Is this possible: modify AOE command
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Is this possible: modify AOE command
Often my OOS defenders move too far away from the centre of the map during chasing Khaaks. After they've finished them off the defenders stay at their current position until a new foe shows. That is the problem: the OOS defender may be to far away to save my traders.
Is it possible (how?) to modify the AOE command such that the ship returns to the centre of the map (or even better to a specified position) after the job is done? Of course he should resume AOE if an enemy shows or if he is already at the centre (specified position).
What do you think?
Cheers Euclid
Is it possible (how?) to modify the AOE command such that the ship returns to the centre of the map (or even better to a specified position) after the job is done? Of course he should resume AOE if an enemy shows or if he is already at the centre (specified position).
What do you think?
Cheers Euclid
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Maybe try some patrol script, ship with it move a lot, you don't have this stand in far place thing so often. Try my AS.Guard, guarding ship jump to center of sectors (well, it is "strange" but usefull), here is link: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
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7km has been the trigger range for the ai in all the games.
Just had a look at the script, it'll look for enemies within 30km, BUT will stay in formation with the ship it's following untill the enemy is with 7km.
It looks like it could easily be modded to include a check to see if the ship's protecting an immobile ship like a navsat or navbeacon.
Just had a look at the script, it'll look for enemies within 30km, BUT will stay in formation with the ship it's following untill the enemy is with 7km.
It looks like it could easily be modded to include a check to see if the ship's protecting an immobile ship like a navsat or navbeacon.
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Very kind, thanks. But my actual problem is a little different and the available scripts (I've browsed a lot) seem not to solve it.
My main concern is X472. It's one of my my main sectors. Placed lots of stations there in 1.3 and had everything setup pseudo-stationary (needed not supervision).
Now in 1.4 the respawning SY hammers out capships within some seconds.
That would be not so bad because I have (besides some LTs) 5 M2 very close to the respawning point on AOE with Xenon as only foe.
The catch is that also a Xenon station respawns there and although I have a similar setup to kill it fast, the capships near the SY respawning point also go for the Xenon station, leaving their place of duty. I have to send them back in position after each station respawn.
If the ANE command would have a farther trigger radius, or if I could set a position point in the AOE command, that would solve the problem.
Just before 1.4 I've managed to setup a loop (producing ecells) in Khaak US5 and after lots of problmes (and losses) I've managed to get it sort-of stable there. But it needs constant supervision. Now in 1.4 I have to supervise X472 as well.
That's boring! I can't do all the nice things like capping Khaak fighter, assesination missions, XI missions or just flying about and enjoying the view. Also I can pursue my ultimate goal to setup loops in all 5 Khaak sectors.
I need to get to a state in X472 which do not require permanent supervision.
Cheers Euclid
My main concern is X472. It's one of my my main sectors. Placed lots of stations there in 1.3 and had everything setup pseudo-stationary (needed not supervision).
Now in 1.4 the respawning SY hammers out capships within some seconds.
That would be not so bad because I have (besides some LTs) 5 M2 very close to the respawning point on AOE with Xenon as only foe.
The catch is that also a Xenon station respawns there and although I have a similar setup to kill it fast, the capships near the SY respawning point also go for the Xenon station, leaving their place of duty. I have to send them back in position after each station respawn.
If the ANE command would have a farther trigger radius, or if I could set a position point in the AOE command, that would solve the problem.
Just before 1.4 I've managed to setup a loop (producing ecells) in Khaak US5 and after lots of problmes (and losses) I've managed to get it sort-of stable there. But it needs constant supervision. Now in 1.4 I have to supervise X472 as well.
That's boring! I can't do all the nice things like capping Khaak fighter, assesination missions, XI missions or just flying about and enjoying the view. Also I can pursue my ultimate goal to setup loops in all 5 Khaak sectors.
I need to get to a state in X472 which do not require permanent supervision.
Cheers Euclid
Last edited by euclid on Mon, 6. Sep 04, 00:07, edited 1 time in total.
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moggy2: would it be possible to increase the 7Km radius? I have no clue about scripting but I would try everything.moggy2 wrote:7km has been the trigger range for the ai in all the games.
Just had a look at the script, it'll look for enemies within 30km, BUT will stay in formation with the ship it's following untill the enemy is with 7km.
It looks like it could easily be modded to include a check to see if the ship's protecting an immobile ship like a navsat or navbeacon.
Cheers Euclid
-
- Moderator (Script&Mod)
- Posts: 13307
- Joined: Sun, 15. Feb 04, 20:12
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- Moderator (Script&Mod)
- Posts: 13307
- Joined: Sun, 15. Feb 04, 20:12