BurnIt! wrote: ↑Tue, 23. Apr 24, 17:41
There should be a 1:1 relation - are sure what was delivered was a full cube containing 1000 Raw Scrap? A cube may only be partially "filled" sometimes, and if it only contains 450 Raw Scrap then that's all you're going to get.
I also have watched my Manticores happily deliver wrecks and cubes while I'm nearby so I don't see a general problem - do you have a savegame where I can observe these difficulties your tugs seem to be having?
I was having some very weird issues in my game, I try to detail in better
here. In summary, I'd see a single 1,000 Raw Scrap value Cube delivered. It'll be processed by one Scrap Processor over one minute, then produce 350 Scrap Metal. The Processor would become idle after that. This only happens if all three Scrap Processors are running at a time. If I allow just ONE Manticore to deliver just ONE Scrap Cube, all works exactly as expected. However, with all three working (save in my linked post) things appeared to get out of sync. For example, I'd had all three processors EMPTY and IDLE, before allowing deliveries again. Manticores would start delivering Scrap Cubes, with the Processors starting up staggered, as each Cube was delivered. I'd see the first Scrap Processor start working (1 minute count-down) then become IDLE again after that minute, depositing 450 Scrap Metal into Storage. At that moment, the other two Scrap Processors were still working (they'd not run for a minute yet) so had deposited nothing. As each Scrap Processor finished its 1 minute cycle, they'd each deposit 450 Scrap Metal, then go idle. They'd remain idle until more Scrap Cubes were delivered.
I cannot tell what's going on under the hood, so to speak, but Three Scrap Processors work very differently to a single one, at least they do for me. That 450 output Scrap Metal amount is odd, as that's what I'd expect all three (150 each) to produce each complete cycle. However, one Scrap Processor alone can be seen (in my game) producing that in one minute, while the other two are still processing. Perhaps it's a weird UI thing, with the UI not reflecting things properly and the Storage count not updating correctly. I really don't know. All I know is that it was consistent:
- Three 1,000 value Scrap Cubes delivered - one to each of the three Scrap Processors.
- Each Processor would then run for one minute, producing 450 Scrap metal
each after that minute. Going idle immediately after that single, one minute cycle.
- For three scrap cubes delivered, one per processor, each would run for one minute, then go idle (not enough scrap for production)
- A total of 1,350 Scrap Metal would be added to storage after each Processor had finished and was idle again.
- Three full Scrap Cubes - total value 3,000 raw scrap - would be delivered to three scrap processors. Each processor going idle after one minute of running time.
I thought I was going crazy watching this happen in my game. I spent likely a good hour or so watching things, making notes of the numbers - metal in / metal out / number of cycles per cube - then I did isolation tests on ONE processor, allowing just ONE Cube to be delivered. The latter, the isolation test, worked PERFECTLY, all numbers adding up, it taking a full SIX cycles for the single Processor to process one Scrap Cube (with some change, picked up on the next cycle). 150 Scrap metal added per cycle. All perfect. With all three Processors running however, the number simply did not add up. Over time, counting the number of 1,000 Scrap value Cubes delivered vs. the amount of Scrap Metal added to storage, showed that only 45% of the delivered Cube value was turned into Scrap Metal.
In my post, someone was good enough to check my save. However, they didn't observe the same numbers as me. Not sure how long they watched, or if they did the same testing as me, but it did suggest something wrong with my game. Sadly, it'll likely take some time observing to check this, I was watching for at least an hour or so when I noted down the numbers.
Oh, everything does come to a halt when I'm in-sector, all deliveries stop, quite consistently. You can check my save in the linked post, to see if you observe that too.
I've not watched the Station closely in a while. I will check again when Beta 3 is out and I update the game - might update then do a file verify (GoG) just to be sure.
Note: my game is totally vanilla. I did a custom start to remove Highways and start with just a ship, no BP's an other stuff. It's my preferred slightly more difficult start.