[BONUS Plug-In] Trade Command Software MK3

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Jabbapop
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Post by Jabbapop » Tue, 8. Mar 05, 10:43

I recently installed the bonus script pack 1.03.03, which includes this script. I installed it on top of a game (1.4) I was already in the process of playing. However, no other mods have been installed prior to this one. I noticed things acting strange after I ordered my merc, which already had an mk3 trader computer installed from the default game script, to start sector trade in present sector. He was doing his stuff, when after a while, I got this message.

[ external image ]

After I told him to travel to a different sector and dock, his name changed to the correct one, "apprentice whatevertheheck". At this point, I ordered him to do sector trading in the sector he was in, and he just sat there. (EDIT: With a buy wares displayed as his present order.) I then ordered him to sector trade in a neighboring sector, and he took the jumpgate there, and began his thing. However, after a while, he just stopped working. Just sat there with "Standby" orders. Ordering him to sector trade in that sector got him working again, but alas, he reverted back to "Standby". This kind of is irky.

Spark
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Post by Spark » Tue, 8. Mar 05, 20:26

After installing you should have restarted as recommended (somewhere).
This means: issue the "none" command and then restart.
Problem solved.
As for the standby: This message appears when nothing profitable is left to trade.
Change sector.
Problem solved also.

Cheers.

Jabbapop
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Post by Jabbapop » Wed, 9. Mar 05, 05:41

If i don't give it any orders after standby, it will eventually come back to life if it sees a profittable trade opportunity, right? Unlike the default mk3 scripts, which just rever to no orders.

Carl Sumner
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Post by Carl Sumner » Wed, 9. Mar 05, 06:49

Jabbapop wrote:If i don't give it any orders after standby, it will eventually come back to life if it sees a profittable trade opportunity, right? Unlike the default mk3 scripts, which just rever to no orders.
You are right.

If it stays in Standby too long, then tell it to go to another sector. some are much better than others. Also, you can switch them between two sectors, every so often, so each of the sectors can "rest" for a while.
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"

Tharrg
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Post by Tharrg » Thu, 7. Jul 05, 22:05

Is there some way of seeding the starting S2 universe with A1 sector and universe traders, for a more interesting game :o :wink:

3) Al; AI factories always have enough goods to produce, and almost no-one trades. This boosts industry in general, but it at the same time worsens your ability to sell your own products. The traders spoil their own business eventually.
Presonaly I think this situation should be the norm. Trading profit is too easy in X2 IMHO. I get much more enjoyment when I play a "Not alowed to trade" game.

Edit: I have just started a new thread on this point.

aka1nas
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Post by aka1nas » Fri, 8. Jul 05, 07:02

I just installed the bonus pack onto my v1.4 game, bought a pair of teladi vultures in seizewell, equipped with the trade Mk3 for sale there and shields etc. However, there aren't any extra commands under the trade menu. DO I have to start a new game for the trade command mk3 to take effect?

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Red Spot
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Post by Red Spot » Fri, 8. Jul 05, 14:05

aka1nas wrote:I just installed the bonus pack onto my v1.4 game, bought a pair of teladi vultures in seizewell, equipped with the trade Mk3 for sale there and shields etc. However, there aren't any extra commands under the trade menu. DO I have to start a new game for the trade command mk3 to take effect?

nope .. you dont have to restart ..

for the rest I know little about the Trade MK3 stuff .. so I cant help you there ..


G

KarlHemmings
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Post by KarlHemmings » Fri, 8. Jul 05, 15:24

I checked at home at lunch time and I am a little puzzled. To get the sector trader going as far as I can see you only need the TS and the MK3 software under trade should be "start sector trader" and "start universe trader". To get the universe trader to work you will need to have an experience level of 8 or more, at least 1x25MW shield plus fight software MK1 and MK2.
Now I tend to buy all of this when I am buying my TS from the warf/showroom, try buying the fight command software for them.
- oh I also put a scanner in the ship (duplex or tri-plex) that way they act like mobile nav sats....

frymaster
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Post by frymaster » Sat, 9. Jul 05, 21:47

hmmmm,

first question, are you using 1.4? The scripts will only work with the 1.4 patch.

