makes it a tedious exercise in reloading.
* Lack of consequences. I can slaughter a races trading vessels and small fighters all day long and they barely blink an eye. They know it's me because my rep takes an incrementally small hit but it's so small you have to kill hundreds of them before it has any real impact. if someone was really out there slaughtering your people, you would very quickly be putting together a team to hunt down public enemy number one.
* Lack of rewards. If I can go into a sector and take out the defense forces, eliminate their stations and hold the gate against the enemy then the sector should be MINE, but in X3 the game just poofs new ships and stations out of nothingness. I could spend all day clearing out a sector and it makes absolutely no difference what so ever. It's is and forever will be an [insert race] sector and nothing I can do effects that.
* Ditto with trading. Corner the market on a resource? Who cares the game doesn't depend on it for resources anyway it just poofs new ships and equipment into existence whenever it likes. The player should be rewarded for forging an economic empire, currently they are not.
I guess the last two points really boil down to "I don't want to see the game just poofing ships/stations/resources into existence. it should be effected by the economy and the military situation."
* I don't wan't to see entire segments of the game that I have to ignore as if they didn't exist because they unbalance the game. i.e. boarding a ship with an M7M. It doesn't take that long to get yourself a basic missile complex and an M7M to fire them. Train a few marines and viola, instant I-Win button. What happens then? It's a quick road to boredom because there is nothing you cannot destroy and nothing you cannot capture. Boredom like that quickly leads to not playing anymore.
* If boarding IS here to stay lets make it less stupid. Training marines up takes a mind numbing amount time for a single player game. A completely meaningless amount of time. There is no challenge or difficulty with training marines up, having to wait literally game days for them to be available serves no purpose what so ever. Also, the randomness factor of it is too extreme in X3TC and X3AP. There is simply no logical reason that 15 marines fully trained up would be unable to cut through a hull and go for a swim yet miraculously the 5 remaining marines cut their way through and then enter the ship to get slaughtered. It's stupid and pointless, it doesn't make boarding hard it just makes it a tedious exercise in reloading.
* Lack of consequences. I can slaughter a races trading vessels and small fighters all day long and they barely blink an eye. They know it's me because my rep takes an incrementally small hit but it's so small you have to kill hundreds of them before it has any real impact. if someone was really out there slaughtering your people, you would very quickly be putting together a team to hunt down public enemy number one.
* Lack of rewards. If I can go into a sector and take out the defense forces, eliminate their stations and hold the gate against the enemy then the sector should be MINE, but in X3 the game just poofs new ships and stations out of nothingness. I could spend all day clearing out a sector and it makes absolutely no difference what so ever. It's is and forever will be an [insert race] sector and nothing I can do effects that.
* Ditto with trading. Corner the market on a resource? Who cares the game doesn't depend on it for resources anyway it just poofs new ships and equipment into existence whenever it likes. The player should be rewarded for forging an economic empire, currently they are not.
I guess the last two points really boil down to "I don't want to see the game just poofing ships/stations/resources into existence. it should be effected by the economy and the military situation."
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I can´t agree more. Especially the M7M part. God.Arakiel wrote:What I DON'T want to see? Well that easy.
* I don't wan't to see entire segments of the game that I have to ignore as if they didn't exist because they unbalance the game. i.e. boarding a ship with an M7M. It doesn't take that long to get yourself a basic missile complex and an M7M to fire them. Train a few marines and viola, instant I-Win button. What happens then? It's a quick road to boredom because there is nothing you cannot destroy and nothing you cannot capture. Boredom like that quickly leads to not playing anymore.
* If boarding IS here to stay lets make it less stupid. Training marines up takes a mind numbing amount time for a single player game. A completely meaningless amount of time. There is no challenge or difficulty with training marines up, having to wait literally game days for them to be available serves no purpose what so ever. Also, the randomness factor of it is too extreme in X3TC and X3AP. There is simply no logical reason that 15 marines fully trained up would be unable to cut through a hull and go for a swim yet miraculously the 5 remaining marines cut their way through and then enter the ship to get slaughtered. It's stupid and pointless, it doesn't make boarding hard it just makes it a tedious exercise in reloading.
* Lack of consequences. I can slaughter a races trading vessels and small fighters all day long and they barely blink an eye. They know it's me because my rep takes an incrementally small hit but it's so small you have to kill hundreds of them before it has any real impact. if someone was really out there slaughtering your people, you would very quickly be putting together a team to hunt down public enemy number one.
