Hi: The download link I used only shows the file as 3.0 beta... Is there a different link for 3.0a?Kailric wrote:3.0a is now up for download
Malakie
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Hi: The download link I used only shows the file as 3.0 beta... Is there a different link for 3.0a?Kailric wrote:3.0a is now up for download
It should show 3.0a..check again.Malakie wrote:Hi: The download link I used only shows the file as 3.0 beta... Is there a different link for 3.0a?Kailric wrote:3.0a is now up for download
Malakie
I am always interested.Brent Rivienne wrote:I don't know if you're interested in additional combat tricks for the AI, but I'll post one I've been using for a little while now.
Basically you slow down as much as possible, aim at an enemy and begin firing, simultaneously hitting the boost key (would be nice to see the AI using this) or simply speed up, depending on the range.
As ship momentum is added to a projectile when you fire you'll notice the later shots travel faster than the first, used correctly you can cause a lot of shots to bunch together and impact on a target in quick succession, very deadly, I've used it to instagib various larger fighters on approact when they would usually turn to avoid after the first few hits.
Its a bit of a bummer, since the SDS is about as established as scripts get.i think i found the problem with the ACP-Software; it seems like the ACP uses the same slot (of the stations) like the official SDS-script (which i'm running too). after deleting the SDS-script, the ACP is shown properly and everything looks ok.
Maybe this ist only a problem of the german version,
Will do, I don't have much time here of late to work on this but maybe sometime soon..thanks for the input!the.limey wrote:Its a bit of a bummer, since the SDS is about as established as scripts get.i think i found the problem with the ACP-Software; it seems like the ACP uses the same slot (of the stations) like the official SDS-script (which i'm running too). after deleting the SDS-script, the ACP is shown properly and everything looks ok.
Maybe this ist only a problem of the german version,
Deliver 2 ...1 etc. are not available under "special" menu as they ought to be.
wrt: notification of running scripts: "transfering AI" that barges in on the "SDS Wait"
Could you revise those ACP 3 command slots, please ?
PC
I looked and can not find any conflicts?? Can someone else confirm this bug??the.limey wrote:Its a bit of a bummer, since the SDS is about as established as scripts get.i think i found the problem with the ACP-Software; it seems like the ACP uses the same slot (of the stations) like the official SDS-script (which i'm running too). after deleting the SDS-script, the ACP is shown properly and everything looks ok.
Maybe this ist only a problem of the german version,
Deliver 2 ...1 etc. are not available under "special" menu as they ought to be.
wrt: notification of running scripts: "transfering AI" that barges in on the "SDS Wait"
Could you revise those ACP 3 command slots, please ?
PC
YOu will need the 3.0a full version beta and then install the update 3.0b over that.Malakie wrote:
I looked and can not find any conflicts?? Can someone else confirm this bug??
Update 3.0b is now ready for download!!
Hi, I must be missing something.. Where is the link to the latest file. The only link I can find is the one in the first message of this thread and it links to 3.0beta as it did when you release 3.0a. Is there another link I am not seeing to the download?
Malakie
For the other stuff I've no idea, but that you surely can't. I would be really amazed if X2 would find the scripts inside another directory. But I use a small method that could be of any use for you: for each script I try or install, I create a simple .txt file in the repertory to name all the new .xml (or .pck) files corresponding, so I can delete them when needed without fearing to do a mistake.Btw, another question is whether or not I can use a subfolder in the scripts folder so if I have to do this again I can just delete the dir instead of hunting for the files.
Thanks for your report. I haven't had a report yet of enemies just stoping. Can you tell me if it is just the khaak ships, or do all ships stop still like that? And yeah, just delete all the files that came with the download and your good to go. Take note though that any ship currently running the advanced AI will continue to do so until its target is gone then it will start useing the default AI from then on. And as far as I know you can't use subfolders.MajorYoshi wrote:Hey Xai,
Just installed your new version yesterday (3.0b) (I also installed the AHS sctipt for hull repair) and have found that now there are times when my enemies will just stop totally dead. They don't move whilst I blast them.
Now this is nice when my 'Cuda is up against some K5s that are zipping along at 570... Combat with them is just stupid, but if I wait long enough they just.. stop.. and I can blast them.
I also came across a couple of 5 point Klusters that I got rather excited about. Thought it would be funny to cap one as it just sat there. And it did. Didn't separate. Never could cap it tho...
I've got a save file if it would help you...
I'm also running all signed scripts, AHS, and BPH.
I'm assuming to uninistall I just delete your files and reinit the scripts?
Btw, another question is whether or not I can use a subfolder in the scripts folder so if I have to do this again I can just delete the dir instead of hunting for the files.
Thanks,
ShoSa Yoshi
InvrSmall wrote:How does the AI ship experience points work ?
Are there special conditions that need to be met ? I am asking because only my M6 cruisers actually gain Experience points. Non of my M3 perseus fighters gain anything.
Could my installation be a bit wonky or am I being a dumbass again ?
I found out what was wrong, there seemed to be a clash with Mark's Fight MkIII v1.5 software.Kailric wrote:InvrSmall wrote:How does the AI ship experience points work ?
Are there special conditions that need to be met ? I am asking because only my M6 cruisers actually gain Experience points. Non of my M3 perseus fighters gain anything.
Could my installation be a bit wonky or am I being a dumbass again ?
Do you have both fight commands mrk I and II installed on them? I will look into this more this weekend and get any bugs workout...