So the new dlc coming will use ai generated voice work it says on steam page

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Skeeter
Posts: 3690
Joined: Thu, 9. Jan 03, 19:47
x3

So the new dlc coming will use ai generated voice work it says on steam page

Post by Skeeter » Tue, 14. May 24, 11:44

AI GENERATED CONTENT DISCLOSURE
The developers describe how their game uses AI Generated Content like this:

Game contains recorded as well as AI generated voice lines based on licensed voice artists

So ego is heading into ai generated stuff too it seems, tho i kinda got the impression i think when it was brought up that they wouldnt use ai but seems they will be. Not that i mind tbh if it helps fill out content and it is of good quality as in if any flaws they can fine tune it. And hopefully no actual voice actors that they employed in the past mind too much.

Thoughts?
[ external image ]
7600x cpu 5.4ghz 32gb DDR5 5600mhz 6700XT 32" 1440p mon

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30551
Joined: Fri, 16. Apr 04, 19:21
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by Alan Phipps » Tue, 14. May 24, 11:56

If this remains about X4 and the DLC then fine, but if it becomes another general pro/con AI generation/voicing thread then it will go to Off Topic.

In my opinion, ship AI voice used through all game situations would be an obvious candidate for AI voicing in order to quickly add new lines for new situations (yes, I do like current Betty with all her quirks but time is money).

New and perhaps briefly used situational characters would also be likely candidates for AI voicing. Generation of content and voice for background ambient chatter, of variations on NPC comments, challenges and responses, etc could also be considered usefully, in my opinion.
A dog has a master; a cat has domestic staff.

SparvieroGed
Posts: 963
Joined: Mon, 25. Jun 12, 22:19
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by SparvieroGed » Tue, 14. May 24, 12:17

I'd love to see IA used to bring more life in the universe. Not just about mission dialogues, but also"radiant" dialogue about battles happening in near sectors, wars status, trade offers, stations built..I'd love to listen to npcs commenting about what 's going on around them.

User avatar
chew-ie
Posts: 5637
Joined: Mon, 5. May 08, 00:05
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by chew-ie » Tue, 14. May 24, 15:26

I wouldn't read too much into that. The english VO was always computer generated (at least to my ear and / or when comparing it with the German VO) - might be just the need to label that nowadays accordingly.
Last edited by chew-ie on Tue, 14. May 24, 16:32, edited 1 time in total.

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

User avatar
mr.WHO
Posts: 8622
Joined: Thu, 12. Oct 06, 17:19
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by mr.WHO » Tue, 14. May 24, 15:34

AI generation would be good for Betty, Station anouncer, Station traders and more ship chatter.

For actual storyline voice lines (e.g. Boso Ta, Dal Busta), I'd prefere living voice actors.



Edit:

A minor spoiler, but for Timelines, from what was found in beta files, it make sence to have AI voicelines for main plot characters - you'll find out when Timelines release :D

User avatar
Axeface
Posts: 2974
Joined: Fri, 18. Nov 05, 00:41
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by Axeface » Tue, 14. May 24, 15:57

It is an inevitable move and the lines i've heard are brilliant (said this elsewhere but i'm still not sure whether the new boso lines are AI... which is impressive in itself, but surely they are, why give boso a new voice? I suspect they are placeholder and they arnt going to hire an actor for placeholder).

Better quality than weaker voice actors, cheaper, can immediately generate all languages with the same voice and the future possibility for curated dyanamic voicing.... outside of fully being able to talk to npcs, which is a long way off for a game like x4 (but not for other types of games) this would allow incredibly impactful features like dynamic sector or ship naming (so we can name our assets and have them voiced).
They will be able to generate translations with the same actors voice too even if they dont speak those languages... the quality of revoicing already recorded lines is absolutely insane, have you all heard the revoice mods for baldurs gate 3? When the base recording is good the results from AI are astonishing.

The obvious future is a place where good voice actors still have work because if you want something said in a very specific way it may be best to have them acted, also certain people have very cool voices that will need to be licensed (maestro :p ) - but the vast majority will be ai generated and you wont be able to tell.
chew-ie wrote:
Tue, 14. May 24, 15:26
I wouldn't read too much into that. The english VO was always computer generated (at least to my ear and / or when comparing it with the German VO) - might be just the need to label that nowadays accordingly.
Betty is voiced just like any other character, its just pre-recorded lines that are arranged to form what the devs want.
mr.WHO wrote:
Tue, 14. May 24, 15:34
For actual storyline voice lines (e.g. Boso Ta, Dal Busta), I'd prefere living voice actors.
I just want whatever results in the best quality experience, anything else would be madness.

LameFox
Posts: 2438
Joined: Tue, 22. Oct 13, 15:26
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by LameFox » Tue, 14. May 24, 16:19

I have such low expectations for the voice lines in this game I don't think I can even be disappointed anymore.
***modified***

User avatar
mr.WHO
Posts: 8622
Joined: Thu, 12. Oct 06, 17:19
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by mr.WHO » Tue, 14. May 24, 16:26

Come one - actors doing Boso Ta, Dal Busta and Terran Secret Service lady done very good job.

User avatar
chew-ie
Posts: 5637
Joined: Mon, 5. May 08, 00:05
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by chew-ie » Tue, 14. May 24, 16:35

Axeface wrote:
Tue, 14. May 24, 15:57
chew-ie wrote:
Tue, 14. May 24, 15:26
I wouldn't read too much into that. The english VO was always computer generated (at least to my ear and / or when comparing it with the German VO) - might be just the need to label that nowadays accordingly.
Betty is voiced just like any other character, its just pre-recorded lines that are arranged to form what the devs want.
Oi - I stand corrected. :o X4 is one of the last games I play in german because of the terrible english voice (never liked english Betty :oops: ).