* Lack of rewards. If I can go into a sector and take out the defense forces, eliminate their stations and hold the gate against the enemy then the sector should be MINE, but in X3 the game just poofs new ships and stations out of nothingness. I could spend all day clearing out a sector and it makes absolutely no difference what so ever. It's is and forever will be an [insert race] sector and nothing I can do effects that.
* Ditto with trading. Corner the market on a resource? Who cares the game doesn't depend on it for resources anyway it just poofs new ships and equipment into existence whenever it likes. The player should be rewarded for forging an economic empire, currently they are not.
I guess the last two points really boil down to "I don't want to see the game just poofing ships/stations/resources into existence. it should be effected by the economy and the military situation."
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I don't want the ships to be boring cubes with one universal turret on each side. There should be turrets dedicated for either capital guns or point defense, not both. This would give ships some personality. And I don't want to be able to swap weapons from the cargo bay while flying in space. You want to reconfigure your ship - go to shipyard.
Same thing for missiles - fixed amount of external racks on fighter size ships. Larger ships could have a few launchers configured for specific missiles that could be replenished from the cargo bay, but otherwise I'm sick of everything that is mounted on a ship to be sitting in it's cargo bay.
Same thing for missiles - fixed amount of external racks on fighter size ships. Larger ships could have a few launchers configured for specific missiles that could be replenished from the cargo bay, but otherwise I'm sick of everything that is mounted on a ship to be sitting in it's cargo bay.
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I don't want to see the same convoluted ship class system return:
M5<M4<M3<M8<M6<M7<M1-2 or something along those lines. Make it a simple M1/2>M3>M4>M5......down to civilian ships (not demilitarized fighters).
I also don't want to see (or hear) the badly voiced or conflicting ship names (like Su-ZAN-o-va versus Sus-a-NOW-a), races (Kaaaaaaaacch instead of KA-ak), or other blatantly mispronounced terms ("I'm in need of a "FRIGHT-er" pilot." - does that mean a scary "Ace", or one who hauls Halloween masks?) by the voice actors.
I also don't want to see trade missions in the first few minutes of play which require multiple trips by an XL transport, or a jumpdrive, or other clearly impossible tasks at that stage of the game. I don't think I've ever accepted a trade mission, and stopped even looking at them after a few hours of play, by which time they required a TL or two, fully loaded with stuff I couldn't afford to buy even if I somehow had the TL.
M5<M4<M3<M8<M6<M7<M1-2 or something along those lines. Make it a simple M1/2>M3>M4>M5......down to civilian ships (not demilitarized fighters).
I also don't want to see (or hear) the badly voiced or conflicting ship names (like Su-ZAN-o-va versus Sus-a-NOW-a), races (Kaaaaaaaacch instead of KA-ak), or other blatantly mispronounced terms ("I'm in need of a "FRIGHT-er" pilot." - does that mean a scary "Ace", or one who hauls Halloween masks?) by the voice actors.
I also don't want to see trade missions in the first few minutes of play which require multiple trips by an XL transport, or a jumpdrive, or other clearly impossible tasks at that stage of the game. I don't think I've ever accepted a trade mission, and stopped even looking at them after a few hours of play, by which time they required a TL or two, fully loaded with stuff I couldn't afford to buy even if I somehow had the TL.
Last edited by Honved on Tue, 30. Apr 13, 22:45, edited 1 time in total.
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I don't want to hear the horrible French voices for character (but keep the IA one, was nice).
I don't wan't to get bored when waiting because of disparition of SETA and because no another action/evenement/mission occured.
I don't want to have a cockpit which take 1/3 of the screen without a minimum of optimization of the space (a lot of dead lost space for the moment).
I don't wan't to get bored when waiting because of disparition of SETA and because no another action/evenement/mission occured.
I don't want to have a cockpit which take 1/3 of the screen without a minimum of optimization of the space (a lot of dead lost space for the moment).
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^^^^^^ThisHonved wrote:I also don't want to see trade missions in the first few minutes of play which require multiple trips by an XL transport, or a jumpdrive, or other clearly impossible tasks at that stage of the game. I don't think I've ever accepted a trade mission, and stopped even looking at them after a few hours of play, by which time they required a TL or two, fully loaded with stuff I couldn't afford to buy even if I somehow had the TL.
