That would make a lot of sense, highways for highly populated and developed systems then a more Babylon5 style system of jump gates, jump drives (on jump capable ships) and wake jumps for smaller or un-docked ships.A5PECT wrote:I really like the layout of TO space, but I don't want to scrap (non-super)highways completely. I definitely think they should be made less prominent. I'd like larger sectors to have a simple highway layout connecting two or three of the most active, civilized, and established zones, with 3+ "independent" zones spread out across open space.
Going back quickly to Bernd's earlier post about features making the game and new/cool features on their way... I just wanted to point out that cool features do not in themselves make a good game they have to be blended into the gameplay and environment. Being able to walk off ship in first person is a cool feature as are highways but they both struggle to yield good gameplay and user experience in their current forms.
Game engine > environment & content > game features > gameplay > user experience
You can't afford to ignore or gloss over the higher points and imho that is where Egosoft need some assistance or collaboration with its player base.