Repair/Resupply station modules - Clarification
Posted: Thu, 25. Apr 24, 22:45
I noticed that my station used a normal dock for repair/resupply of a S ship.. (vanilla game build 529848, no active extensions)
I've never/hardly ever made my own shipyard/wharf type station so I'm a bit ignorant of the nuances of such stations.
My first thought was that I didn't want/like NPC using my new S/M repair dock for trades, which AFAIK would potentially present queues and slowdowns if I were to want to send a quantity of ships for repair.
It hadn't occurred to me that once the module is in place that all docking points perhaps become repair (and in the case of S/M ships, construction capable?) docks.
..is this use of any S/M dock for repair/resupply WAI so that mass S/M ship repairs aren't as simple to queue/slowdown the request?
The gist of it is, I don't have enough experience to identify a bug from design with these modules and NPC/AI, etc.
Thanks!
I've never/hardly ever made my own shipyard/wharf type station so I'm a bit ignorant of the nuances of such stations.
My first thought was that I didn't want/like NPC using my new S/M repair dock for trades, which AFAIK would potentially present queues and slowdowns if I were to want to send a quantity of ships for repair.
It hadn't occurred to me that once the module is in place that all docking points perhaps become repair (and in the case of S/M ships, construction capable?) docks.
..is this use of any S/M dock for repair/resupply WAI so that mass S/M ship repairs aren't as simple to queue/slowdown the request?
The gist of it is, I don't have enough experience to identify a bug from design with these modules and NPC/AI, etc.
Thanks!