just your opinionKittens David wrote:The first part of chapter 2 is very interesting in showing how the skunk is ugly and tiny...
and thanks for the videos and the translation, it was great !
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I reckon that will change when you get to:TGS wrote: I am hoping it is just a matter of me not having seen many non-civilian ships?
I agree. They still look too small to me, also. After seeing the Skunk landed at the Space bar, it's really not very big, and most of those tiny ships flying around look like they'd fit inside the Skunk's cockpits. Also many look like little cargo ships, which makes their tiny stature even more confusing.TGS wrote:One thing I am noticing about the videos and I really hope this isn't too obvious is the fact that most if not all the other ships are flying around in an orderly fashion. Even in queues going very slowly. And here you are in the skunk flying around wherever you want with absolute freedom not in any sort of queue not following any sort of pattern.
For me personally this is something that breaks immersion completely. When NPC ships and player ship(s) have different sets of rules or behaviours. Where all the NPC's are following very obvious rulesets and flight patterns, yet the player ship can fly anywhere and do anything.
I am hoping it is just a matter of me not having seen many non-civilian ships?
I might be wrong about this one, but I suspect there are basically two classes of vehicles. The 'NPC piloted' ships that will take evasive action and do unique things like the skunk - and drone like vehicles that follows the lanes dumbly carrying our trade instructions. Like I say, that's largely supposition.pigeonpigeon wrote:I agree. They still look too small to me, also. After seeing the Skunk landed at the Space bar, it's really not very big, and most of those tiny ships flying around look like they'd fit inside the Skunk's cockpits. Also many look like little cargo ships, which makes their tiny stature even more confusing.TGS wrote:One thing I am noticing about the videos and I really hope this isn't too obvious is the fact that most if not all the other ships are flying around in an orderly fashion. Even in queues going very slowly. And here you are in the skunk flying around wherever you want with absolute freedom not in any sort of queue not following any sort of pattern.
For me personally this is something that breaks immersion completely. When NPC ships and player ship(s) have different sets of rules or behaviours. Where all the NPC's are following very obvious rulesets and flight patterns, yet the player ship can fly anywhere and do anything.
I am hoping it is just a matter of me not having seen many non-civilian ships?
I wish they would add more variance to the lanes, so things don't look so orderly, and make the ships fly a little faster. What is the point of flying a space ship to a different section of a space station if you're limited to flying it at barely walking speed?
All in all though these videos made me more excited about the game. And thanks for the translations Sryan, there's some good information in there!.
That, and it's probably the most cost-effective path that their path-finding algorithm has come up withJClosed wrote:And secondly - the narrow path the vehicles are flying in. Well - even at this moment there are trials with auto-steering on our highways. I think those vehicles just fly on auto pilot using per-determinate paths. Do not underestimate lazy behaviour of most drivers - even in the future. What is more easy than type in your destination, lean backwards and relax (maybe while watching your favourite show, or doing some work) and let the vehicle bring you where you want to be?
***HUGS***Arsaneus wrote:Oh by the way...
Here's part 3:
http://www.gamestar.de/videos/previews, ... 72277.html
Arsaneus
Yup, saw that too.DaddyMonster wrote: Um, does that first cap ship fly through the geometry of the station? It really looks like it..
That's what my clip showed above.DaddyMonster wrote: Actually, the X3 one was better: with bad pathing it exploded
We still do not know if they had "god" mode enabled and the hostility-escalation system disabled.DaddyMonster wrote: but the AI seemed to hardly to react to the player's repeated aggression - so much for "attacking the station is suicide with its 100s of turrets".
True, but we don't know the hardware specs of the machine that was running the game.DaddyMonster wrote: Frame rate struggled on occasion too, particularly when leaving a highway.