Map Revealer?
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- Posts: 25
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Map Revealer?
Anyone know of a script/mod or whatever that would reveal all sectors (or possibly even place navigation satellites in them all)? It used to be in the dev debugger for X-tension, and would be really useful to me now, having set up an entire business over a period of weeks and then having to replace my hard disk -_- I'm left now with a crappy little Argon Nova to try again in, and really cant be bothered with all of the exploration rubbish when i've done it before
Any ideas?
Any ideas?
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- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
Hi,
Check this file :
http://anarkis.fxnetworks.org/AAA.cheat.satrelay.rar
Unrar (winrar, powerarchiver or 7zip will do the trick) in the "scripts" folder
Open the script editor
highlight the file called "AAA.cheat.satrelay"
Run it (press R)
select "null"
Done
An advanced sat will be placed in the center of each sector, and you can also check your logbook for small stats about the universe.
Enjoy
Check this file :
http://anarkis.fxnetworks.org/AAA.cheat.satrelay.rar
Unrar (winrar, powerarchiver or 7zip will do the trick) in the "scripts" folder
Open the script editor
highlight the file called "AAA.cheat.satrelay"
Run it (press R)
select "null"
Done
An advanced sat will be placed in the center of each sector, and you can also check your logbook for small stats about the universe.
Enjoy
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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You should look here: http://x2source.com/mods/pafiledb.php?a ... ile&id=123
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- Joined: Mon, 29. Dec 03, 03:29
If you know how to script, just add a line in after they've been created that destroys them. Spawning them and then killing them will display the sector.
If you don't know how to script, you can learn the basics by reading the information in the tutorials sticky.
An excellent first place to start is the MSCI scripter's handbook.
I'd estimate 15-30 minutes with that reference and you'll be able to alter the sat script the way you want, so that it doesn't leave the sats.
Cheers.
If you don't know how to script, you can learn the basics by reading the information in the tutorials sticky.
An excellent first place to start is the MSCI scripter's handbook.
I'd estimate 15-30 minutes with that reference and you'll be able to alter the sat script the way you want, so that it doesn't leave the sats.
Cheers.
"Nature's first green is gold" . . . stay golden.
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- Posts: 26
- Joined: Sun, 4. Dec 05, 13:13
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- Posts: 5
- Joined: Wed, 18. Jan 06, 16:56
HiSerial Kicked wrote:Hi,
Check this file :
http://anarkis.fxnetworks.org/AAA.cheat.satrelay.rar
Unrar (winrar, powerarchiver or 7zip will do the trick) in the "scripts" folder
Open the script editor
highlight the file called "AAA.cheat.satrelay"
Run it (press R)
select "null"
Done
An advanced sat will be placed in the center of each sector, and you can also check your logbook for small stats about the universe.
Enjoy
How do you open the script editor? Sorry, I only just got the game :/
Thanks.
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- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
From the stickied topic about the script editor.type Thereshallbewings (note the capital T) while flying in space to activate the "Script Editor" menu item in the command console. A confirmation beep will sound on correct activation.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station