Galaxy Editor [25.06.2004]

The place to discuss scripting and game modifications for X²: The Threat.

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XeHonk
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x3tc

Post by XeHonk » Sat, 29. May 04, 13:10

nah, nothing wrong :]
my webspace went down ^^

gimme a minute to post the new link

XeHonk
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Post by XeHonk » Sat, 29. May 04, 13:14

there we go :]
had to split up the downloads though, cuz the new webspace doesnt offer unlimited traffic =)

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Tsar_of_Cows
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Post by Tsar_of_Cows » Sat, 29. May 04, 13:19

ok! :D

theboyudreamof99
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Yuck

Post by theboyudreamof99 » Sun, 30. May 04, 00:05

XeHonk I can't believe you...letting such a trashy server host you.
First off, I got a problem. Before you split the downloads i had downloaded the full version. I extract it and try to run every single file in it but none of them do anything!

Now...about getting you your own site...

1) Goto freewebs.com, great site, plenty of bandwith, no popup/banners
2) Create a page and upload the files and maybe make a whole page with feature summaries and stuff (I mean such a great program deserves its own homepage!)
3) Goto dot.tk and get yourself a free .tk domain name, like galaxyeditor.tk or something.

And that should get you something a bit nicer.
What if there was no life?
What if you were not lucky enough to be chosen to be given a life?
There would be absolute nothing.
Ponder it.

XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk » Sun, 30. May 04, 01:13

theboyudreamof99:
1) "We offer up to 500MB of user bandwidth per month for all non-premium users" <-- that's far from enough, sorry :D (and i'd need php anyway).. 500mb would be no more than 50 full downloads.. i get that in few days after releasing a new version ^^
but thanks for the suggestion anyway (i should get some proper hosting soon :D)
2) a page is already planned, although my page wont look much different from the current download page :] i like my pages being black on white without any effects :P
3) i do have a domain :P i'll see what i can do about that =)
First off, I got a problem. Before you split the downloads i had downloaded the full version. I extract it and try to run every single file in it but none of them do anything!
there's only 3 startable files (those .bat thingies..) and they all do (almost) the same ^^
- Didn't work? Maybe you will have to add a path to GalaxyEditor.bat
- change it from: java -Xmx512M -jar GalaxyEditor.jar
- to: C:\Program Files\...\java.exe -Xmx512M -jar GalaxyEditor.jar
- don't forget to enter the correct path to your java\bin directory instead of "..."
this should fix the problem.. if it doesnt:
add "pause" (without "") in a new line at the end of the .bat and post the errormessage you will get in here :)

theboyudreamof99
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x2

ok...

Post by theboyudreamof99 » Sun, 30. May 04, 20:55

sry i thought they wer good :cry: o well.

how do you join all the files after you download them?
What if there was no life?
What if you were not lucky enough to be chosen to be given a life?
There would be absolute nothing.
Ponder it.

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Sun, 30. May 04, 21:27

just extract ''em to the same folder? =)

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dan reid
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Post by dan reid » Mon, 31. May 04, 00:00

is it possible to create a 3D universe? I know the sectors are x,y, and z but what about the universe its self??

XeHonk
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Post by XeHonk » Mon, 31. May 04, 00:16

huh? you can always add your gates wherever you want :P
and as you cant edit the ingame sectormap, you couldnt tell the difference of a real 3d universe and a pseudo-3d universe anyway =)

theboyudreamof99
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error

Post by theboyudreamof99 » Mon, 31. May 04, 00:31

ok heres the error i get when i add a pause to the batch file. BTW i just downloaded the newest version (1.4) of java.

Code: Select all

Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/xerces/par
sers/DOMParser
        at honk.x2.modding.GalaxyEditor.parse(GalaxyEditor.java:1189)
        at honk.x2.modding.GalaxyEditor.<init>(GalaxyEditor.java:120)
        at honk.x2.modding.GalaxyEditor.main(GalaxyEditor.java:1287)
thats the whole thing. please help!
What if there was no life?
What if you were not lucky enough to be chosen to be given a life?
There would be absolute nothing.
Ponder it.

XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk » Mon, 31. May 04, 01:08

first sentence on the download page:
f you download a package, you will need all packages that are listed under "Dependencies" in order to make this package work.
Package: program
[...]
Dependencies: base
this should answer your question.. :)

edit: i prefer java 1.5 =)

XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk » Wed, 9. Jun 04, 14:34

update
- added descriptions for nebulas
- 3d view is now resizable
- added screenshots of all nebulas - sponsored by modified
- bugfix: mines (stations) are now added when randomizing a sector/universe
- 3d sectorview will now show nebulas
- added models for 3d view - sponsored by Albatros[THU]
- bugfix: sectornames will now longer be discarded when saving your game
- export function has become an extra package (to keep program.zip small)

XeHonk
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Post by XeHonk » Sat, 12. Jun 04, 02:34

yet another update
  • -selection of multiple objects is now possible
    -added a statistics window
    -randomizer will now remember values of last usage

XeHonk
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Post by XeHonk » Sat, 12. Jun 04, 13:08

a small update
  • -ctrl key is now used to change the selection
    -bugfix: there was no version number on the last one

XeHonk
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Post by XeHonk » Thu, 17. Jun 04, 13:07

update:
  • - added packet "looks", which contains 3 additional looks
    - changed sector naming (randomizer), it's no longer completely random
    - bugfix: treeview prevented multiple selections to work properly
    - added "reset" button for randomizer (restores default values)
    - added credits
    - added a startup .exe
    - moved config from GalaxyEditor.jar to its own folder
    - added folder ("distrib/custom/") for your own content that should be packed into the mod
    - altered map, now contains ospreys
    - added tiny faq
    - added several looks
    - put everything into one window
    - added key-binding ('r') for randomize sector
    - bugfix: sectorview always showing the same view (german version only)
    - bugfix: argon&teladi shipyard's default items
    - names (mapname??.xml) are now stored as .lang, to avoid confusion
    - 3d sectorview can now be opened again after being closed

ps: is anyone even using this editor? i'd really like some more comments from you :/

XeHonk
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Post by XeHonk » Thu, 17. Jun 04, 14:00

there's a bug that prevents it from being started on java 1.4
possible fixes:
a) use java 1.5, it's far better anyway
b) use http://www.student.uni-oldenburg.de/hen ... itor14.bat
to start the editor

XeHonk
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Joined: Sun, 7. Mar 04, 23:03
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Post by XeHonk » Thu, 17. Jun 04, 20:14

update
  • - bugfix: loader is now java 1.4 compatible
    - bugfix: german sectornames were not saved
    - bugfix: readme-windows are now 1.4 compatible

XeHonk
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Post by XeHonk » Thu, 24. Jun 04, 22:13

update
  • - it's now possible to store views as files (in png format)
    - editor can now load and store/export object names
    - added view: memory usage
    - added view: printable galaxymap
    - added print function
    - changed sectorview to be printable
    - bugfix: (hopefully) fixed some problems when loading (added "-cp ." to all cmd lines)

XeHonk
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Post by XeHonk » Fri, 25. Jun 04, 18:11

update
  • -bugfix: loading maps with object-names did not work
    -bugfix: loading valid xml-files without an universe as content crashed the editor
    -bugfix: the errormessage (loading invalid maps) popped up behind the loading message
    -bugfix: nebula count was not changable (randomizer)

Slugworm X
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Post by Slugworm X » Thu, 8. Jul 04, 07:06

Nice work XeHonk! I like it already. Now, if only we could make sectors appear in the Galaxy Map in game.... then I could make my ideal universe, with clusters of sectors seperated by Pirate / Xenon zones that all transporters have to pass through to get to the other races sectors.

Keep up the good work...!

SlugwormX

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