To hell with hours wasted just by waiting for a freighter to transport something, or waiting for a factory to produce some crap. Trading should be just a way to do money. Not a part of story, and not a need to make money. I hated Xenon Hub and Goner Plot. I like fast paced plots, example the Terran Conflict main plot, or the plots of X3 Reunion. However I don´t want trade to disappear, I just want it not to be nessesary.
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And all the players who prefer the trading side to the combat side would strongly disagree, and would probably prefer the combat to be the unnecessary part. But both elements are equal parts of the game, so making one or the other 'not to be necessary' probably isn't going to happen, ever.Earth ultimatum IV. wrote:...
To hell with hours wasted just by waiting for a freighter to transport something, or waiting for a factory to produce some crap. Trading should be just a way to do money. Not a part of story, and not a need to make money. I hated Xenon Hub and Goner Plot. I like fast paced plots, example the Terran Conflict main plot, or the plots of X3 Reunion. However I don´t want trade to disappear, I just want it not to be nessesary.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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I don't mind the waiting, because I can generally do combat runs or direct my other assets while my TS's run their errands, but when it puts everything on hold, then it's a problem.Earth ultimatum IV. wrote:To hell with hours wasted just by waiting for a freighter to transport something, or waiting for a factory to produce some crap. Trading should be just a way to do money. Not a part of story, and not a need to make money. I hated Xenon Hub and Goner Plot. I like fast paced plots, example the Terran Conflict main plot, or the plots of X3 Reunion. However I don´t want trade to disappear, I just want it not to be nessesary.
As for the trade missions, how many engine tunings do I need to buy so I can deliver 7,483 Meatsteak Cahoonas in under 17 minutes with my starting M5?
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A trailer without this music http://www.youtube.com/watch?v=NqW0fP_zvVY
I'm not a electro fan, but this music almost creat the trailer alone.
Slow introduction, maybe a station, capital ship for contemplative introduction ; or a little drone which move in the space infinity to a progressivly shown goal.
More rytmic period, some break in the timing, rythm again, so easy to imagine fight, trade, building actions and pictures with this music.
I'm not a electro fan, but this music almost creat the trailer alone.
Slow introduction, maybe a station, capital ship for contemplative introduction ; or a little drone which move in the space infinity to a progressivly shown goal.
More rytmic period, some break in the timing, rythm again, so easy to imagine fight, trade, building actions and pictures with this music.
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I don't want to see an economic/stock market simulation. What I enjoyed in X2 was exploring and discovering the various races and their character, as well as all the events that were going on on the BBS. This mixed with some intriguing mysteries in the campaign, combat and the objective of buying more powerful ships made for a very engrossing game. Automated trading on the other hand never had a good interface in any X game and always felt dry and ultimately pointless.
From X3 on the series became dry and soulless for me, a kind of mix of MMO-quality quests and bad tycoon, and I hope Rebirth restores it to its former glory.
From X3 on the series became dry and soulless for me, a kind of mix of MMO-quality quests and bad tycoon, and I hope Rebirth restores it to its former glory.
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It would be interesting to see how many :Nanook wrote:And all the players who prefer the trading side to the combat side would strongly disagree, and would probably prefer the combat to be the unnecessary part. But both elements are equal parts of the game, so making one or the other 'not to be necessary' probably isn't going to happen, ever.Earth ultimatum IV. wrote:...
To hell with hours wasted just by waiting for a freighter to transport something, or waiting for a factory to produce some crap. Trading should be just a way to do money. Not a part of story, and not a need to make money. I hated Xenon Hub and Goner Plot. I like fast paced plots, example the Terran Conflict main plot, or the plots of X3 Reunion. However I don´t want trade to disappear, I just want it not to be nessesary.
1. of the player base genuinely prefer the trading side of the game
2. of all the gamers that know of X series and say 'I really want to like X series', in direct reference to their opinion of the trading vs. combat gameplay strengths and weaknesses.
I'm no expert but I would predict a good 80% would go for an improved combat experience in one form or another.
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For me, both doing this game awesome. I can't imagine X without trading, i think if it's disappearing i won't even buy it. And this is same for combat system.BigBANGtheory wrote:It would be interesting to see how many :Nanook wrote:And all the players who prefer the trading side to the combat side would strongly disagree, and would probably prefer the combat to be the unnecessary part. But both elements are equal parts of the game, so making one or the other 'not to be necessary' probably isn't going to happen, ever.Earth ultimatum IV. wrote:...
