Boron Stations - a collection
Posted: Fri, 2. Jun 23, 16:09
Hey there,
I am toying around with some organic-looking boron stations. What is the idea behind them? Using boron-modules for the external shape with enough space inside to "hide" all non-organic modules. The stations have obviously much clipping modules and the production-modules are stacked. With this technique it is possible to limit the overall-size of complexes and you can stack an unlimited amount of modules on one another. I will update this collection if i have something to show
Some impressions and the construction plans, mostly done in the station editor:
My first station in a boron gamestart. Just very basic blueprints needed - The Jellyfish:
https://steamcommunity.com/sharedfiles/ ... 2983898104
https://steamcommunity.com/sharedfiles/ ... 2983898083
https://steamcommunity.com/sharedfiles/ ... 2983898063
It starts with just a few water production modules and at the end it produces water, food and medical supplies for boron economy, including workforce.
https://steamcommunity.com/sharedfiles/ ... 2983908576
https://steamcommunity.com/sharedfiles/ ... 2983908540
Plan: My second attempt was for all materials needed for station building - hullparts, claytroniks and energycells:
https://steamcommunity.com/sharedfiles/ ... 2983897895
https://steamcommunity.com/sharedfiles/ ... 2983897879
Of course it grew over time but the overall shape stayed the same. For now there are around 10000 boron people working on it.
Plan:
This was a try for "simple trade station", it should look like some kind of an old leviathan And yet, i tried it in this sector, after all these hotfixes, the ship losses are almost gone
https://steamcommunity.com/sharedfiles/ ... 2983898120
Plan: This one, I call it "Boron Crab" (obviously i think), is just are "hull". So there are just dockingbays, storages for all kinds, boron habitats and some connectors. No production module for now, but as I mentioned, you can put anything (what i tried) inside the "carapace"
https://steamcommunity.com/sharedfiles/ ... 2983898043
https://steamcommunity.com/sharedfiles/ ... 2983898004
https://steamcommunity.com/sharedfiles/ ... 2983897990
https://steamcommunity.com/sharedfiles/ ... 2983898016
Plan:
And a teaser for my boron style HQ, obviously not finished, so no plan for sharing for now
https://steamcommunity.com/sharedfiles/ ... 2983898170
Update:
Toying a bit with the HQ:
https://steamcommunity.com/sharedfiles/ ... 3110937279
https://steamcommunity.com/sharedfiles/ ... 3110937222
https://steamcommunity.com/sharedfiles/ ... 3110937132
https://steamcommunity.com/sharedfiles/ ... 3110937058
https://steamcommunity.com/sharedfiles/ ... 3110936994
https://steamcommunity.com/sharedfiles/ ... 3110937380
I am toying around with some organic-looking boron stations. What is the idea behind them? Using boron-modules for the external shape with enough space inside to "hide" all non-organic modules. The stations have obviously much clipping modules and the production-modules are stacked. With this technique it is possible to limit the overall-size of complexes and you can stack an unlimited amount of modules on one another. I will update this collection if i have something to show
Some impressions and the construction plans, mostly done in the station editor:
My first station in a boron gamestart. Just very basic blueprints needed - The Jellyfish:
https://steamcommunity.com/sharedfiles/ ... 2983898104
https://steamcommunity.com/sharedfiles/ ... 2983898083
https://steamcommunity.com/sharedfiles/ ... 2983898063
It starts with just a few water production modules and at the end it produces water, food and medical supplies for boron economy, including workforce.
https://steamcommunity.com/sharedfiles/ ... 2983908576
https://steamcommunity.com/sharedfiles/ ... 2983908540
Plan: My second attempt was for all materials needed for station building - hullparts, claytroniks and energycells:
https://steamcommunity.com/sharedfiles/ ... 2983897895
https://steamcommunity.com/sharedfiles/ ... 2983897879
Of course it grew over time but the overall shape stayed the same. For now there are around 10000 boron people working on it.
Plan:
This was a try for "simple trade station", it should look like some kind of an old leviathan And yet, i tried it in this sector, after all these hotfixes, the ship losses are almost gone
https://steamcommunity.com/sharedfiles/ ... 2983898120
Plan: This one, I call it "Boron Crab" (obviously i think), is just are "hull". So there are just dockingbays, storages for all kinds, boron habitats and some connectors. No production module for now, but as I mentioned, you can put anything (what i tried) inside the "carapace"
https://steamcommunity.com/sharedfiles/ ... 2983898043
https://steamcommunity.com/sharedfiles/ ... 2983898004
https://steamcommunity.com/sharedfiles/ ... 2983897990
https://steamcommunity.com/sharedfiles/ ... 2983898016
Plan:
And a teaser for my boron style HQ, obviously not finished, so no plan for sharing for now
https://steamcommunity.com/sharedfiles/ ... 2983898170
Update:
Toying a bit with the HQ:
https://steamcommunity.com/sharedfiles/ ... 3110937279
https://steamcommunity.com/sharedfiles/ ... 3110937222
https://steamcommunity.com/sharedfiles/ ... 3110937132
https://steamcommunity.com/sharedfiles/ ... 3110937058
https://steamcommunity.com/sharedfiles/ ... 3110936994
https://steamcommunity.com/sharedfiles/ ... 3110937380