Mods that are reported as working with Versions 2.50 to 4.3x
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Moderator (Script&Mod)
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- Joined: Sun, 20. Nov 05, 22:45
you can also add my Faction logo Mod (release post in a few minutes, just have to translate ist ^^ ) - in fact it was developed under the 2.5 Beta and for the time being i will only support Beta7 or any later Version as soon as i update until 2.5 is released oficially.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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- Posts: 2068
- Joined: Sat, 7. Feb 04, 20:42
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- Posts: 2732
- Joined: Tue, 29. Oct 13, 21:59
Yes they do, those teo along with pimp my skunk are still on my 'must have mods' list.birdtable wrote:I notice the XR_Planets and XR_Nebulas are still compatible ... Do they still make a difference as when they were first released .... ?
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Posts: 2068
- Joined: Sat, 7. Feb 04, 20:42
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- Posts: 52
- Joined: Mon, 10. Aug 09, 08:07
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- Posts: 2732
- Joined: Tue, 29. Oct 13, 21:59
Sadly faster ships doesn't fix the speed bug. My titurel rreoprts 120m/s and moves about 12 I watched 2 episodes of family guy waiting for it to fly from the glaring truth jump beacon to refuel lol.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Posts: 52
- Joined: Mon, 10. Aug 09, 08:07
Makes me wish even harder that ships near enough to a gate could just jumpdrive through it. But yes, I'm running faster ships and it doesn't help, just hoping an update to it will somehow magically fix things.
I just quit for the evening earlier because I couldn't stomach watching my Lyramekron try to make its way to the gate after it shut its booster off a couple dozen kilometers away and is now crawling there. I roughly timed it as it was hovering over a dual highway and it still hadn't dragged its body over the first one in 3+ minutes. That was enough.
I just quit for the evening earlier because I couldn't stomach watching my Lyramekron try to make its way to the gate after it shut its booster off a couple dozen kilometers away and is now crawling there. I roughly timed it as it was hovering over a dual highway and it still hadn't dragged its body over the first one in 3+ minutes. That was enough.
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
First post updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 2068
- Joined: Sat, 7. Feb 04, 20:42
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
First post updated with a couple of changes
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Moderator (Script&Mod)
- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45
Faction and Player Logo Mod - still compatible with Beta8, no additional output in debuglog, no update necesary (and hereby the current support Version for this Extension)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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- Posts: 2068
- Joined: Sat, 7. Feb 04, 20:42
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- Posts: 2732
- Joined: Tue, 29. Oct 13, 21:59
Working fine my end but I'm using a different method of adding to the menu than the current steam versions (cyberfuzzies method). Can you be even a little less vague about what isn't working? Spamming me with Broken! helps not at all.
EDIT : if it's just a menu issue, please let me know. You can always set legacy main menu in the meantime I wasn't gonna update the mod until new features ready but I will do if 2.8 has broken Sidebar Extender
EDIT : if it's just a menu issue, please let me know. You can always set legacy main menu in the meantime I wasn't gonna update the mod until new features ready but I will do if 2.8 has broken Sidebar Extender
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Posts: 2068
- Joined: Sat, 7. Feb 04, 20:42
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- Posts: 2732
- Joined: Tue, 29. Oct 13, 21:59
./nods ok have you got Sidebar Extender mod active? If not please sub it and try again I thought adding a pre-requisite mod would make it d/l automatically for you, but I may be wrong about that. Next versions will have no pre-requisites.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
And here we go again LOL
Moved everything down the page as usual, gonna load up game now to have a looksee for myself.
If something works for legacy but not for sidebar, please let me know, I may put in a separate section for legacy stuff still working..
Thanks guys, I really do appreciate all the help you give me in keeping this list up to date
Moved everything down the page as usual, gonna load up game now to have a looksee for myself.
If something works for legacy but not for sidebar, please let me know, I may put in a separate section for legacy stuff still working..
Thanks guys, I really do appreciate all the help you give me in keeping this list up to date
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 2068
- Joined: Sat, 7. Feb 04, 20:42