Help needed... Silicon Shortage
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Help needed... Silicon Shortage
Is there anyway I can move my stations in X2. I have a real shortage of silicon in the northern sectors (Above Paranid Prime) but have plenty of Silicon Mines in the south Trinity Sanctum and below, is there a way of moving stations with a TL ?
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Though it's unknown if stations can be moved outside of a sector.
I hope so, if it can only be done by NPC ships and for a huge lump of Cr.
I hope so, if it can only be done by NPC ships and for a huge lump of Cr.
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I mine all the low rate asteroids, they will with a different number, usual not that much better.
I have not run out of resources yet, just preparing for the future by culling all the useless ones off, I am hoping that if I do it enough I will get some usefull asteroid ratings.
Have a low rating silicon mine in the north and use SDS to deliver all the silicon from the high rating silicon mines in the south to this station, use it as a dropoff point.
I have not run out of resources yet, just preparing for the future by culling all the useless ones off, I am hoping that if I do it enough I will get some usefull asteroid ratings.
Have a low rating silicon mine in the north and use SDS to deliver all the silicon from the high rating silicon mines in the south to this station, use it as a dropoff point.
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Silicon
Place an Equipment Dock or Trading Station in the north and set a couple of level 8 jumpdrive equipped BPH ships buying silicon for it. Set the range to max and they'll get the cheapest in the Universe. Then the freighters from your northern fabs can simply buy it from your Dock or Station. If the station has financial difficulties, set it as homebase for a couple of Universe Traders.
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Darkon,
Charlie Whiskey is right. Respawned 'roids return with the exact yield they had originally and they return in the exact same spot.
Odyseus,
I agree with The_T. Go ahead and place Si Mines on the low yield Si 'roids, but use a SDS piloted TS fleet to automatically transport them to where they're needed.
Charlie Whiskey is right. Respawned 'roids return with the exact yield they had originally and they return in the exact same spot.
Odyseus,
I agree with The_T. Go ahead and place Si Mines on the low yield Si 'roids, but use a SDS piloted TS fleet to automatically transport them to where they're needed.
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Re: Silicon
Equipment Dock will only hold 104 Silicon Wafers. Hav'n't bought a Trade Station, but suspect the max would be 208, definitly not higher.johnbunnell wrote:Place an Equipment Dock or Trading Station in the north and set a couple of level 8 jumpdrive equipped BPH ships buying silicon for it. Set the range to max and they'll get the cheapest in the Universe. Then the freighters from your northern fabs can simply buy it from your Dock or Station. If the station has financial difficulties, set it as homebase for a couple of Universe Traders.
I currently have a Mammoth in Rhy's Desire storing the product of 4 Silicon mines supported by 2 loops (yields 64, 64, 56, 43) with a maxed Dolphin at each to run it to the TL plus 8 maxed Dolphins docked for storage, and a Hercules in Barren Shores for 9 mines supported by 2 loops (yields 54, 40, 38, 38, 36, 32, 30, 26, 26, 24) also with maxed Dolphins for the Mines and 16 docked. This allows me to feed 24 Crystal Fabs (4 public and 20 private for loops). Yes, this method takes some hands-on management periodically (shifting Silicon to the mines Dolphins to get maximum output from the mine (don't let the stock reach 207), from them to the TL, and from the TL's to the onboard storage Dolphins, and then the reverse to load the TL I send to pick up the Silicon, and distribute it out to the Crystal Fabs).
If you haven't started in Ore Belt, there are at least 4 high yield (50+) asteroids that would work nicely. I haven't started there yet in 1.4, but 1 Centaur worked very well for Sector Defense in 1.3.
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It is a script that will have your ships deliver resources from one of your factories to another at whatever price you specify.
You can get get it from your download page. It's also in the all in one pack that will have all the signed scripts and will let you pick which scripts you want to install.
The SDS is the script that I use the most, very useful.
You can get get it from your download page. It's also in the all in one pack that will have all the signed scripts and will let you pick which scripts you want to install.
The SDS is the script that I use the most, very useful.
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Its a signed (i think) script, its full name is station delivery service, and it lets you set a ts to deliver goods to up to 3 factories. Thats it really. I never got mine to work though so i never had the benefit of actually knowing if it was good or not.
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Although it really7 only a script I made for personal USe i really considering relasing it.
