Can someone explain this SDS script ??

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Trevelvis
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Can someone explain this SDS script ??

Post by Trevelvis » Fri, 23. Jul 04, 18:44

Sorry for being dumb but cant get my head around this would love to try it but not sure benefits of it. Ps I need an idiots guide to it, Having Bad Head Day :?

Mazruk
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Post by Mazruk » Fri, 23. Jul 04, 19:03

If you have a solar power plant and you want it to supply energy cells to, say, three other stations you own, then presently you have to have 3 transport ships, one for each station.

Usnig the SDS script, you can have 1 transport and it will be able to deliver to all three stations on a most needed first basis.

In other words, this script saves you having to get another 2 transports.

In addition (if the above wasnt worth it on its own) you can tell the SDS transport to get the goods from your station for 0 cost - this allows you to set up zero cost loops where none of the stations needs money.

Does that help?

sean|Bsc
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Post by sean|Bsc » Fri, 23. Jul 04, 19:16

is it a "signed" script? (i.e. it wont put "modified" in the corner of the screen will it?)
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Post by Deleted User » Fri, 23. Jul 04, 19:17

what does it matter if it puts "modified" on the screen

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Post by sean|Bsc » Fri, 23. Jul 04, 19:18

its annoying! - nevermind i just saw the thread about it
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Constipated_Vigilante
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Post by Constipated_Vigilante » Fri, 23. Jul 04, 19:27

I don't see what the big deal is about the modified tag. It shows it in an unused portion of the screen in transparent, white, curvy print.
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Jasperodus
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Post by Jasperodus » Fri, 23. Jul 04, 19:30

..and if you put a non-signed script in place for only a moment, removing it when you think 'nah, don't want it', that's it, your game is 'modified' for ever, so you have to put up with it.

It soon becomes background noise - very rarely notice the thing.

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Post by Constipated_Vigilante » Fri, 23. Jul 04, 19:32

I actually didn't notice it for awhile after I installed my first unsigned script.
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Trevelvis
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Post by Trevelvis » Fri, 23. Jul 04, 20:31

Thanks Mazruk thats fine have downloaded and installed it now. Just one more stupid question . Do you need to send all your transports to a paranid equipment dock to use this script

orange acidian
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Post by orange acidian » Fri, 23. Jul 04, 20:39

Yes, you need to buy the KriMe.SDS software for each ship you want to use it on and only the paranid sell them.[/quote]

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Midge
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Post by Midge » Fri, 23. Jul 04, 22:14

Constipated_Vigilante wrote:I don't see what the big deal is about the modified tag. It shows it in an unused portion of the screen in transparent, white, curvy print.
Not a big deal if you don't mind people doubting your screen shot when in fact you don't have any unsigned scripts running. My game shows modified because I activated the script editor in 1.3 to try out a simple script to decrease rudder tunings on M4 and M5 ships. It didn't work so I threw it out and and didn't try any others. My game still shows modifiled. I'm sure you can well imagine some of the comments that would be made if a screenie were to be posted showing that something can be done that others are doubtful of if the screenie shows "modified" in the corner.

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Post by Constipated_Vigilante » Fri, 23. Jul 04, 22:17

Bad thing about SDS is that it seems to change Mark's fight MK3 software name to the SDS thing in the AP EQ Dock. I gotta see if it still works right...
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esd
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Post by esd » Fri, 23. Jul 04, 22:22

You can modify out the modified watermark ya know?

Search the scripting forum for "Remove Watermark", it's in there. :)
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