more RANDY force feedback

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Walton_909
Posts: 2
Joined: Sat, 7. Feb 04, 19:54
x2

more RANDY force feedback

Post by Walton_909 » Mon, 9. Feb 04, 16:16

i dont know wether this has been asked anywhere else, and im sorry if it has:
but i was wondering if there where anymore plans to make the force feedback any better as i find there are only a number of limited feedbacks i get.
here are a list of places i think force feedback could be added:
in the warp tunnel (a kind of shaking perhaps?)
weapons fire from your ship (suddent jolt?)
when using the boost fuction (shaking)

if anyone can think of anymore please add to mine!

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Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front » Mon, 9. Feb 04, 16:40

Consider yourself lucky you have FFB. Many of us with FFB joysticks don't have any FFB support in X2, not even centering force. :(

Walton_909
Posts: 2
Joined: Sat, 7. Feb 04, 19:54
x2

Post by Walton_909 » Mon, 9. Feb 04, 17:28

i use the WingMan Force3D joystick from Logitech. Its all good

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Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front » Mon, 9. Feb 04, 20:30

Walton_909 wrote:i use the WingMan Force3D joystick from Logitech. Its all good
Yea, the logitech's all got some help with the 1.1 patch, however many others (Microsoft FFB's and Thrustmaster FFB's) are still waiting for patches. I pulled my logitech wingman out of the closet because my Thrustmaster Afterburner FFB has a dead stick in X2, but it rocks in my other flight sims.

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