Beide Probleme sind vom Spielstand/Save unabhängig.
Nun, Bernd hat mal zu X4 gesagt, "man wird oft mit der MAP arbeiten."
1. Mein Problem welches mir erst seit 6.2 Stable aufgefallen ist und nie wärend der Betaphase. Wenn ich gerade die MAP geöffnet habe funktioniert das Anhalten meines Schiffes nicht mehr. Dafür ist standardmäßig die Taste "Löschen" zugeordnet. Seit 6.2 funktioniert diese nicht mehr wenn ich die MAP geöffnet habe. Ist das so nur bei mir?
Besonders unangenehm ist es da ich oft im Highway unterwegs bin und plötzlich etwas entdecke und anhalten will. Bis ich die MAP verlassen habe und das Schiff dann mit der Löschen Taste anhalte bin ich meist schon zu weit weg oder habe gar den Sektor verlassen.
2. Auch seit 6.2 : Wechsle ich vom Spiel zu Desktop pausiert das Spiel? Warum? Das gleiche beim Laden was ja bekanntlich dauert und ich wärenddessen was anderes schnell erledigen will. Es Lädt nur dann weiter wenn ich bis zu den 0% Ladeprozenten abwarte. Dann bei 5% oder max 9% ist das spiel aber plötzlich geladen. Der Ladebalkenkreis zeigt falschen Ladestand.(Ohne das ich zum Desktop gewechselt habe.)
Folgendes habe ich ausprobiert:
- Neustart eines anderen neuen Spieles.
- Andere Tasten zuordnen zu "Stoppe Triebwerke"
- Gleiche Hardware nur unter Windows
- Unterschiedliche Spiele/Saves unterschiedliche Spielstarts
Code: Select all
==========
VULKANINFO
==========
Vulkan Instance Version: 1.2.162
Instance Extensions: count = 18
===============================
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_wayland_surface : extension revision 6
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 8
=================
VK_LAYER_AMD_switchable_graphics_32 (AMD switchable graphics layer) Vulkan version 1.2.188, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_AMD_switchable_graphics_64 (AMD switchable graphics layer) Vulkan version 1.2.188, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.2.73, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.1.73, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.3.207, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.3.207, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.3.207, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.3.207, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (Radeon RX Vega)
Layer-Device Extensions: count = 0
Presentable Surfaces:
=====================
GPU id : 0 (Radeon RX Vega):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 3
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_FIFO_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 16
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 2
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters: count = 0
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
Device Groups:
==============
Group 0:
Properties:
physicalDevices: count = 1
Radeon RX Vega (ID: 0)
subsetAllocation = 0
Present Capabilities:
Radeon RX Vega (ID: 0):
Can present images from the following devices: count = 1
Radeon RX Vega (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202684 (1.2.188)
driverVersion = 8388806 (0x8000c6)
vendorID = 0x1002
deviceID = 0x687f
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = Radeon RX Vega
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 4294967295
maxUniformBufferRange = 4294967295
maxStorageBufferRange = 4294967295
maxPushConstantsSize = 128
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 1048576
bufferImageGranularity = 0x00000001
sparseAddressSpaceSize = 0x7ff900000000
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 4294967295
maxPerStageDescriptorUniformBuffers = 4294967295
maxPerStageDescriptorStorageBuffers = 4294967295
maxPerStageDescriptorSampledImages = 4294967295
maxPerStageDescriptorStorageImages = 4294967295
maxPerStageDescriptorInputAttachments = 4294967295
maxPerStageResources = 4294967295
maxDescriptorSetSamplers = 4294967295
maxDescriptorSetUniformBuffers = 4294967295
maxDescriptorSetUniformBuffersDynamic = 8
maxDescriptorSetStorageBuffers = 4294967295
maxDescriptorSetStorageBuffersDynamic = 8
maxDescriptorSetSampledImages = 4294967295
maxDescriptorSetStorageImages = 4294967295
maxDescriptorSetInputAttachments = 4294967295
maxVertexInputAttributes = 64
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 4294967295
maxVertexInputBindingStride = 16383
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4096
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 127
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1023
maxGeometryTotalOutputComponents = 4095
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 4294967295
maxComputeSharedMemorySize = 65536
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
1024
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 15.9961
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32767
viewportSubPixelBits = 8
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000004
minUniformBufferOffsetAlignment = 0x00000010
minStorageBufferOffsetAlignment = 0x00000004
minTexelOffset = -64
maxTexelOffset = 63
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -2
maxInterpolationOffset = 1
subPixelInterpolationOffsetBits = 8
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferNoAttachmentsSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
storageImageSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 37.037
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0
8191.88
lineWidthRange: count = 2
0
8191.88
pointSizeGranularity = 0.125
lineWidthGranularity = 0.125
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000001
optimalBufferCopyRowPitchAlignment = 0x00000001
nonCoherentAtomSize = 0x00000080
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = true
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = true
residencyAlignedMipSize = false
residencyNonResidentStrict = true
VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
-------------------------------------------------------
primitiveOverestimationSize = 0
maxExtraPrimitiveOverestimationSize = 0
extraPrimitiveOverestimationSizeGranularity = 0
primitiveUnderestimation = true
conservativePointAndLineRasterization = false
degenerateTrianglesRasterized = true
degenerateLinesRasterized = false
fullyCoveredFragmentShaderInputVariable = false
conservativeRasterizationPostDepthCoverage = false
VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
maxCustomBorderColorSamplers = 4096
VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = false
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 4294967295
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageImages = 4294967295
maxPerStageDescriptorUpdateAfterBindInputAttachments = 4294967295
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 4294967295
maxDescriptorSetUpdateAfterBindStorageImages = 4294967295
maxDescriptorSetUpdateAfterBindInputAttachments = 4294967295
VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_AMD_PROPRIETARY
driverName = AMD proprietary driver
driverInfo =
conformanceVersion = 1.2.5.2
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = true
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 00000000-0900-0000-0000-000000000000
driverUUID = 414d442d-4c49-4e55-582d-445256000000
deviceNodeMask = 1
deviceLUIDValid = false
VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
maxInlineUniformBlockSize = 65536
maxPerStageDescriptorInlineUniformBlocks = 16
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 16
maxDescriptorSetInlineUniformBlocks = 16
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 16
VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 4
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 4294967295
VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
pciDomain = 0
pciBus = 9
pciDevice = 0
pciFunction = 0
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
robustStorageBufferAccessSizeAlignment = 0x00000004
robustUniformBufferAccessSizeAlignment = 0x00000004
VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts: count = 3
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleLocationGridSize:
width = 2
height = 2
sampleLocationCoordinateRange: count = 2
0
1
sampleLocationSubPixelBits = 4
variableSampleLocations = true
VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 64
supportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
supportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = true
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
minSubgroupSize = 64
maxSubgroupSize = 64
maxComputeWorkgroupSubgroups = 4294967295
requiredSubgroupSizeStages: count = 0
None
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000004
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000004
uniformTexelBufferOffsetSingleTexelAlignment = true
VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 4294967295
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffff
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 512
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = true
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 00000000-0900-0000-0000-000000000000
driverUUID = 414d442d-4c49-4e55-582d-445256000000
deviceNodeMask = 1
deviceLUIDValid = false
subgroupSize = 64
subgroupSupportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
subgroupSupportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 4294967295
protectedNoFault = false
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_AMD_PROPRIETARY
driverName = AMD proprietary driver
driverInfo =
conformanceVersion = 1.2.5.2
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = true
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = false
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 4294967295
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 4294967295
maxPerStageDescriptorUpdateAfterBindStorageImages = 4294967295
maxPerStageDescriptorUpdateAfterBindInputAttachments = 4294967295
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffers = 4294967295
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 4294967295
maxDescriptorSetUpdateAfterBindStorageImages = 4294967295
maxDescriptorSetUpdateAfterBindInputAttachments = 4294967295
supportedDepthResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
maxTimelineSemaphoreValueDifference = 4294967295
framebufferIntegerColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
Device Extensions: count = 119
VK_AMD_buffer_marker : extension revision 1
VK_AMD_calibrated_timestamps : extension revision 1
VK_AMD_device_coherent_memory : extension revision 1
VK_AMD_draw_indirect_count : extension revision 2
VK_AMD_gcn_shader : extension revision 1
VK_AMD_gpa_interface : extension revision 1
VK_AMD_gpu_shader_half_float : extension revision 2
VK_AMD_gpu_shader_int16 : extension revision 2
VK_AMD_memory_overallocation_behavior : extension revision 1
VK_AMD_mixed_attachment_samples : extension revision 1
VK_AMD_pipeline_compiler_control : extension revision 1
VK_AMD_rasterization_order : extension revision 1
VK_AMD_shader_ballot : extension revision 1
VK_AMD_shader_core_properties : extension revision 2
VK_AMD_shader_core_properties2 : extension revision 1
VK_AMD_shader_explicit_vertex_parameter : extension revision 1
VK_AMD_shader_fragment_mask : extension revision 1
VK_AMD_shader_image_load_store_lod : extension revision 1
VK_AMD_shader_info : extension revision 1
VK_AMD_shader_trinary_minmax : extension revision 1
VK_AMD_texture_gather_bias_lod : extension revision 1
VK_AMD_wave_limits : extension revision 1
VK_EXT_4444_formats : extension revision 1
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_conservative_rasterization : extension revision 1
VK_EXT_custom_border_color : extension revision 12
