... there's an in-game galaxy editor?CKarl wrote:This is off topic but, I just had to say this... I thought you were not a n00b. You SERIOUSLY disappoint me. What sectors play for sound is defined in the Galaxy Map files and can be edited easyly just by using the in-game Galaxy Editor. Correct me if I am wrong.AdmiralTigerclaw wrote:It has to be defined somewhere... and I just scanned the entire 44001 file. I noticed lots of the command slots, I bet with editing, you can introduce new command slots for scripters to use.
However the X2 music is set up... it is set up based on the 20 by 15 sector grid map and includes sectors that aren't even in the original map.
So I'm betting its linked to wherever X2's grid is set up.
Where does X2 define the limitations of its grid? Find that, (not the sector maps, the actual definition of the GRID) and I'll bet you a subspace shockwave cannon that you'll find the music definitions control too.
The Khaak Conflict
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- milling_hordesman
- Posts: 372
- Joined: Mon, 1. Mar 04, 06:16
- milling_hordesman
- Posts: 372
- Joined: Mon, 1. Mar 04, 06:16
well, i'll be.
anyways, looks like you can type "Thereshallbewings" at the main menu, and start a new game in Galaxy Edit mode. once in your own game, visit each seetor, go to the sector map, and hit "m", and you will be prompted to change the sector's music track. voila!
see, you do learn something new every day.
anyways, looks like you can type "Thereshallbewings" at the main menu, and start a new game in Galaxy Edit mode. once in your own game, visit each seetor, go to the sector map, and hit "m", and you will be prompted to change the sector's music track. voila!
see, you do learn something new every day.
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- Posts: 2131
- Joined: Mon, 27. Dec 04, 11:49
Will it alter a custom map? Or will it be onetime only changes to the main game map. I don't want to makethe point all but moot in my effort if it's only going to to one machine. (Doing music call changes that is.)
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
- milling_hordesman
- Posts: 372
- Joined: Mon, 1. Mar 04, 06:16
yes. you basically tell it to load up a galaxy like starting a normal "custom" game. it then loads the map from the file name you specify. you can then change most aspects of the galaxy, and then you can export it from one of the menus (probably the one you gett to by hitting enter) to whatever filename you specify. thus you could load up your galaxy, change the music, and export it to a different file name to test and make sure nothing else got changed.
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- Posts: 2131
- Joined: Mon, 27. Dec 04, 11:49
*Strokes non-existant, four foot long, kungfumaster beard*
Excelent... I ponderfy, that if it merely asks for numbers, I can add totally new music tracks to the map, and thus, THE MOD! MUAAAAAAAAHAHAH-COUGH! Note to self, don't lose self in maniacal laughter.
Excelent... I ponderfy, that if it merely asks for numbers, I can add totally new music tracks to the map, and thus, THE MOD! MUAAAAAAAAHAHAH-COUGH! Note to self, don't lose self in maniacal laughter.
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
Well, I am close to finishing this script: it will work as al.plugin. Will build 8 moust needed military factories for random races: Argon, Boron, Teladi and Paranid (and Cahoona Bakery for Argons - there is none available, over food factories are already placed). Factories start appearing after an hour in half hour intervals. There will be big shortage of ore so I will add Ore Mine to Argon Shipyard (Boron one is too expensive) so Player could fill the gap and earn some good money.I will try to script 1) version. In simple linear way, may be just factories owned be random races, and checking if resources is avaible in any non khaak factory. Player will have to balance things or just "feed" factories he need moust.
I omitted Split becouse theirs M5s are too good "source of money" and after such "bad players behaviour" it will be really hard to get access to theirs factories
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- Posts: 314
- Joined: Mon, 2. Aug 04, 08:25
I suspect that somewhere out there, there are around 100 Khaak sectors where a real and alien economy exists. We will have to invade and defeat these sectors in order to finally destroy their ability to raid our sectors. To do so will mean fighting a massive war along the line of yet unknown enemy sectors which divide the two areas of space. But, once we break through; once we begin to wreck their productive resources; they will no longer be able to produce and equip the ships needed to either fight us or raid us.
X2 has forced us to police our own sectors for long enough. It is time to take the war to the Khaaks; time to force them to focus on policing their own vulnerable lines of communications. So Arm your ships. The great border war is about to begin.
