[X3] Guide to training CAG and CLS1&2 pilots
Posted: Mon, 14. Jan 08, 01:42
Updated: 16Jan08
Overview: A short Guide for traing AI pilots to fly Commercial Agent (CAG) and Commodity Logistics Software MK1&2 (CLS1,CLS2) controled ships. No need to ever let a clueless rookie touch your money makers again. There will be some changes made to this guide to make it look better and add any addtional information.
All the information in this guide can be found on these forums but I've never seen it all collected into a single post.
Created useing "Bonuspackage 3.1.07"
The ship:
Discover S
Max Engine/rudder tuneings
Commodity Logistics Software MK2
Navigation Command Software MK1
Duplex Scanners (optional)
Trading System Extension
Special Command Software Mk1
Setting up the way points:
1: Ship menu
2: Commands
3: Addtional ship commands
4: Add/remove intermediate stops
*At this point it'll ask you to input numbers and pick station/wares Just follow my lead*
5: Input "0"
6: Universe map will pop up. Pick the target system and station.
7: Universe map yet again. Pickthe same target system and station as in step 6.
8: List of wares will now pop up. Highlight any ware on the list and hit enter.
9: Input "1"
10: Input "0"
That will configure a single stop. Do it three more times.
Double checking & saveing your work:
1: Ship menu
2: commands
3: Addtional ship commands
4: Configure intermediate stops
5: Input "0"
6: Input "0"
7: Input "0"
The Report generated will have the four stations listed and no wares mentioned. If you see that everything is good to go.
1: Ship menu
2: Commands
3: Configure intermediate stops
4: Input "6"
5: Input "0"
6: Input "1"
This will Save the route to the company server in slot zero with a friendly beep. 1-9 are still free for uses outside the scope of this guide.
Now to start the training:
*First procedure is only for training your very first pilot. All others after this will use the second procedure*
First Procedure
1: Ship menu
2: Commands
3: Trade
4: Start external commodity logistics
Second Procedure
1: Ship menu
2: Commands
3: Configure intermediate stops
4: Input "6"
5: Input "0"
6: Input "0" <-- Should hear a friendly beep
7: Esc back to commands
8: Trade
9: Start external commodity logistics
Watch the little Discover go. Now in 10.5 game hours and ~12,500 credits you'll have a fully trained CAG/CLS pilot. Once it hits "Freight Pilot" rank order the ship to dock somewhere safe.
Cleaning up the Mess:
1: Ship menu
2: Commands
3: Addtional ship commands
4: Configure intermediate stops
5: Input "1"
6: Input "0"
7: Input "0"
This will clear his waypoints and leave you with a totaly blank pilot ready for work. The waypoint information is tied to the pilot and not the ship. Just move him over to his TS ship and start training a new pilot with the discover. Use the Second start procedure in the previous section.
Moveing the Pilot to another ship:
1: Have both ships undocked. Both in the same system is prefered but not required.
2: Ship menu of the source ship (one with the trained pilot).
3: Commands
4: Special
5: Move pilot
6: Universe map will popup. Select the system and then the source ship.
7: Universe map will popup again. Select the system and then the destenation ship.
8: Universe map will popup one last time. Pick the station where the two ships will meet and swap pilots.
When the pilot is transfered to the new ship the game will give you a friendly beep.
Recomended Route:
Waypoint 1: Cloudbase Southwest - Free Argon Trade Station
Waypoint 2: Cloudbase Southeast - Free Argon Trade Station
Waypoint 3: Antigone Memorial - Free Argon Trade Station
Waypoint 4: Three Worlds - Free Argon Trade Station
Final Tips: (more will be added as time goes on)
-Homebase the training discovers at any factory you own. This allows you to use that factories "owned ships" list to keep track of them. M5s are near the bottom of the list so more imporant ships will always be above them. Pilot's paycheck comes from your personal wallet and not the factory's.
-If you don't use the "Recomended Route" Then have another thought out before hand. Just make sure it's low risk with no xenon and little (if any) pirate traffic. The boron sectors way down south is another area that's good to do this.
-Watch out for those annoying red lasertowers when planning the route.
-To give the training discovers a secondary use. Install "Fleet support software" and "Transporter Device". Now when these ships are not training a fresh pilot they can be used to ferry ship extensions around the northwest quarter of the galaxy.