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_external_memory_dma_buf : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_global_priority : extension revision 2
VK_EXT_hdr_metadata : extension revision 2
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_load_store_op_none : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_memory_priority : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_image_atomic_int64 : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_tooling_info : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_GOOGLE_user_type : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_fd : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_fd : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_integer_dot_product : extension revision 1
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_synchronization2 : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 4
queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
queueProperties[2]:
-------------------
minImageTransferGranularity = (16,16,8)
queueCount = 2
queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
memoryHeaps[0]:
size = 8304721920 (0x1ef000000) (7.73 GiB)
budget = 7889485312 (0x1d63ffe00) (7.35 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 2
MEMORY_HEAP_DEVICE_LOCAL_BIT
MEMORY_HEAP_MULTI_INSTANCE_BIT
memoryHeaps[1]:
size = 33619443712 (0x7d3e00000) (31.31 GiB)
budget = 31938471936 (0x76fae6800) (29.75 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 0
None
memoryHeaps[2]:
size = 268435456 (0x10000000) (256.00 MiB)
budget = 255013680 (0x0f333330) (243.20 MiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 2
MEMORY_HEAP_DEVICE_LOCAL_BIT
MEMORY_HEAP_MULTI_INSTANCE_BIT
memoryTypes: count = 8
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[1]:
heapIndex = 1
propertyFlags = 0x0006: count = 2
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[2]:
heapIndex = 2
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[3]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[4]:
heapIndex = 0
propertyFlags = 0x00c1: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[5]:
heapIndex = 1
propertyFlags = 0x00c6: count = 4
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[6]:
heapIndex = 2
propertyFlags = 0x00c7: count = 5
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[7]:
heapIndex = 1
propertyFlags = 0x00ce: count = 5
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = true
wideLines = true
largePoints = true
alphaToOne = false
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = true
shaderResourceMinLod = true
sparseBinding = true
sparseResidencyBuffer = true
sparseResidencyImage2D = true
sparseResidencyImage3D = true
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = true
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = false
storageInputOutput16 = true
VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
formatA4R4G4B4 = true
formatA4B4G4R4 = true
VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = false
VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = true
VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
customBorderColors = true
customBorderColorWithoutFormat = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true
VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = false
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
extendedDynamicState = true
VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true
VkPhysicalDeviceImageRobustnessFeaturesEXT:
-------------------------------------------
robustImageAccess = true
VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = false
bresenhamLines = true
smoothLines = false
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false
VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
memoryPriority = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = false
multiviewTessellationShader = true
VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
--------------------------------------------------------
pipelineCreationCacheControl = true
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true
VkPhysicalDevicePrivateDataFeaturesEXT:
---------------------------------------
privateData = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
robustBufferAccess2 = true
robustImageAccess2 = true
nullDescriptor = true
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
shaderBufferFloat32Atomics = true
shaderBufferFloat32AtomicAdd = false
shaderBufferFloat64Atomics = true
shaderBufferFloat64AtomicAdd = false
shaderSharedFloat32Atomics = true
shaderSharedFloat32AtomicAdd = false
shaderSharedFloat64Atomics = true
shaderSharedFloat64AtomicAdd = false
shaderImageFloat32Atomics = true
shaderImageFloat32AtomicAdd = false
sparseImageFloat32Atomics = true
sparseImageFloat32AtomicAdd = false
VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = true
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
shaderDemoteToHelperInvocation = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = true
shaderInt8 = true
VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
--------------------------------------------------
shaderImageInt64Atomics = true
sparseImageInt64Atomics = true
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR:
-----------------------------------------------------
shaderTerminateInvocation = true
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = false
storageInputOutput16 = true
multiview = true
multiviewGeometryShader = false
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = false
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = false
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = true
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = false
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = false
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = false