Which recurring feature request would you like to see implemented first?
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Which recurring feature request would you like to see implemented first?
A rather simple poll about smaller features that people have requested many times over which Egosoft doesn't seem to be bothered about. Some of these features are small enough to add together as one update and most of them has been added as mods already but, if we would see them implemented one at a time into the base game, which one would you like to see first?
An elaboration of the options are:
Proper Interstellar Trading - Basically what it says, full trading across systems in a combined universal economy to bring empty systems to life, instead of just one ship going through a jump gate once in a while.
Unassign/Reassign Commands for CV - The option to unassign a construction vessel from a station and reassign it to work on another and vice versa. An engineer on stations can be in charge of hull, weapons and systems repairs whilst CVs can be used to rebuild destroyed module extensions, or whichever way works best. Just let us do something about those CVs sitting there like a blot on the landscape, idly blocking traffic whilst waiting to be destroyed.
Interiors, Bridges, More Commands for Capital Ships - Proper external views and stuff already gave us more ways to play with capital ships. If we could get better interiors with windows and a bridge from where to command them the immersion level will be increased tenfold, a mod already exists that does a great job to prove this. A few extra commands like set speed and ordering the captain via hotkey to steer in the direction you are pointing/looking will provide satisfactory capital ship control already.
Fighter Docking on Carriers - Also what it says, make carriers function like carriers. A massive carrier like the Arawn with cool landing bays and all being only used for drones doesn't make sense. Any other ship can fulfill this role quite easily, my favourite drone carrier is the Skunk, for example. Just allow us to use carriers properly and dock fighter-class ships on them.
More Factions and Star Systems - The universe is quite large enough already but, we need a bit more. Two or three extra systems and another faction or two will be great, even if current highway and station models are recycled. Teladi Outpost will be excluded from this, the game is still too young to start charging people for things like extra systems and factions in the form of this DLC trend.
Windows - For station interiors and such, like the capital ship bridge mod mentioned before. It would be great to have a view of the outside whilst sitting in the bar having a pint.
I chose "Unassign/Reassign Commands for CV" as my first choice, as babysitting construction vessels in a frontier system like DeVries is my greatest annoyance and frustration currently. Capital ship bridges and fighter docking on carriers can come afterwards since mods exist for them already, I would not mind a few more commands for my capital ships first though.
It is good to see that Egosoft has stuck with the game and did a great job in fixing things up so far, X Rebirth is becoming something great but, a few areas, as mentioned above, still needs a bit more attention.
An elaboration of the options are:
Proper Interstellar Trading - Basically what it says, full trading across systems in a combined universal economy to bring empty systems to life, instead of just one ship going through a jump gate once in a while.
Unassign/Reassign Commands for CV - The option to unassign a construction vessel from a station and reassign it to work on another and vice versa. An engineer on stations can be in charge of hull, weapons and systems repairs whilst CVs can be used to rebuild destroyed module extensions, or whichever way works best. Just let us do something about those CVs sitting there like a blot on the landscape, idly blocking traffic whilst waiting to be destroyed.
Interiors, Bridges, More Commands for Capital Ships - Proper external views and stuff already gave us more ways to play with capital ships. If we could get better interiors with windows and a bridge from where to command them the immersion level will be increased tenfold, a mod already exists that does a great job to prove this. A few extra commands like set speed and ordering the captain via hotkey to steer in the direction you are pointing/looking will provide satisfactory capital ship control already.
Fighter Docking on Carriers - Also what it says, make carriers function like carriers. A massive carrier like the Arawn with cool landing bays and all being only used for drones doesn't make sense. Any other ship can fulfill this role quite easily, my favourite drone carrier is the Skunk, for example. Just allow us to use carriers properly and dock fighter-class ships on them.
More Factions and Star Systems - The universe is quite large enough already but, we need a bit more. Two or three extra systems and another faction or two will be great, even if current highway and station models are recycled. Teladi Outpost will be excluded from this, the game is still too young to start charging people for things like extra systems and factions in the form of this DLC trend.
Windows - For station interiors and such, like the capital ship bridge mod mentioned before. It would be great to have a view of the outside whilst sitting in the bar having a pint.
I chose "Unassign/Reassign Commands for CV" as my first choice, as babysitting construction vessels in a frontier system like DeVries is my greatest annoyance and frustration currently. Capital ship bridges and fighter docking on carriers can come afterwards since mods exist for them already, I would not mind a few more commands for my capital ships first though.
It is good to see that Egosoft has stuck with the game and did a great job in fixing things up so far, X Rebirth is becoming something great but, a few areas, as mentioned above, still needs a bit more attention.
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I want a consistent menu structure. A menu, where the same functions use the same keys.
Maybe the usability guy from EGOSOFT died, or is nonexistent, but that is what annoys me most of the time in this game.
Default functionality has to be mapped to the enter key.
And please, for gods sake, remove this tiny, little menu at the mousepointer, or make it bigger, if you play in HD resolution. It's now totally worthless. And DO NOT USE THIS in the story. Sometimes you wait for the cutscene to end, not noticing that some tiny question popped up!
Oh, and while I am at it, don't block my controls during the cutscenes. I am able to listen and drive simultaineous. My Ex-wife taught me that.
Maybe the usability guy from EGOSOFT died, or is nonexistent, but that is what annoys me most of the time in this game.
Default functionality has to be mapped to the enter key.
And please, for gods sake, remove this tiny, little menu at the mousepointer, or make it bigger, if you play in HD resolution. It's now totally worthless. And DO NOT USE THIS in the story. Sometimes you wait for the cutscene to end, not noticing that some tiny question popped up!
Oh, and while I am at it, don't block my controls during the cutscenes. I am able to listen and drive simultaineous. My Ex-wife taught me that.
I'm depressed
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very much this^^ x3 had a quick organised menu. it didnt look good but it was clear, had simple colors, smooth surfaces (i dont know who was that clever - NOT guy who had this interlaced texturing idea, should be fired NOW) and it didnt have 2 different menus. itM.Kessel wrote:I want a consistent menu structure. A menu, where the same functions use the same keys.
Maybe the usability guy from EGOSOFT died, or is nonexistent, but that is what annoys me most of the time in this game.
Default functionality has to be mapped to the enter key.
And please, for gods sake, remove this tiny, little menu at the mousepointer, or make it bigger, if you play in HD resolution. It's now totally worthless. And DO NOT USE THIS in the story. Sometimes you wait for the cutscene to end, not noticing that some tiny question popped up!
Oh, and while I am at it, don't block my controls during the cutscenes. I am able to listen and drive simultaineous. My Ex-wife taught me that.
ohhh, and add that the hud should show the icons for all the objects around me within radarrange... its a must
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Yes to everything you listed but, right now, I'd like to see carriers working as proper carriers. Mods do cover many items in your list, though they would benefit from better engine support / a proper ES implementation.
I imagine (one day) something like CODEA on an Arawn with a bunch of fighters and a supporting fleet - NOT just for the player assets either!
Scoob.
I imagine (one day) something like CODEA on an Arawn with a bunch of fighters and a supporting fleet - NOT just for the player assets either!
Scoob.
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Those aren't easy to implement. If you read the OP carefully, you'll see he's asking about the simpler things people would like to see.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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1. Command that would order a ship to fly to specific location in a zone map. Currently we can only select a specific zone, but not specific coordinates within a zone.
2. Disable manager budgets - so they just take money when they need.
3. Complete restriction of managers, so they don't ever interact with non-player owned property.
4. When assigning a ship under manager, I should be able to tell him how he should use the ship. I mean, which resource it should bring, and from which station.
5. CAPSHIP BRIDGES!!!!!!!!!!!
2. Disable manager budgets - so they just take money when they need.
3. Complete restriction of managers, so they don't ever interact with non-player owned property.
4. When assigning a ship under manager, I should be able to tell him how he should use the ship. I mean, which resource it should bring, and from which station.
5. CAPSHIP BRIDGES!!!!!!!!!!!
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Yes, the old Guard Position command from prior X games would be most welcome. I'd love to be able to command my Suls to park near a Highway exit and pick off any enemy fighters, equally I've love to be able to have my heavy ships circling a Jump Beacon or Gate on the lookout for larger foes.Earth Ultimatum IV. wrote:1. Command that would order a ship to fly to specific location in a zone map. Currently we can only select a specific zone, but not specific coordinates within a zone.
Scoob.
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@Graaf: IMO that would be gimping/hobbling the game not improving it.
Personally, I do not seem to have as much trouble with the in-game economy as some seem to. That is not to say there are no issues with it, but that there are no real simple answers to addressing the issue(s) in play. Even the X-Trilogy system was not perfect and IMO the new system probably works just as well if not better on the whole.
As for the focus of the next tranche of work, I am with capital ship focused improvements. This includes their management of subordinates and by extension perhaps includes proper carriers and/or some form of group jumping (e.g. generating a temporary wormhole for all squad members to fly through together whether they have a jump device or not).
Personally, I do not seem to have as much trouble with the in-game economy as some seem to. That is not to say there are no issues with it, but that there are no real simple answers to addressing the issue(s) in play. Even the X-Trilogy system was not perfect and IMO the new system probably works just as well if not better on the whole.
As for the focus of the next tranche of work, I am with capital ship focused improvements. This includes their management of subordinates and by extension perhaps includes proper carriers and/or some form of group jumping (e.g. generating a temporary wormhole for all squad members to fly through together whether they have a jump device or not).
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
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"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Why would they dumb down the current system?Graaf wrote:I honestly think the best way to really fix trading (and the economy) is going back to the old system. (And yes, even with the single ship limitation in place!)birdtable wrote:Trading should be the top priority for Fixing First or Replace with a new format.
Let's just allow piloting of freighters, and loading/unloading would switch control to AI for a few seconds.
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While I don't have a problem with trading, I do believe a 2 screen display for "Buy" and "Sell" would remove a lot of the tedious cross referencing.
An effective within " factory structure" form of trading would also be desirable.... already aware of the MitchTech Station Logistics mod.
Just because the X Trilogy system was not perfect it does not mean it should be used as a suitable comparison to justify the present formulae.
Plus... Not even taking into account the issues of station storage/orders etc and the frustration already well reported on throughout the forum.
An effective within " factory structure" form of trading would also be desirable.... already aware of the MitchTech Station Logistics mod.
Just because the X Trilogy system was not perfect it does not mean it should be used as a suitable comparison to justify the present formulae.
Plus... Not even taking into account the issues of station storage/orders etc and the frustration already well reported on throughout the forum.
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