Overview: A short Guide for traing AI pilots to fly Commercial Agent (CAG) and Commodity Logistics Software MK1&2 (CLS1,CLS2) controled ships. No need to ever let a clueless rookie touch your money makers again. There will be some changes made to this guide to make it look better and add any addtional information.
All the information in this guide can be found on these forums but I've never seen it all collected into a single post.
Created useing "Bonuspackage 3.1.07"
The ship:
Discover S
Max Engine/rudder tuneings
Commodity Logistics Software MK2
Navigation Command Software MK1
Duplex Scanners (optional)
Trading System Extension
Special Command Software Mk1
Setting up the way points:
1: Ship menu
2: Commands
3: Addtional ship commands
4: Add/remove intermediate stops
*At this point it'll ask you to input numbers and pick station/wares Just follow my lead*
5: Input "0"
6: Universe map will pop up. Pick the target system and station.
7: Universe map yet again. Pickthe same target system and station as in step 6.
8: List of wares will now pop up. Highlight any ware on the list and hit enter.
9: Input "1"
10: Input "0"
That will configure a single stop. Do it three more times.
Double checking & saveing your work:
1: Ship menu
2: commands
3: Addtional ship commands
4: Configure intermediate stops
5: Input "0"
6: Input "0"
7: Input "0"
The Report generated will have the four stations listed and no wares mentioned. If you see that everything is good to go.
1: Ship menu
2: Commands
3: Configure intermediate stops
4: Input "6"
5: Input "0"
6: Input "1"
This will Save the route to the company server in slot zero with a friendly beep. 1-9 are still free for uses outside the scope of this guide.
Now to start the training:
*First procedure is only for training your very first pilot. All others after this will use the second procedure*
First Procedure
1: Ship menu
2: Commands
3: Trade
4: Start external commodity logistics
Second Procedure
1: Ship menu
2: Commands
3: Configure intermediate stops
4: Input "6"
5: Input "0"
6: Input "0" <-- Should hear a friendly beep
7: Esc back to commands
8: Trade
9: Start external commodity logistics
Watch the little Discover go. Now in 10.5 game hours and ~12,500 credits you'll have a fully trained CAG/CLS pilot. Once it hits "Freight Pilot" rank order the ship to dock somewhere safe.
Cleaning up the Mess:
1: Ship menu
2: Commands
3: Addtional ship commands
4: Configure intermediate stops
5: Input "1"
6: Input "0"
7: Input "0"
This will clear his waypoints and leave you with a totaly blank pilot ready for work. The waypoint information is tied to the pilot and not the ship. Just move him over to his TS ship and start training a new pilot with the discover. Use the Second start procedure in the previous section.
Moveing the Pilot to another ship:
1: Have both ships undocked. Both in the same system is prefered but not required.
2: Ship menu of the source ship (one with the trained pilot).
3: Commands
4: Special
5: Move pilot
6: Universe map will popup. Select the system and then the source ship.
7: Universe map will popup again. Select the system and then the destenation ship.
8: Universe map will popup one last time. Pick the station where the two ships will meet and swap pilots.
When the pilot is transfered to the new ship the game will give you a friendly beep.
Recomended Route:
Waypoint 1: Cloudbase Southwest - Free Argon Trade Station
Waypoint 2: Cloudbase Southeast - Free Argon Trade Station
Waypoint 3: Antigone Memorial - Free Argon Trade Station
Waypoint 4: Three Worlds - Free Argon Trade Station
Final Tips: (more will be added as time goes on)
-Homebase the training discovers at any factory you own. This allows you to use that factories "owned ships" list to keep track of them. M5s are near the bottom of the list so more imporant ships will always be above them. Pilot's paycheck comes from your personal wallet and not the factory's.
-If you don't use the "Recomended Route" Then have another thought out before hand. Just make sure it's low risk with no xenon and little (if any) pirate traffic. The boron sectors way down south is another area that's good to do this.
-Watch out for those annoying red lasertowers when planning the route.
-To give the training discovers a secondary use. Install "Fleet support software" and "Transporter Device". Now when these ships are not training a fresh pilot they can be used to ferry ship extensions around the northwest quarter of the galaxy.