To hell with hours wasted just by waiting for a freighter to transport something, or waiting for a factory to produce some crap. Trading should be just a way to do money. Not a part of story, and not a need to make money. I hated Xenon Hub and Goner Plot. I like fast paced plots, example the Terran Conflict main plot, or the plots of X3 Reunion. However I don´t want trade to disappear, I just want it not to be nessesary.
1. of the player base genuinely prefer the trading side of the game
2. of all the gamers that know of X series and say 'I really want to like X series', in direct reference to their opinion of the trading vs. combat gameplay strengths and weaknesses.
I'm no expert but I would predict a good 80% would go for an improved combat experience in one form or another.
This is the big deal of a sandbox, doing what you want, and the others X cover all aspects, so why lose choices and gameplay features ?
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Sorry for my english.
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You understood me pretty wrong. I don´t want removal of trading, I want the same thing as you, the freedom and choice, now where is freedom if the best plots, as Balance of Power and Aldrin Expansion can be accessed only by playing the god damned, long, frustrating Xenon hub plot and the also boring and long Goner plot. Iam a warrior, I never really used trading, I want the same as you, the freedom of choice.
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I wouldn't want to see:
- GOD engine spawning stations, ships and everything out of nowhere, your actions and the events within the universe should have a true effect. If you destroy a shipyard, the ship production for that faction should lower in consequence.
- No scripted missions as in TC or AP (then they were good additions, but this system is outdated now). Instead events should dynamically happen whilst you roam around. No more "help I'm getting attacked - accept mission - oh look pirates just came out of nowhere right after you accepted to help me".
- I could get rid of the entire AI system. It just doesn't work. I dream of the day I can dock within a station with 5 escorts without having 3 smashed against its hull. I want adaptive AI instead, that's smart about their own survival (and thus protecting your assets).
- I don't want the current interface where you have to go through two or three menus and context displays to issue a simple order ("Select ship, select ship's command console, select navigation, select docking command, select sector, select station"). It should be way more simple.
- I want to get rid of bugs that have been haunting the X series for years, like the "surprise kaboom" situation where you've just jumped into a sector or about to go through a jump-gate and a capital ship or anything else jumps right behind you or infront of you and turns you to space dust, same thing with being in a capital and losing two levels of rep everytime you use a jumpgate. I could go on for a bit with these kinds of bugs.
- I don't want the same voices and audio FX files than the original X game anymore. Music can stay though, in most cases is quality music.
- GOD engine spawning stations, ships and everything out of nowhere, your actions and the events within the universe should have a true effect. If you destroy a shipyard, the ship production for that faction should lower in consequence.
- No scripted missions as in TC or AP (then they were good additions, but this system is outdated now). Instead events should dynamically happen whilst you roam around. No more "help I'm getting attacked - accept mission - oh look pirates just came out of nowhere right after you accepted to help me".
- I could get rid of the entire AI system. It just doesn't work. I dream of the day I can dock within a station with 5 escorts without having 3 smashed against its hull. I want adaptive AI instead, that's smart about their own survival (and thus protecting your assets).
- I don't want the current interface where you have to go through two or three menus and context displays to issue a simple order ("Select ship, select ship's command console, select navigation, select docking command, select sector, select station"). It should be way more simple.
- I want to get rid of bugs that have been haunting the X series for years, like the "surprise kaboom" situation where you've just jumped into a sector or about to go through a jump-gate and a capital ship or anything else jumps right behind you or infront of you and turns you to space dust, same thing with being in a capital and losing two levels of rep everytime you use a jumpgate. I could go on for a bit with these kinds of bugs.
- I don't want the same voices and audio FX files than the original X game anymore. Music can stay though, in most cases is quality music.
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If you want the sandbox, don't do the plot. The plots weren't the big deal of the others x, so i didn't expect choice, and i didn't follow the plots.Earth ultimatum IV. wrote:You understood me pretty wrong. I don´t want removal of trading, I want the same thing as you, the freedom and choice, now where is freedom if the best plots, as Balance of Power and Aldrin Expansion can be accessed only by playing the god damned, long, frustrating Xenon hub plot and the also boring and long Goner plot. Iam a warrior, I never really used trading, I want the same as you, the freedom of choice.