X2 has forced us to police our own sectors for long enough. It is time to take the war to the Khaaks; time to force them to focus on policing their own vulnerable lines of communications. So Arm your ships. The great border war is about to begin.
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- Posts: 2131
- Joined: Mon, 27. Dec 04, 11:49
Excelent HAHAAAA Excelent....
HA HAHA... HA HAHA HAHA!
I've already got my prototype PPCs armed and ready. Omega Photon Pulse Cannons.
http://img.photobucket.com/albums/v430/ ... reen29.jpg
And I will command the attack from my WAR ROOM!
(Yes, that is my command center/workstation)
HA HAHA... HA HAHA HAHA!
I've already got my prototype PPCs armed and ready. Omega Photon Pulse Cannons.
http://img.photobucket.com/albums/v430/ ... reen29.jpg
And I will command the attack from my WAR ROOM!
(Yes, that is my command center/workstation)
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
Extension to The Khaak Conflict by LV - Races military progress
The extension will build some moust needed military factories producing:
1 MW Shield
Mosquito Missile
Gamma Impulse Ray Emitter
Alpha Particle Accelerator Cannon
Gamma Particle Accelerator Cannon
Ion Disruptor
25 MW Shield
Alpha High Energy Plasma Thrower
The factories will be build randomly by 4 races: Argon, Boron, Teladi and Paranid. Argon additionaly will build Argon Cahoona Bakery becouse there is non avaible. Building will start after an hour of play (from new game start) and next factories will be build in one hour intervals. If you add this extension to already started game building will take shorter, if you played over 9 hours, it will take just few minutes.Using "AL plugin" menu you can start and stop this extension if you don't want factories to be build so fast.
This new factories will need a lot of Ore and different kinds of food. To easy the process of supplaying with ore the player can now buy ore mine from Argon shipyard.
Download link: http://adam00x2.webpark.pl/as.khaakconf ... n_v100.zip
You can ask why Mosquito Missiles, they are useless? Well, not ecessary, I have created AS.Antymissiles script which use Mosquitos as defence against incoming missiles. Now it easer to use it with The Khaak Conflict
You can get it here: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
The extension will build some moust needed military factories producing:
1 MW Shield
Mosquito Missile
Gamma Impulse Ray Emitter
Alpha Particle Accelerator Cannon
Gamma Particle Accelerator Cannon
Ion Disruptor
25 MW Shield
Alpha High Energy Plasma Thrower
The factories will be build randomly by 4 races: Argon, Boron, Teladi and Paranid. Argon additionaly will build Argon Cahoona Bakery becouse there is non avaible. Building will start after an hour of play (from new game start) and next factories will be build in one hour intervals. If you add this extension to already started game building will take shorter, if you played over 9 hours, it will take just few minutes.Using "AL plugin" menu you can start and stop this extension if you don't want factories to be build so fast.
This new factories will need a lot of Ore and different kinds of food. To easy the process of supplaying with ore the player can now buy ore mine from Argon shipyard.
Download link: http://adam00x2.webpark.pl/as.khaakconf ... n_v100.zip
You can ask why Mosquito Missiles, they are useless? Well, not ecessary, I have created AS.Antymissiles script which use Mosquitos as defence against incoming missiles. Now it easer to use it with The Khaak Conflict
You can get it here: http://www.egosoft.com/x2/forum/viewtopic.php?t=60700
Not for beginners
Whoo, out in my Disco for one minute in the Khaak wars Mod and I'm dead. Taken out by an anonymous missile. a warning to those who try this mod, stay away from all red ships, the author has definitely made the pirates really angry people.
Poor design with the other races taking up pirate space though. I want to see at least one M6 vessel patrolling the new borders. there's nothing, and startingout with 15000 cr was good, but could have been better, either give me enough starting money to supe my discoverer or or enough to buy an m4.
I'm not a programmer, but I am excellent at rebalancing and I see things others miss. If the khaak have invaded the other systems, and the races have taken up pirate space, then where are the races ships fighting with the pirates? You need more than fighter drones to take over a system. The author needs to do a bit of rebalancing and give the argons, split etc. more military presence in thier new (smaller) territories.
I say ->This mod is not finished.
