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Posted: Fri, 17. Mar 17, 20:44
by NZ-Wanderer
Updates added :) Thank you....

Posted: Mon, 20. Mar 17, 04:40
by nidaren
Hello,

List of my updated mods:

(Debug) 4.10 - Build Titurel (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=249841585] Build Titurel (nidaren)[/url]
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(Debug) 4.10 - Fusion Reactors Optimized (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=421212415] Fusion Reactors Optimized (nidaren)[/url]
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(Debug) 4.10 - Proper Ice Belt in Vapour Stream (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=423921676] Proper Ice Belt in Vapour Stream (nidaren)[/url]
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(Debug) 4.10 - Proper Ice Belt in Vapour Stream (no nebula) (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=424219857] Proper Ice Belt in Vapour Stream (no nebula) (nidaren)/url]
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(Debug) 4.10 - Ledda Industrial Construction Shop (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=252200438] Ledda Industrial Construction Shop (nidaren)[/url]
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(Debug) 4.10 - Ledda Ship Tech Fab Fusion Reactors (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=416927385] Ledda Ship Tech Fab Fusion Reactors (nidaren)[/url]
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(Debug) 4.10 - Scaldis Cargo Fix (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=262836584] Scaldis Cargo Fix (nidaren)[/url]
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(Debug) 4.10 - Stronger Ship Hulls (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=249373759] Stronger Ship Hulls (nidaren)[/url]
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(Debug) 4.10 - Titurel Engine Fix (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=249312552] Titurel Engine Fix (nidaren)[/url]
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(Debug) 4.10 - Build Titurel - Higher Requirements (nidaren)

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[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=887481918] Build Titurel - Higher Requirements (nidaren)[/url]

Posted: Tue, 21. Mar 17, 13:25
by NZ-Wanderer
Thank you for your list of updated mods, Main list has now been updated :)

Posted: Wed, 22. Mar 17, 15:16
by beaver1981
Combat enhancement scripts (beaver1981)

I think it is still working properly although there are some non critical error reports in the debug-log. Found nothing broken when testing it with 4.1 RC2.

Posted: Wed, 22. Mar 17, 22:23
by NZ-Wanderer
Updated, thank you :)

Posted: Thu, 25. May 17, 12:20
by alexalsp
Game Starts
(Debug) 4.10 - New systems pack (Van-Fim)

Gameplay Changes and/or Cheats
4.10 - Fly-by Claiming (Assailer)
(Debug) 4.10 - Fly-by InfoScan (Assailer)
(Debug) 4.10 - Fly-by Looting (Assailer)
(Debug) 4.10 - Fly-by Repair (Assailer)

Posted: Thu, 25. May 17, 19:51
by NZ-Wanderer
Many thanks for those Alexalsp :)

List updated...

Posted: Sat, 29. Jul 17, 12:41
by w.evans
looks like all of mine check out for 4.10

Posted: Mon, 31. Jul 17, 21:13
by NZ-Wanderer
Thanks for the heads up :) - Have updated the list to show this...

Posted: Sun, 1. Oct 17, 15:40
by SiD_azer
any update for 4.21 most mods looks to work fine, except missing option to detach CV mod in talk with architect

Posted: Sun, 1. Oct 17, 16:18
by Sparky Sparkycorp
SiD_azer wrote:any update for 4.21 most mods looks to work fine, except missing option to detach CV mod in talk with architect
Please could you list the ones that are working OK in your game?

NZ can update the thread with info from players or modders.

Posted: Tue, 3. Oct 17, 10:50
by NZ-Wanderer
Sparky Sparkycorp wrote: Please could you list the ones that are working OK in your game?
NZ can update the thread with info from players or modders.
Thanks Sparky :D - I been slacking a bit on playing rebirth, toooooo many new games, not enuff time to play them all.. :(
But I am still actively maintaining this list whenever someone posts an update for me to include..

Posted: Thu, 5. Oct 17, 15:07
by eMYNOCK
Just a heads up.

If not stated otherwise... all my Mods are still fine with the latest Version (that is 4.21 beta at the moment).


That includes XR VR with the same Version Number.

TOBS will spit out a lot missing connections errors in VR but it works.

Posted: Fri, 13. Oct 17, 18:36
by Ezarkal
The link towards Rubini's "Smaller Sun for DeVries" is not working properly. It leads you to another mod.

Thanks for keeping this list up.

Posted: Sat, 14. Oct 17, 08:08
by NZ-Wanderer
List updated with revisions to a few for the 4.21 beta version (thank you eMYNOCK).
Link fixed for "Smaller Sun for DeVries" - I had left out a character in the link above it causing it to merge with the one below.. - (Thank you Ezarkal) :)

Posted: Sun, 12. Nov 17, 03:52
by Exavier724
Hiigaran Crossroads Cluster has been updated for 4.10. Because I don't use any advanced scripting it should also work with the 1.21 Beta (I checked the changelog and so far none of it effects me).

Debug should still be green. Only error I have that gets thrown in the log is a check to see if Conquest & War (CWIR) is installed but it only occurs once.

Posted: Thu, 16. Nov 17, 14:36
by Einheit 101
The ridiculously low amount of mods for this game surprised me, until I installed it a few days ago. X:R is broken in so many ways (even v4.1) that I considered uninstalling multiple times after coming from X3 since 2005.
Even the graphics are worse than in X3, lol...

Now can someone please tell me how to get mods from Steam workshop, when not running the game over steam? (Also maybe someone has an idea how to delete that unholy lensflare/sun glare effect, I found no mod for this)

Thx in advance.

Posted: Fri, 17. Nov 17, 02:38
by lostboron
If you don't find a mod on Nexus and the mod owner is not replying or not willing to put it there, you can try using steamworkshop.download and XRWSunpack. I make no promise these are safe and working, all I know is that it worked for me once.

And if you find a mod to remove that glare, I'm interested !

Posted: Fri, 17. Nov 17, 13:26
by Einheit 101
Thanks, didn't know this exists. Hopefully the sun glare is just a texture that I can replace with a full alpha 1x1 dds image, I will look into that myself once I find time for it. Initially I didn't want to mod this game myself as I have more important stuff to mod.

Posted: Fri, 17. Nov 17, 20:32
by Exavier724
Einheit 101 wrote:Thanks, didn't know this exists. Hopefully the sun glare is just a texture that I can replace with a full alpha 1x1 dds image, I will look into that myself once I find time for it. Initially I didn't want to mod this game myself as I have more important stuff to mod.
\assets\environments\cluster\cluster_#.xml
Replace # with the cluster who's sun you want to change.
Search for "lenseffect=" to find out which one to edit.

\libraries\lens_effects.xml
Entries start with <lenseffect name="sun_ (Or just search for the specific one from above)

XML Patch to remove any Elements you don't want from the flare effect. Just be careful not to remove the actual sun in the process (or you break the whole cluster's lighting, DeVries is the only one with an actual physical sun). Changing the actual textures is a bit harder because you would have to backtrack further but ultimately unnecessary if your goal is to just remove components.

Should save you some time, I just got done building a custom lens effect for my mod so I still knew where all the links were, I just don't have the time to write/test a patch for you :)