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Boron Stations - a collection

Posted: Fri, 2. Jun 23, 16:09
by Repli
Hey there,
I am toying around with some organic-looking boron stations. What is the idea behind them? Using boron-modules for the external shape with enough space inside to "hide" all non-organic modules. The stations have obviously much clipping modules and the production-modules are stacked. With this technique it is possible to limit the overall-size of complexes and you can stack an unlimited amount of modules on one another. I will update this collection if i have something to show :)

Some impressions and the construction plans, mostly done in the station editor:

My first station in a boron gamestart. Just very basic blueprints needed - The Jellyfish:
https://steamcommunity.com/sharedfiles/ ... 2983898104
https://steamcommunity.com/sharedfiles/ ... 2983898083
https://steamcommunity.com/sharedfiles/ ... 2983898063
It starts with just a few water production modules and at the end it produces water, food and medical supplies for boron economy, including workforce.
https://steamcommunity.com/sharedfiles/ ... 2983908576
https://steamcommunity.com/sharedfiles/ ... 2983908540
Plan:
Boron Water-Food-Meds.xml
My second attempt was for all materials needed for station building - hullparts, claytroniks and energycells:
https://steamcommunity.com/sharedfiles/ ... 2983897895
https://steamcommunity.com/sharedfiles/ ... 2983897879
Of course it grew over time but the overall shape stayed the same. For now there are around 10000 boron people working on it.
Plan:
Boron construction material.xml

This was a try for "simple trade station", it should look like some kind of an old leviathan ;) And yet, i tried it in this sector, after all these hotfixes, the ship losses are almost gone :D
https://steamcommunity.com/sharedfiles/ ... 2983898120
Plan:
Boron Trade Hub.xml
This one, I call it "Boron Crab" (obviously i think), is just are "hull". So there are just dockingbays, storages for all kinds, boron habitats and some connectors. No production module for now, but as I mentioned, you can put anything (what i tried) inside the "carapace" :)
https://steamcommunity.com/sharedfiles/ ... 2983898043
https://steamcommunity.com/sharedfiles/ ... 2983898004
https://steamcommunity.com/sharedfiles/ ... 2983897990
https://steamcommunity.com/sharedfiles/ ... 2983898016
Plan:
Boron Crab.xml

And a teaser for my boron style HQ, obviously not finished, so no plan for sharing for now :)
https://steamcommunity.com/sharedfiles/ ... 2983898170

Update:
Toying a bit with the HQ:
https://steamcommunity.com/sharedfiles/ ... 3110937279
https://steamcommunity.com/sharedfiles/ ... 3110937222
https://steamcommunity.com/sharedfiles/ ... 3110937132
https://steamcommunity.com/sharedfiles/ ... 3110937058
https://steamcommunity.com/sharedfiles/ ... 3110936994
https://steamcommunity.com/sharedfiles/ ... 3110937380

Re: Boron Stations - a collection

Posted: Thu, 22. Jun 23, 01:29
by TearsInRain
That jellyfish design is so very cool. coming up with good looking boron designs is tricky. Well done

Re: Boron Stations - a collection

Posted: Fri, 18. Aug 23, 12:18
by Anthoam
How is doing your boron PHQ? You managed to finish it?

Re: Boron Stations - a collection

Posted: Fri, 18. Aug 23, 13:19
by alt3rn1ty
Very nice designs Repli :thumb_up:

Re: Boron Stations - a collection

Posted: Sun, 10. Dec 23, 21:47
by Repli
Hey, thank you for the replies :D
I did not manage to play for quite some time now, but found a little time for toying around with the HQ. Added a few screenshots in first post.

Re: Boron Stations - a collection

Posted: Mon, 11. Dec 23, 02:34
by Anthoam
Repli wrote:
Sun, 10. Dec 23, 21:47
Hey, thank you for the replies :D
I did not manage to play for quite some time now, but found a little time for toying around with the HQ. Added a few screenshots in first post.
Still no plan for the PHQ ? It looks reaaaaally good

Re: Boron Stations - a collection

Posted: Mon, 11. Dec 23, 10:04
by linolafett
They look cool, well done :)