To me it always sounded like me playing around with speech synth on my sisters iBook back in the days. :D

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

Skeeter
Posts: 3690
Joined: Thu, 9. Jan 03, 19:47
x3

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by Skeeter » Tue, 14. May 24, 16:45

What i was thinking was the case with the dlc with ai voiced work is that since they're revisiting old x games stuff then maybe they would like to bring back some old voices from them games but cant, either actors are retired or don't want to. So (with permission maybe) they used ai to generate new lines by sampling old voice files and recreated their old voices for the new dlc. Could be wrong of course and using ai to create new voices.

Ah well, we shall see i guess.

@chew-ie im thinking ur thinking of the use of voice filters they use to change the recorded voices, tweak em, filter em to sound a bit diff and then chuck em in the game. I think they host the filters on the main download page or something for some races that people can mess about with.
[ external image ]
7600x cpu 5.4ghz 32gb DDR5 5600mhz 6700XT 32" 1440p mon

LameFox
Posts: 2438
Joined: Tue, 22. Oct 13, 15:26
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by LameFox » Tue, 14. May 24, 16:58

mr.WHO wrote:
Tue, 14. May 24, 16:26
Come one - actors doing Boso Ta, Dal Busta and Terran Secret Service lady done very good job.
Some are okay but unless they replace the really weird ones the whole experience gets dragged down. It's like the audio equivalent of those old Paranid ships.

As far as AI voices go, I'll be honest if you're not having the game do something a real person can't do (like read out my player name or other unscriptable interactions) I'd rather avoid generative dreck in principle.
***modified***

adeine
Posts: 1140
Joined: Thu, 31. Aug 17, 17:34
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by adeine » Tue, 14. May 24, 17:29

If this means we can bring back voiced lore and encyclopaedia entries played throughout the game (in stores, trades, etc.) as in prior games, this would be an excellent addition.

There's no reason we can't have both (human voice lines where it matters, pregenerated AI lines for the rest). If you train on the existing voice lines the disconnect shouldn't be too bad, especially if you manually adjust/select the output.

User avatar
MegaJohnny
Posts: 2202
Joined: Wed, 4. Jun 08, 22:30
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by MegaJohnny » Tue, 14. May 24, 21:33

Ouch.

Very keen to know if future Egosoft products will also lack real voice acting.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30551
Joined: Fri, 16. Apr 04, 19:21
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by Alan Phipps » Tue, 14. May 24, 21:52

Not sure how something future can 'also lack real voice acting' when the planned DLC specifically has both real and AI voicing (if you believe the statement in the OP).
A dog has a master; a cat has domestic staff.

User avatar
MegaJohnny
Posts: 2202
Joined: Wed, 4. Jun 08, 22:30
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by MegaJohnny » Tue, 14. May 24, 22:10

Fair enough - you've got me there.

My concern is over the ratio of real to approximated voices, and the specifics of how the voice actors affected by the move have been compensated. I don't want to get off-topic (and apologies if I have already) so will leave it at that.

User avatar
thegreybetween
Posts: 17
Joined: Tue, 6. Nov 18, 01:49
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by thegreybetween » Wed, 15. May 24, 00:39

The single biggest thing I miss in the X Universe is the full BETTY treatment of the encyclopedia. It adds very little to the game, and given the scope of the content and how it may change, Egosoft's stance of skipping the bulk of the narration makes sense. But it was so awesomely immersive, and I loved spending time just drifting around the galaxy letting BETTY tell me about trivial things like Cahoona Meatsteaks.

Assuming they had the consent of the voice actor, and fairly compensated her for the AI likeness, I'd really love to see a return to full-BETTY encyclopedia entries even if it meant AI. It would allow for an affordable and convenient way for massive content coverage that would easily and dynamically adjust to changes, and given that BETTY is a computer anyway, it would be a pretty intuitive place to test the AI voicing without breaking the immersion.

adeine
Posts: 1140
Joined: Thu, 31. Aug 17, 17:34
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by adeine » Wed, 15. May 24, 02:44

thegreybetween wrote:
Wed, 15. May 24, 00:39
It adds very little to the game,
I'd say immersion adds a fair bit to the game. It's part of what gave X games their personality and why X4 feels a bit more like a spreadsheet simulator sometimes.

jameskearse
Posts: 1
Joined: Wed, 15. May 24, 17:03

About generative AI usage on X4: Timelines

Post by jameskearse » Wed, 15. May 24, 17:06

Could a developer or someone who knows about this sort of stuff clarify what this means? Are the "licensed voice artists" licensed by Egosoft? Are they being paid royalties by Egosoft or someone else? Why is Egosoft using generative AI in finished products?

Caldari Navy
Posts: 73
Joined: Tue, 18. Jul 23, 18:43

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by Caldari Navy » Wed, 15. May 24, 19:34

New serious boso ta voice is amazing no ofrnce to owen or whos voice is it but i love more seriousness in x4 .
Dont mind ai voice as long as game talks to me more im happy.

LameFox
Posts: 2438
Joined: Tue, 22. Oct 13, 15:26
x4

Re: So the new dlc coming will use ai generated voice work it says on steam page

Post by LameFox » Thu, 16. May 24, 09:38

Caldari Navy wrote:
Wed, 15. May 24, 19:34
New serious boso ta voice is amazing no ofrnce to owen or whos voice is it but i love more seriousness in x4 .
Dont mind ai voice as long as game talks to me more im happy.
New serious voice? Isn't it just a placeholder during the beta?
***modified***

Return to “X4: Foundations”