Stations.
Destroyer are the best stations killing machines in the game
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They're not that long range, just 5.2km. Far less than the 10km range of most destroyer's main guns. Split main guns have a somewhat shorter optimal range (6.7km), however that can be mitigated with Expediter mods to significantly extend range (end result is broadly comparable with the rest). Distract a Xenon capital with enough fighters (recommend around 8-12 for a K, at least double that for an I) before sending in the destroyers & they can blow it to bits, often without a single shot being fired back at them (at least that's the way I like to do it).IronSquid501 wrote: ↑Thu, 16. Apr 20, 08:12L ships are a massive target for the Xenon's incredibly long ranged pulse cannons.
No, you did not. According to your "description", OP's Battleship should have won.IronSquid501 wrote: ↑Thu, 16. Apr 20, 01:54I described the flaw in OP's strategy pretty well, actually. They made the same mistake regardless of how many ships they sent. Just because you make a mistake on a bigger scale doesn't mean you no longer made that mistake.leoriq wrote: ↑Wed, 15. Apr 20, 06:48I'm sorry, but you are describing something completely unrelated to OP primer. His AI fleet of Battleship, Destroyers and Frigates fought single Battleship. And he used 4 L\XL ships against that lone I, 5vs1 hardly is "a battle between two L-sized ships".IronSquid501 wrote: ↑Wed, 15. Apr 20, 03:51You sent Destroyers and Frigates into combat with multiple heavy Destroyers and a Battleship. L/XL warships are a *direct counter* to M ships, and in a battle between two L-sized ships, the tougher ship with more weapons will always win. The only effective counter to capital ships are S-sized bombers. The problem here was your strategy, not the game.
This.Rickardus1701 wrote: ↑Fri, 17. Apr 20, 05:49You can beat an I with 20 fighters and a Rattlesnake. Did it without a single loss in my game. Just apply a bit of strategy, your fighters are smart enough to use torpedos on the hardpoints, kill off all the turrets and send in the bug guns.
Pilot piloting level ?Cabrelbeuk wrote: ↑Fri, 17. Apr 20, 08:51Strategy or not, it is very frustrating to see Behemoth killing themselves on stations and destroyer I by coming stupidly in range of their weapons when themselves have a range of 10km and could just bomb them safely.
Have witnessed multiple suicide like this.
This! Crew Skill is tied to everything in this game as far as my obvservations go. Too bad that leveling them is a pain.TKz wrote: ↑Fri, 17. Apr 20, 09:00Pilot piloting level ?Cabrelbeuk wrote: ↑Fri, 17. Apr 20, 08:51Strategy or not, it is very frustrating to see Behemoth killing themselves on stations and destroyer I by coming stupidly in range of their weapons when themselves have a range of 10km and could just bomb them safely.
Have witnessed multiple suicide like this.
4 stars minimum on piloting AND moral on all my destroyers, never experiencing what you experience (anymore) ...
X: Rebirth's "battleships" are significantly weaker than I's to the point that it takes two of the best (Fulmekrons) just to go toe-to-toe with one. And if you just order all your ships to attack at once, the fastest ones are gonna get close to the I first and therefore get attacked first (M ships are faster than S ships) and the Destroyers are going to become important targets not long after they start to attack. However, with OP's fleet, it's possible to win with little-to-no losses. Micromanagement is important.leoriq wrote: ↑Fri, 17. Apr 20, 06:48No, you did not. According to your "description", OP's Battleship should have won.IronSquid501 wrote: ↑Thu, 16. Apr 20, 01:54I described the flaw in OP's strategy pretty well, actually. They made the same mistake regardless of how many ships they sent. Just because you make a mistake on a bigger scale doesn't mean you no longer made that mistake.
I'm glad that you see the point. The stupidity of capships' AI and it's blatant ignorance of squadron leader abilities and position is disturbing.IronSquid501 wrote: ↑Sat, 18. Apr 20, 12:33And if you just order all your ships to attack at once, the fastest ones are gonna get close to the I first and therefore get attacked first (M ships are faster than S ships) and the Destroyers are going to become important targets not long after they start to attack. However, with OP's fleet, it's possible to win with little-to-no losses. Micromanagement is important.