Would be nice to have a mod that resets all trade ships in game for official updates

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shdwknght
Posts: 84
Joined: Sat, 16. Nov 13, 21:04

Would be nice to have a mod that resets all trade ships in game for official updates

Post by shdwknght » Mon, 2. Dec 13, 20:14

Basically, when egosoft releases freighter ship fixes/trade ship scripts, it works if you remove and re-add to squad your freighters.. but the other freighters in the game, the non-player-owned, they stay stuck.. and so we have to restart a game

Would be pretty cool if a mod or a save editor could just clear all the ships current tasks so they can properly rehash

LastChime
Posts: 431
Joined: Wed, 6. Jul 11, 17:53

Post by LastChime » Mon, 2. Dec 13, 20:35

They do move eventually just takes a while, I mainly see pileups around ecell fabs, I think that's more likely to be something wrong with the trade calculation involving ecells than the freighter pathing though.

shdwknght
Posts: 84
Joined: Sat, 16. Nov 13, 21:04

Post by shdwknght » Mon, 2. Dec 13, 21:21

:/ aight

Jey123456
Posts: 259
Joined: Sat, 23. Nov 13, 09:48
x4

Post by Jey123456 » Tue, 3. Dec 13, 07:19

Well, very soon my mod (the wip trader), will force reset all traders, and include a way to go back to vanilla, so you could install and uninstall the mod at that point. Would force reset all ai trader ships.

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