[MOD] Debug menu enabler
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Version 1.15
ok, thx, thought I am too stupid for it.
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Re: [MOD] Debug menu enabler
did you make a folder first then unzip thereSaheike wrote:Didn´t find DEBUG under Universe. Must I write it manually or must I enable a scripteditor 1st ? Or is it coloured black on black ?r4m0n wrote:Noticed there was a Debug menu in the game, so started up modding by enabling it
To install mods:
Create a folder named "extensions" on the game folder, then extract the mods inside, each on its own folder (mods mod should come with their own folder in the distribution packages already).
Download here: http://www.mumech.com/uploads/mumech_debugmode.zip
The Debug menu starts at the Main menu(open with Return key usually)->Universe->DEBUG
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I can confirm this. Apparently, the commands work fine but the menu_lists and such stored in the non-xml files have been changed it seems like according to my debug log, upon selecting the commands, it attempts to load up the menus but receives null values meaning nothing is where it should be or has been removed.
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Hello,
if you want use debug mode with 1.21 patch. Could you test it:.
On my side, it's OK.
if you want use debug mode with 1.21 patch. Could you test it:
Code: Select all
<replace sel="/mdscript[@name='MainMenu']/cues/cue[@name='SectionHandler_Universe']">
<cue name="SectionHandler_Universe" instantiate="true" namespace="this">
<conditions>
<check_any>
<event_conversation_next_section sectionprefix="gMainUniverse_" />
<event_conversation_returned_to_section sectionprefix="gMainUniverse_" />
</check_any>
</conditions>
<actions>
<debug_text text="'Next section: ' + event.param" />
<do_if value="event.param == 'gMainUniverse_main'">
<add_conversation_view view="facenormal" />
<add_player_choice_sub text="{1002,1251}" position="top_left" section="gMainNav_main" comment="Navigation"/>
<add_player_choice_sub text="{1002,1252}" position="left" section="gEncyclopedia_main" comment="Encyclopedia"/>
<add_player_choice_sub text="'DEBUG'" position="right" section="gDebug_main" />
<add_player_choice_return text="{1002,20}" position="bottom_right" comment="(Back)"/>
</do_if>
</actions>
</cue>
</replace>
On my side, it's OK.
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And all options work for you with the latest patch (1.22 beta patch)? Options such as perfect traders, buying engines and shields etc.?
EDIT: I can confirm that it doesn't work and judging by the code you posted nothing was changed from the original extension, all you did was replace the entire cue which is unnecessary. The issue here is that some of the files in which these commands call upon were changed or removed, hence the blank screens when calling the perfect traders that sell engines or drones etc. With that said, everything ELSE (for the most part) still seems to work fine with this mod, just not vendors.
EDIT: I can confirm that it doesn't work and judging by the code you posted nothing was changed from the original extension, all you did was replace the entire cue which is unnecessary. The issue here is that some of the files in which these commands call upon were changed or removed, hence the blank screens when calling the perfect traders that sell engines or drones etc. With that said, everything ELSE (for the most part) still seems to work fine with this mod, just not vendors.
Patch 1.22
I can confirm that it doesn´t work in 1.22. Thought first that it was my fault but now I know it is the patch 1.22. Strange things happen when I try to start the perfect Trader.
Edit: Would be nice if it is fixed fast because I need this mod urgently.
Edit: Would be nice if it is fixed fast because I need this mod urgently.
Lieben Gruß von Sabine
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I agree with Saheike
I must say, I'm a die hard fan of the X games. But X Rebirth has been launched far too quickly.
The performance is poor and the menu isn't that easy as Egosoft mentioned.
I would like to eject carco, is it even possible?
So I agree with Saheike because X Rebirth is in a Beta version.
The performance is poor and the menu isn't that easy as Egosoft mentioned.
I would like to eject carco, is it even possible?
So I agree with Saheike because X Rebirth is in a Beta version.