UI Modding Possible? What about conversations/voice acting?
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UI Modding Possible? What about conversations/voice acting?
I've been digging through some of the modding docs while I sit here at work and I'm not seeing much info concerning UI modding. Does anyone know if it's possible?
What about conversation topics and voice acting? I'm a bit tired of having the same conversation scripts come up and would like to throw in a few additional ones.
What about conversation topics and voice acting? I'm a bit tired of having the same conversation scripts come up and would like to throw in a few additional ones.
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hmph. I thought the LUA files were supposed to be open season for modders. That was the pitch from months ago, anyway...
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I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
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in the Cats/dats there is a folder which is called ui/core/lua and contains over two dozen xpl filesMegaJohnny wrote:Hold the phone, Rebirth uses Lua for the UI? I'd love to get my hands on that, but how do we know this?
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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It uses precompiled LuaJIT files. They can be decompiled, but I'm not sure if we can recompile them in order to use them, and the decompiled files don't include things like variable names. They're still just barely readable, though.salec wrote:Are they precompiled Lua scripts or just embedded in the cat files?
Lua is great for modding as long as the API is well documented and up to date. Here's hoping
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They don't need to necessarily be compiled again. There were and probably are ways to make uncompiled ones take precedent.MutantDwarf wrote:It uses precompiled LuaJIT files. They can be decompiled, but I'm not sure if we can recompile them in order to use them, and the decompiled files don't include things like variable names. They're still just barely readable, though.salec wrote:Are they precompiled Lua scripts or just embedded in the cat files?
Lua is great for modding as long as the API is well documented and up to date. Here's hoping
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It looked like the LuaJIT decompiler only decompiled it to some intermediate Lua assembly format though, it doesn't resemble Lua at all, not sure if the Lua engine in XR could read them. Then again though I might have been decompiling them wrong...enenra wrote:They don't need to necessarily be compiled again. There were and probably are ways to make uncompiled ones take precedent.MutantDwarf wrote:It uses precompiled LuaJIT files. They can be decompiled, but I'm not sure if we can recompile them in order to use them, and the decompiled files don't include things like variable names. They're still just barely readable, though.salec wrote:Are they precompiled Lua scripts or just embedded in the cat files?
Lua is great for modding as long as the API is well documented and up to date. Here's hoping
Be much better if Ego would release the Lua sources
Last edited by stk25 on Wed, 20. Nov 13, 01:22, edited 1 time in total.
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