[7.0 Beta (529848)] Pilotable Xenon ship SFX

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RubyRezal
Posts: 69
Joined: Tue, 26. Apr 22, 17:30
x4

[7.0 Beta (529848)] Pilotable Xenon ship SFX

Post by RubyRezal » Wed, 1. May 24, 15:55

I found and claimed an abandoned Xenon PE ship. Love the ship interior. However, when I get it up to its maximum speed the engine drone is louder than every other ship. I have to turn my main volume down to travel in it. When it's on the hyperloop highway the engine sound drops to a reasonable volume.

It's possible this is unique to my sound setup and I might have to mess with my EQ as it's pretty bass heavy, but I thought I might throw this out there in case anyone else experiences similar.


I'm a little disappointed I can't assign crew to this ship. (I haven't finished the Yaki plot on this playthrough though yet so I don't have any Yaki crew yet. I feel it would be thematically appropriate to put Yaki on a salvaged Xenon ship.)

RubyRezal
Posts: 69
Joined: Tue, 26. Apr 22, 17:30
x4

Re: [7.0 Beta (529848)] Pilotable Xenon ship SFX

Post by RubyRezal » Wed, 1. May 24, 16:35

Found out I can assign a pilot to Xen ships, just not in the Repair and Resupply UI.

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