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Posted: Wed, 2. Sep 15, 12:28
by Fame
Hello

Just wanted to pitch in to say that i would look forward if ES decides to go a route similar to X-TC mixed with some aspects of XR.
My main concerns:
This game or triologie used to have those Mantras Fight, Build, Trade and Think... currently i have a hard time to see this in XR,
Grafics and sound i think XR is top notch but when it comes actaully to game features... its very poor in my opinion.
And last not least i hope whatever they call ES might do please, please test the "learning plots" before launch. We know that ES fixes it over time but my first experience with XR was so bad that up today i havenĀ“t gave it another shot.

Fame

Posted: Wed, 2. Sep 15, 21:43
by NoXinecrotic
Just looking for X4.

Posted: Thu, 3. Sep 15, 11:25
by Ravenhurst
X4 - and a Multiplayer mode.

Posted: Thu, 3. Sep 15, 17:59
by Bernd
I am always hesitating to reply to such threads, but here I go anyway...

The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean. Yet I like to read the replies in this thread.

The only real simple to understand difference between XR sequel and X4 as you guys call it would be the technological engine we use. These two are fundamentally different and with that I do NOT mainly mean the graphics engine. DX12 DX9, Vulkan or OpenGL can be put over any of our game engines. But the game engine in itself is a lot different and we put our main development effort in the XR technology both for a new game as well as a bug update and DLC (see recent video explaining this a little).

Other than that however, it is the game features that matter and they are really independant from the engine we use. From just following threads here I am pretty sure that some features would get very clear vote results (Should player be able to fly many ships? Should player be able to command cap ships more directly from a bridge? Should we add more advanced fleet management?). So yes, we know which direction to work in for the forseeable future and before there will be a new game, there will be a lot more cool things also happening in the form of DLC and (free) Update.

Please just give us a little time and continue to support us.

Thanks!

-Bernd

Posted: Thu, 3. Sep 15, 21:12
by Artean
Bernd wrote:I am always hesitating to reply to such threads, but here I go anyway...

The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean. Yet I like to read the replies in this thread.

The only real simple to understand difference between XR sequel and X4 as you guys call it would be the technological engine we use. These two are fundamentally different and with that I do NOT mainly mean the graphics engine. DX12 DX9, Vulkan or OpenGL can be put over any of our game engines. But the game engine in itself is a lot different and we put our main development effort in the XR technology both for a new game as well as a bug update and DLC (see recent video explaining this a little).

Other than that however, it is the game features that matter and they are really independant from the engine we use. From just following threads here I am pretty sure that some features would get very clear vote results (Should player be able to fly many ships? Should player be able to command cap ships more directly from a bridge? Should we add more advanced fleet management?). So yes, we know which direction to work in for the forseeable future and before there will be a new game, there will be a lot more cool things also happening in the form of DLC and (free) Update.

Please just give us a little time and continue to support us.

Thanks!

-Bernd
Glad to see you responding directly Bernd! Keep up the good work.

In my view, a game built with XR graphics and level of immersion combined with evolved X3-like features would be superb. If you were to keep the station interiors and ncp management, I would suggest trying to develop both those aspects into more meaningful content. I don't mind docking at stations, but there are currently to few good reasons for me to do that.

And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!

Posted: Thu, 3. Sep 15, 21:29
by henkbein1
Bernd wrote:...The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean...
I disagree.
Those who voted 'X4 (X 1-2-3 conception)' have a very good understanding of this option, because they are your loyal customers of the last decade.

Indeed the poll will eventually not be very helpful, because most people have abandoned XR and this forum.

Posted: Thu, 3. Sep 15, 22:00
by Sparky Sparkycorp
henkbein1 wrote: I disagree.
Those who voted 'X4 (X 1-2-3 conception)' have a very good understanding of this option, because they are your loyal customers of the last decade.
You may also notice from this poll that they are - at least for now - a significant majority.
I disagree.
Partly because I doubt you are clairvoyant, and partly because it reads like you've equated voting for 'X4 (X 1-2-3 conception)' with a different question.

Posted: Thu, 3. Sep 15, 22:03
by henkbein1
Sparky Sparkycorp wrote:... clairvoyant...
Clairvoyant on what ?

Sparky Sparkycorp wrote:... with a different question...
What question ?

Posted: Thu, 3. Sep 15, 22:08
by Getsune
henkbein1 wrote:I disagree.
Those who voted 'X4 (X 1-2-3 conception)' have a very good understanding of this option, because they are your loyal customers of the last decade.
You may also notice from this poll that they are - at least for now - a significant majority.
I think you misread Bernd's post; he did not write that we don't understand what we want. What he wrote is that everyone
has a different understanding of what a 'X 1-2-3 conception' means, and I believe he's right.
Tastes tend to differ, and every player has a different opinion about the concept of a 'X4'.

Posted: Thu, 3. Sep 15, 22:41
by henkbein1
Arkana wrote:...What he wrote is that everyone has a different understanding of what a 'X 1-2-3 conception' means...
'X 1-2-3 conception' is about a decade old. It leaves little room for different understandings in my view.