Poor design with the other races taking up pirate space though. I want to see at least one M6 vessel patrolling the new borders. there's nothing, and startingout with 15000 cr was good, but could have been better, either give me enough starting money to supe my discoverer or or enough to buy an m4.
I'm not a programmer, but I am excellent at rebalancing and I see things others miss. If the khaak have invaded the other systems, and the races have taken up pirate space, then where are the races ships fighting with the pirates? You need more than fighter drones to take over a system. The author needs to do a bit of rebalancing and give the argons, split etc. more military presence in thier new (smaller) territories.
I say ->This mod is not finished.
Noticed two possible problems.
Khaak controled Tl's and Cariers still carry ships which are not Khaak controled. But when destroyed they do come back with no on board ships. Which is the next problem Tl's, Carriers and Destroyers keep coming back Khaak controled even if all stations have been liberated from Khaak control.
You can not liberate Capital ships it says that their two many khaak controled ships in the sector even when the capital ship is the only one.
Is this part of the game or am i missing something.
Great Mod still.
Khaak controled Tl's and Cariers still carry ships which are not Khaak controled. But when destroyed they do come back with no on board ships. Which is the next problem Tl's, Carriers and Destroyers keep coming back Khaak controled even if all stations have been liberated from Khaak control.
You can not liberate Capital ships it says that their two many khaak controled ships in the sector even when the capital ship is the only one.
Is this part of the game or am i missing something.
Great Mod still.
Some of it is intention some are slight bugs that i will fix now i know of them.
weekend eta hopefully
out of interest should the big ships be captured using the IT or just nuked not to come back?
weekend eta hopefully
out of interest should the big ships be captured using the IT or just nuked not to come back?
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Man, I'm having fun with this
Getting the hang of capping things in a 1MW shield, 2x AIRE Disco took awhile, I think this is the only time I've ever seriously used drones
The placement of the Argon Equipment Dock is evil, I had to put a Triplex Scanner on a Bayamon to find it Doesn't help that it's the only station that sells Duplex Scanners.
Having trouble getting my reputation up with the Paranid, since no red ships ever seem to go into their sector. Is that intentional? No strafe drive is... interesting.
Looking forward to an AI rival
Getting the hang of capping things in a 1MW shield, 2x AIRE Disco took awhile, I think this is the only time I've ever seriously used drones
The placement of the Argon Equipment Dock is evil, I had to put a Triplex Scanner on a Bayamon to find it Doesn't help that it's the only station that sells Duplex Scanners.
Having trouble getting my reputation up with the Paranid, since no red ships ever seem to go into their sector. Is that intentional? No strafe drive is... interesting.
Looking forward to an AI rival
Other things:
Some (about half) of the TPs and TSes seem to be using their old settings. TPs carrying XL cargo and costing less, TSes having lower max speed & cargobay. Don't know if that's actually the cause, because I don't remember what the original settings were, but I changed them anyway >.>
There was only one Mammoth in the uninvaded sectors (Nopileos' Memorial), and it disappeared after delivering a Silicon Mine to Elena's Fortune. Don't know what happened to it, but it wasn't anywhere to be found when I went back to look for it Made a script to spawn a replacement, maybe I'll follow it and see what horrible fate it meets....
I can't capture the Khaak ships to get invasion technology I guess I have to claw my way to Ace of Aces and buy the khaak info before I can cap anything other than pirate or friendly ships? whew.
Yes, I realize that I could just buy it from the Pirate Base, but I don't wanna - And I still wouldn't be able to cap the assimilated ships.
Some (about half) of the TPs and TSes seem to be using their old settings. TPs carrying XL cargo and costing less, TSes having lower max speed & cargobay. Don't know if that's actually the cause, because I don't remember what the original settings were, but I changed them anyway >.>
There was only one Mammoth in the uninvaded sectors (Nopileos' Memorial), and it disappeared after delivering a Silicon Mine to Elena's Fortune. Don't know what happened to it, but it wasn't anywhere to be found when I went back to look for it Made a script to spawn a replacement, maybe I'll follow it and see what horrible fate it meets....
I can't capture the Khaak ships to get invasion technology I guess I have to claw my way to Ace of Aces and buy the khaak info before I can cap anything other than pirate or friendly ships? whew.
Yes, I realize that I could just buy it from the Pirate Base, but I don't wanna - And I still wouldn't be able to cap the assimilated ships.