Looks like it has a turret.
The reason I put on a turret was 'cause I found an entry in TCockpits for one. After all, the Xenon fighters are woefully under gunned....and it started me thinking.
My objective for the new version of the Deadly Ship, Station and Galaxy mod is to
avoid inventing any new loadouts (in keeping with Mauzi!'s ship balancing mod, which I have permission to use as a base). What I mean by that is, I only use the standard loadouts in TShips (front lasers) or TCockpits. When I saw the entry for SS_COCKPIT_X_REAR_M3...well, that was all it took
Mind you, just 'cause there is an entry in TCockpits, it doesn't mean it is particularly well thought out, or balanced. After all, the M3 rear cockpit for the Pirates (which they don't use in-game) has a GPSG and an IonD
So far, I have found in my play-testing of the Xenon Rebel, that 2 front AHEPTs, and a BHEPT bottom turret, make a pretty fair match for the Nova (which has BHEPTs, IonD, and MD forward, but only a GPAC or MS in the rear). The Nova is still a killer, but the right combat strategy will still see the Rebel prevail about 50% of the time.
Since I am trying very hard to align the performance characteristics of my ships with what Mauzi! has done to the standard X2 ship inventory, I'm afraid that turrets on the Xenon M4 & M5 might be seen as a bit of overkill
Having said that, the concept sketches for the Xenon M4 would sustain a top turret quite nicely. Once I get the new version of my mod published, I might create an alternate set of Xenon ships for the non-Mauzi! version.