[X3] New ship stats with 1.3

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x2newbie1
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[X3] New ship stats with 1.3

Post by x2newbie1 » Tue, 27. Dec 05, 10:24

Looks like a number of ships were modified with 1.3. I didn't notice at first until I was repairing my lightly damaged perseus (only 5% damage) and noticed that I needed to add some cargo even though I maxed everything before already. It turns out they bumped up the cargo stats so that previously maxed cargo can now be further increased.

Here are the new ship stats for Perseus and their variants ...

Regular Persus :
speed 128
cargo 91 (was 76)

Perseus Raider :
speed 163
cargo 81 (was 68 )

Perseus Vanguard:
speed 141 (was 163)
cargo 86 (was 68 )

Perseus Sentinel
speed 105
cargo 81 (was 68 )

They also bumped up M2 laser reserve and generator values big time, like 3-4 times what it was before.
Last edited by x2newbie1 on Tue, 27. Dec 05, 10:28, edited 3 times in total.

D_Zorro
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Post by D_Zorro » Tue, 27. Dec 05, 10:26

Don't you mean 63 cargo bays for for vanguard and raider ?? :? :P


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x2newbie1
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Post by x2newbie1 » Tue, 27. Dec 05, 10:30

D_Zorro wrote:Don't you mean 63 cargo bays for for vanguard and raider ?? :? :P


DZorro,
I thought it was 68 before, but they bumped them up a little in 1.3.

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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 27. Dec 05, 10:37

the perseus vanguard was actually just a copy of the perseus raider,

now it's actually a Vanguard variant.

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Shokai
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Post by Shokai » Tue, 27. Dec 05, 10:41

Hmm.....makes me want to go look at the others.


<wanders off in search of new stuff>



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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 27. Dec 05, 10:49

afaik the main other changes are quadrupling the m2 lasergens and ~doubling the M1/M2 shieldgens.

x2newbie1
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Post by x2newbie1 » Tue, 27. Dec 05, 11:03

Sandalpocalypse wrote:afaik the main other changes are quadrupling the m2 lasergens and ~doubling the M1/M2 shieldgens.
Yeah I noticed. Those M2s are supercharged now. I thought they should have boosted the M1s as well. Maybe not 4 time but perhaps 2 times. Afterall, they have 1/2 the number of guns as M2s and their guns are of the same class. Before, the M2 had only slightly more lasergen than M1s which was rediculous. But now, the M2s have more than 4 times the lasergens of M1s and it seems like the M1s can use a little luv from the devs.

KillthemALL
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Post by KillthemALL » Tue, 27. Dec 05, 11:33

Hehe and the gamma kyons that the khaak use are now beefed up too, prepare to die.

RagX
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Post by RagX » Tue, 27. Dec 05, 11:49

Khaak capships = pure death

Khaak clusters = easy pie

someone see a pattern? :roll: seems like someone's compensating :lol:

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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 27. Dec 05, 12:50

khaak clusters are only easy because they are too slow to breakup...

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