I'm also confused. The script might have been installed in the wrong place (it's easily done - the installer can't autodetect your install directory in most cases), BUT a cut-down prototype version of the mk3 script is present in the default 1.4 game. While not as good (in various ways), and while not featuring the universe trader option at high levels, the "start sector trader" command should appear in the menu.

one more thing, does this ship have the command "transfer pilot" in the "special" menu? If not, I'd definately say the script isn't installed in the correct place
Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x]

qyknyk
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Post by qyknyk » Wed, 17. Aug 05, 14:22

make sure you download the right all in one package.
install the one from the bonus material not the patches page.

Hellblazer
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Post by Hellblazer » Tue, 20. Sep 05, 08:03

hum where do i doanload this again??

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V2200
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Post by V2200 » Sat, 24. Sep 05, 21:54

I am sorry, if where this question was already discussed.
Problem in the following...
At performance of a command of moving of the pilot on the new ship, an exchange of the pilot occurs normally. BUT does not move automatically (as there should be) a special equipment (Advance Trade Command Software or Trade Command Software MK3). It was checked on both scripts.
The version of a package of scripts 1.04.

In what there can be a problem? :roll: :)

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Burianek
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Post by Burianek » Sat, 24. Sep 05, 22:43

Can anyone else verify that a command to exchange pilots does not transfer the command software as it should?
I'll check into this.
Thanks.
Cheers.
"Nature's first green is gold" . . . stay golden.

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V2200
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Post by V2200 » Sat, 24. Sep 05, 23:01

I know one more person having these problems. At his the same situation with the special equipment. :)
Thanks you :)

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Burianek
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Post by Burianek » Sat, 24. Sep 05, 23:06

Yeah, I'm just wondering if it's a problem with a language file or with the script itself, that's why I wanted a verification from someone using the standard english version. :)
"Nature's first green is gold" . . . stay golden.

KarlHemmings
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Post by KarlHemmings » Sun, 25. Sep 05, 01:03

Hi - Did this tonight and UK version 1.4 - latest bonus add on pack - no CD - "clean game" - everything worked for me. Pilot - software - ship re-name..
Regards Karl

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Burianek
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Post by Burianek » Sun, 25. Sep 05, 16:10

Ok, I did some checking into this, and apparently in the new version of the transfer pilot command, the command software is not supposed to be moved.

So it's actually working as intended.

The new version allows you to move one pilot to an empty ship OR exchange two pilots between two ships. Apparently, it was too complicated to figure out which equipment should go where when two pilots were being exchanged, since both ships still need the equipment, so the 'feature' of moving the equipment for you was dropped.

The command still does the important thing though, it allows you to move pilots between ships and keep all of their experience. You'll just need to manually transfer the desired equipment between the ships afterwards.

Make sense? :)
Thanks for asking about that. I didn't know it had been changed.

Cheers.
"Nature's first green is gold" . . . stay golden.

Hellblazer
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Post by Hellblazer » Sun, 25. Sep 05, 21:35

I'm having a problem with the bonus pack altogether. I have installed it and nothing appears. I cant find the bph or any other upgrade that is mention from the pack and also i have no new command for the station as I would have expected to have the commad for the system managment. I did install it following the instruction but it seems that nothing have changed.

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Burianek
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Post by Burianek » Mon, 26. Sep 05, 00:53

You've likely installed it to the wrong folder.
Double check the installation folder and make sure it is the same folder where your X2.exe file is located.
The default folder that pops up in the installer is often incorrect.
Cheers.
"Nature's first green is gold" . . . stay golden.

Hellblazer
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Post by Hellblazer » Mon, 26. Sep 05, 01:49

Its installed exactly where it is supose to be installed. When i go into the command console of my stations the only option i have is the auto transfer funds. All the bonuse script are checked so they should be installed but they are not.

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