I have made a script for my TLs that alowed me to flly load up on one res at one station and fully unload it to another. all you had to do was have some homebase TSs on the TL and then set the command on the TL. If it had jumpdrive it use Ecells at these factories to fule jumps between them
Its working quite well now I have Mining HQs (split Trade Ports) in Ore Belt and Mines of fotune both have 2 TL (i silicon 1 ore) going back and forth to my Bala Gi Production facility.
Anytime i run low on Ore I mine the buger out of another sector, Next targets either Rhys desier or tkr's deperivation
goe on with my plan to have the abulity to make enough wepons to get 1 M2 ever hour. To do that ill need
180 GPPC loops
60 BPPC Loops
20 Appc Loods
60 125Mw Sheild Loops
Therefor I need 26 yeild of silicon per 2 loops and 25yeild ore per fact
so there for a need 8000 Total Yeild in ore and around 4200 Total Yield in silicon
I aint goign to get that without running the univers dry
I have made a script for my TLs that alowed me to flly load up on one res at one station and fully unload it to another. all you had to do was have some homebase TSs on the TL and then set the command on the TL. If it had jumpdrive it use Ecells at these factories to fule jumps between them
Its working quite well now I have Mining HQs (split Trade Ports) in Ore Belt and Mines of fotune both have 2 TL (i silicon 1 ore) going back and forth to my Bala Gi Production facility.
Anytime i run low on Ore I mine the buger out of another sector, Next targets either Rhys desier or tkr's deperivation
goe on with my plan to have the abulity to make enough wepons to get 1 M2 ever hour. To do that ill need
180 GPPC loops
60 BPPC Loops
20 Appc Loods
60 125Mw Sheild Loops
Therefor I need 26 yeild of silicon per 2 loops and 25yeild ore per fact
so there for a need 8000 Total Yeild in ore and around 4200 Total Yield in silicon
I aint goign to get that without running the univers dry
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I've got a BuyWareBest/SellWareBest which uses the jumpdrive to go anywhere in the galaxy.
It has the options to avoid any sector with Khaak M4/M3, and to only buy from your own factories. It automatically buys speed/cargo bay upgrades, and will fly to the nearest shipyard if hull % falls below 85. It also tries to jump out of trouble if attacked. It uses energy from the homebase. If the homebase hasn't enough energy, it'll go to the nearest station, and buy it. It also uses "sector skipping", so, if for some reason, it can't buy/store enough energy to get all the way home, it'll jump to the nearest sector to its' destination where jump energy is available, buy it, then complete the journey. It's also smart enough to wait till the ware it's going to buy is worth more than the cost of getting there and coming home.
Ideal for sectors with no silicon/ore asterroids. I have silicon loops on every 26+ yield asteroid in Ore belt, Mines of fortune and Elenas Fortune. Every weapons/crystal fab I have uses a ship running JD Buyware to get resources from one of these sectors.
An added attraction, is that since the ships are only ever in 2 sectors (source and target), they rarely (if ever) get attacked.
It has the options to avoid any sector with Khaak M4/M3, and to only buy from your own factories. It automatically buys speed/cargo bay upgrades, and will fly to the nearest shipyard if hull % falls below 85. It also tries to jump out of trouble if attacked. It uses energy from the homebase. If the homebase hasn't enough energy, it'll go to the nearest station, and buy it. It also uses "sector skipping", so, if for some reason, it can't buy/store enough energy to get all the way home, it'll jump to the nearest sector to its' destination where jump energy is available, buy it, then complete the journey. It's also smart enough to wait till the ware it's going to buy is worth more than the cost of getting there and coming home.
Ideal for sectors with no silicon/ore asterroids. I have silicon loops on every 26+ yield asteroid in Ore belt, Mines of fortune and Elenas Fortune. Every weapons/crystal fab I have uses a ship running JD Buyware to get resources from one of these sectors.
An added attraction, is that since the ships are only ever in 2 sectors (source and target), they rarely (if ever) get attacked.
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See http://www.egosoft.com/x2/forum/viewtopic.php?t=73990Odyseus_3 wrote:A few people have mentioned SDS as you were the first, What is SDS, and how does it work?
Down the bottom of the original post.
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Argh, didn't see page 2 and the fact that the Q was already answered there.
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