The Khaak Conflict

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV » Mon, 30. May 05, 15:26

I really should fix this shouldn't I :roll:

Gimme a few days :)

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV » Wed, 1. Jun 05, 23:17

I've had a good time realising that half the scripts i wrote for this never got linked :roll: :shock: :shock: :shock: :shock: :shock:

1.3 is up on the main link now and bar life deciding to give me another hefty kick in the bollox it should run fine.

Fixed -

Ship values from 1.3 build
Mammoth Problem (It's there but it wanders off the sector map)

Command Slot Conflict making the Invasion Technology available in pirate bases. (Now available nowhere and the ware has been changed in the t file to the 160 million credit one.)

Mission Rewards (are actually linked to the game now :oops: )

Enjoy :)

Download Link
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

Nath
Posts: 14
Joined: Sat, 31. Jul 04, 22:24
x2

Post by Nath » Sat, 4. Jun 05, 16:31

LV wrote:I've had a good time realising that half the scripts i wrote for this never got linked
:rofl: Yeah, that could mess with things. Noticed a new plugin in the AL list, ooo...

Woo missions. Where/when do they start? :o I've only noticed one "escort pirate leader" one at the Brennan's Triumph Pirate Base, and I couldn't accept it because I seem to have TP-phobia.
Currently flying around in a Perseus (damn, you made me finally use PSGs :P), doing assassination missions and wondering what to do. On the upside, I have a source of BPSGs and GHPETs now :D
Still no captured Nemesis, though :cry:

TS values are still kinda off. If they're not supposed to be, I actually took notes as I was changing them back this time and can post'em.

The Hydra around the Boron sector is sporting an Imperial PPC (or an imperial something *cough*). Mewant :o The Dragons can also equip them, but that's less weird since they always had that laser slot.... Trying to make the Hydra suck less? :)

Still see no way to get invasion technology, though I haven't killed another 100 khaak transport ships since 1.3... Was it some bug that you fixed? Do I actually have to have the info + combat rank for those? Was it some bug that you didn't fix? ;)
I spent a Very Long Time flying around blasting khaak transports in Elena's Fortune with a Demeter set to collect wares and not a single one turned blue... But the first KM3 that I fought did :gruebel:

Must... level... khaak.. sectors *twitch* :

User avatar
LV
Sith Lord
Posts: 8255
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by LV » Sun, 5. Jun 05, 10:16

Nath wrote:
TS values are still kinda off. If they're not supposed to be, I actually took notes as I was changing them back this time and can post'em.
Only by a tiny amount ;) I can pull them from the ego site if i wanted to but they are close enough for my liking.

Nath wrote: The Hydra around the Boron sector is sporting an Imperial PPC (or an imperial something *cough*). Mewant :o The Dragons can also equip them, but that's less weird since they always had that laser slot.... Trying to make the Hydra suck less? :)


Indeed
Nath wrote:
Still see no way to get invasion technology, though I haven't killed another 100 khaak transport ships since 1.3... Was it some bug that you fixed? Do I actually have to have the info + combat rank for those? Was it some bug that you didn't fix? ;)
I spent a Very Long Time flying around blasting khaak transports in Elena's Fortune with a Demeter set to collect wares and not a single one turned blue... But the first KM3 that I fought did :gruebel:

Must... level... khaak.. sectors *twitch* :
Getting this technology is now extremely hard, there is a 1/100 chance a ship will have it fitted, once you find one cap it and hope it leaves it there for you ;)
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

Nath
Posts: 14
Joined: Sat, 31. Jul 04, 22:24
x2

Post by Nath » Sun, 5. Jun 05, 16:16

Problem is, I can't seem to cap any of those ships, let alone the couple I've noticed with Invasion Technology installed.
45 destroyed Mercuries, 31 destroyed Dolphins, 33 destroyed Demeters, 25 destroyed Caiman, 15 destroyed Vultures, 0 caps :headbang:

Guess I'll take some time off from assassinating and go back to operation "cleanse Elena's Fortune." I've kinda run out of things to buy anyway :D

TSO
Posts: 212
Joined: Wed, 26. Oct 05, 03:11
x3

Post by TSO » Thu, 13. Apr 06, 15:36

I don't understand what this mod dose... are the "good" races boxed in to a few sectors and your capping and trading and workig your way up to a decent army to start fighting into the outer sectors?

Supposedly warzones that your swaying the battle in your favour? If this is what I think it is this sounds like my kinda battle!

Could you explain whats happening??
"Since the house is on fire, let us warm our selves"
"Warning. We detect illegal cargo on board your ship. Please eject it immediately.... Ok everyone out the air lock! (Slaves) "

Return to “X²: The Threat - Scripts and Modding”