Posted: Thu, 3. Sep 15, 22:56
by Nanook
henkbein1 wrote:
Arkana wrote:...What he wrote is that everyone has a different understanding of what a 'X 1-2-3 conception' means...
'X 1-2-3 conception' is about a decade old. It leaves little room for different understandings in my view.
Perhaps in the very broadest sense. However, if you really want to understand Bernd's statement, I suggest you browse the now-closed X Rebirth Archive forum and read the multitude of posts about what various past and present forum members considered to be a true 'X4'. I doubt you'll find all that much agreement, even back then.

As far as that goes, I doubt many people agree on exactly what a new 'X Rebirth 2' should be. :P

Posted: Thu, 3. Sep 15, 23:12
by henkbein1
Nanook wrote:...I suggest you browse the now-closed X Rebirth Archive forum and read the multitude of posts about what various past and present forum members considered to be a true 'X4'. I doubt you'll find all that much agreement, even back then...
Thanks for the info.

I leave this forum with an open question:

Is the poll wording 'X4 (X 1-2-3 conception' not a bit weird.
Are there any X babies expected ? How did this ... well, never mind.
Perhaps 'X4 (X 1-2-3 concept)' would be better ?

Until X4

Posted: Thu, 3. Sep 15, 23:29
by Graaf
Bernd wrote:Please just give us a little time and continue to support us.
I'll support an X4 using the X1-2-3-concept while using the Rebirth-engine. I will not support Rebirth or any continuation of that concept.

Posted: Thu, 3. Sep 15, 23:32
by Nanook
henkbein1 wrote:
Nanook wrote:...I suggest you browse the now-closed X Rebirth Archive forum and read the multitude of posts about what various past and present forum members considered to be a true 'X4'. I doubt you'll find all that much agreement, even back then...
...
I leave this forum with an open question:

Is the poll wording 'X4 (X 1-2-3 conception' not a bit weird.
Are there any X babies expected ? How did this ... well, never mind.
Perhaps 'X4 (X 1-2-3 concept)' would be better ?...
'Concept' comes from 'conception'. Conception defined. Interesting that babies is the first thing that comes to your mind. :wink:

Posted: Fri, 4. Sep 15, 00:28
by Santi
What I expect from the next game. Well something that I expect and that made me very happy was seeing that Egosoft is already
we are working on massive changes to the structure of the universe and, with that, much improved maps
The new game should have a Universe where gameplay is affected by where you are, and exploration opens up further opportunities, the Universe should be a massive playground that is whole and consistent, not a chopped up series of clusters and sectors with very little interaction between them.

In "core sectors"Pirating should be an almost suicidal activity and smuggling wares a very risky business while trade should be safe but with low margins, opposite should apply to "lawless or war sectors". Because if some factions have hostile relations, there should be a buffer zone heavily defended, a frontline and a no man's land.

Another expectation will be a two folded approach, an individual pilot, where you can do trading, bounty hunting, exploring, pirating, hacking, either for yourself of other factions.

And creating your own faction or Corporation, where you have some level of customization, paint jobs, logos, tech tree (a mix of reverse engineering and new ships, weapons, engines etc.), player HQ and gameplay is more biased toward either helping, meddling or competing with Governments and other Corporations, exploring and developing new areas, some kind of take over system, helping in military Campaigns as a mercenary or privateer with your own fleet etc.

Posted: Fri, 4. Sep 15, 03:28
by Snafu_X3
Nice to hear from you Bernd! I suspect many players here would appreciate if not a 'roadmap' then at least a 'feature list' for this game.. after all your last official msg here was over a year ago :)

Posted: Fri, 4. Sep 15, 11:01
by Gligli
Bernd wrote:The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean(...)
Oh, I see it coming too... I'll try to recover

- Now we have a usable heart, core, engine... (with a name, no mess! :) Say that you switch from Ued to Crysis, people understand it better)
- We won't see oldish UI, IA, contents, etc... any more.
- We needs of rewrite about everything that interested by the past
- Some will, some not due to already existing mechanisms
- That will take time
- So, what did you liked that is not already in? What can be improved?
---

Oh, and thank you for all those years of entertainment :)
wrote:'X4 (X 1-2-3 conception)'
Closely, that don't reflect what is wanted. As each iteration represent a huge difference each time. (But that don't need to be changed. The idea did pass)

I suggest pointing each idea on separate topic like issue are managed in beta forum.

@Santi:
Thanks for making us coming back to reason :) and I agree, generally.

Posted: Fri, 4. Sep 15, 15:08
by Bernd
Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd

Posted: Fri, 4. Sep 15, 16:04
by vukica
Bernd wrote:
Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd
it was just too little. you could actually explore everything. in a space game, you shouldn't be able to explore everything.

in an ideal space game, you would have long range scanner (similar to existing long range scanner) that would give you information over greater distances.
you would get reading of object distance and size. if you had additional equipment, maybe you could get mass, and some other information. then you would decide how far do you want to go, and where. do you follow something that looks like a ship, and hope it leads you to a base, or do you find the biggest object in range and fly directly to it? maybe it's just a rock. maybe it's a hidden UFO base.

once you get there, and if you get there alive, you have multiple choice of where you want to go.

so many blips, so little time.

Posted: Fri, 4. Sep 15, 16:27
by Earth Ultimatum IV.
I loved exploring TO zones and then working for pirates.
But yes, got to agree with the above. It was a bit too temporary.
Maybe if those pirate stations, nebulas and xenon territories were added to non-DLC systems?