Boron Ray Laser modifications to reload speed break (double) the spool up time. Positive or negative.

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Valkerion
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Boron Ray Laser modifications to reload speed break (double) the spool up time. Positive or negative.

Post by Valkerion » Sun, 30. Apr 23, 15:28

Testing some weapon modifications on the ray's laser, seems any change to "reload (speed)" positive or negative breaks the spool up time completely, nearly doubling it on subsequent firing, unless player waits well beyond full cooldown to even begin to spool the weapon again. Normally, player can let go of fire key right before overheating and then immediately begin spooling the laser as it cools down, and it will start firing again around min heat levels, and repeats fine.

I tested +reload 68% on damage mod (in video), mistral, as well as cowboy +90% reload and even cowboy -30% reload. All three seemed to cause the same issue that consecutive firing of the laser nearly doubled the spool up time as in the videos. If waiting for the cooldown to completely end + some seconds then start spooling the laser (first shot) it works fine, only then.

Nor does the sound effect for the laser firing up match the actual firing of the laser at all, which at first made me think it just broke the thing entirely :? .

Mods tested;

Slasher: positive or negative to reload speed causes subsequent laser firing spool up time to be vastly increased, audio unchanged as well made me think it was broken at first.
https://cdn.discordapp.com/attachments/ ... -48-29.mp4
https://discord.com/channels/3370982909 ... 1150447647 : link to msg in discord

Cowboy: Only gives reload speed, positive or negative resulted in same results as above.

Mistral: Same issue from reload speed change, cant even take advantage of cooling increase because spool time being doubled. (Probably a useless mod to choose for this anyways.)
https://cdn.discordapp.com/attachments/ ... al_Bug.mp4

Charge time - works correctly, but spool sound doesn't change so laser fires "early".

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