Code: Select all
Max speed: v ~ √(F/D)
Max acceleration: a ~ F/m
Max turn rate: t ~ 1/m
Acceleration: a(t) ~ F - D(t)
F = Thrust
D = Drag
m = mass
> Increases max speed by: v ~ √(1/D)
> Increases acceleration by: a(t) ~ 1 - D(t)
D(0) = 0, aka max acceleration does not change
Mass modification:
> Increases max acceleration by: a ~ 1/m
> Increases turn rate by: t ~ 1/m
Thrust modification:
> Increases max speed by: v ~ √F
> Increases max acceleration by: a ~ F
> Increases acceleration by: a(t) ~ F - D(t)
D(0) = 0, aka max acceleration does not change
Underlying formulas
Code: Select all
F = m * a
D = 1/2 * p * v² * C * A
Code: Select all
Max speed:
D = F
v = √( 2 * F / (p*C*A) )
Code: Select all
Max acceleration:
a = F/m
and
a(t) = (F(t) - D(t)) / m
with D(t) = 1/2 * p * v(t)² * C * A