Can you eliminate all evidence of 3rd party scripts?
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Can you eliminate all evidence of 3rd party scripts?
OK, I just wanted to try a trade script to see what it does. So I installed it and looked at the trade console, but there were gibberish commands listed under the normal ones such as: "readtext_2014_416". So I just didn't save and exited the game.
When I reloaded the old game, the gibberish commands were still there. So I deleted all the script files I downloaded, and that still didn't solve the problem. Upon reading the script readme, I actually made a mistake in loading the script. I didn't put a "T" sub-directory in the X2 main directory as it instructed.
Anyone familiar enough with scripting to know how to undo the changes it makes so that you can just play the game as-is?
Lesson: carefully read all readme instructions on all scripts before using.
When I reloaded the old game, the gibberish commands were still there. So I deleted all the script files I downloaded, and that still didn't solve the problem. Upon reading the script readme, I actually made a mistake in loading the script. I didn't put a "T" sub-directory in the X2 main directory as it instructed.
Anyone familiar enough with scripting to know how to undo the changes it makes so that you can just play the game as-is?
Lesson: carefully read all readme instructions on all scripts before using.
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look for init.*.xml file, it adds that command into menu, and restart x2 after you have deleted it. That t folder just contains language file with strings that should replace "readtext..." with intended command name.
BTW i made an installer to install and uninstall scripts automatically, to make end-user's life easier .
all i need now is to "attract" other scripters to use it.
i made 2 scripts: supplier mkI & sellbest improved, both of them are available at xscripting.com (with my installer of course)
i would like to hear any suggestions about is it good or bad, need-to-have or not, some improvements etc
BTW i made an installer to install and uninstall scripts automatically, to make end-user's life easier .
all i need now is to "attract" other scripters to use it.
i made 2 scripts: supplier mkI & sellbest improved, both of them are available at xscripting.com (with my installer of course)
i would like to hear any suggestions about is it good or bad, need-to-have or not, some improvements etc
Do not delay your task if you can ignore it!
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- Joined: Thu, 11. Sep 03, 09:57
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No, no luck. I reloaded and the "readtext2014_416" type commands are still there. There are no XML files at all in any X2 directory.
The script I tried is called "Teladi autotrader Mk 2.2" written by a person called Mostlikely.
Link: http://www.xscripting.com/modules.php?n ... der_Mk2.2c
Maybe I'll contact Mostlikey about the problem and post the answer if I get 1. Thanks for the help.
The script I tried is called "Teladi autotrader Mk 2.2" written by a person called Mostlikely.
Link: http://www.xscripting.com/modules.php?n ... der_Mk2.2c
Maybe I'll contact Mostlikey about the problem and post the answer if I get 1. Thanks for the help.
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I asked the author of the script about this and his reply:
So not being a script programmer, I really have no idea what he is talking about. Sigh... Anyone able to translate this?
Inside the script editor there's a command: remove key: <signal/command> class: <type/class> race: <race>
If you take the init.mk2bind.xml from the mod you'l find wich <commads> <type> and <race> to use to remove these from your command console.
So not being a script programmer, I really have no idea what he is talking about. Sigh... Anyone able to translate this?
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What he says is thataggy wrote:I asked the author of the script about this and his reply:
Inside the script editor there's a command: remove key: <signal/command> class: <type/class> race: <race>
If you take the init.mk2bind.xml from the mod you'l find wich <commads> <type> and <race> to use to remove these from your command console.
So not being a script programmer, I really have no idea what he is talking about. Sigh... Anyone able to translate this?
1) open the file init.mk2bind.xml (outside of game)
2) Look in there to find out what are the values of "commands", "type" and "race".
3) RUn the game and start the script editor. and type:
4) remove key: <command> class: <type> race: <race>
substituting with the values you found in (2)
No I am a mere programmer, not a script editor programmer.