X2-Rolling Demo - Benchmarks

Allgemeine Diskussionen rund um X-BTF, X-Tension, X²: Die Bedrohung, X³: Reunion, X³: Terran Conflict und X³: Albion Prelude.

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Xantos
Posts: 47
Joined: Sat, 17. Apr 04, 12:11
x2

Post by Xantos » Sat, 31. Jul 04, 23:44

X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900XT (Omega 1.5303) [NVIDIA GeForce FX 5900XT (Omega 1.5303)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY ANTIALIASEDGES COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 2.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 100/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 24/24/24
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 24/24/24
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 80.464 fps
Scene 01 59.205 fps
Scene 02 39.121 fps
Scene 03 54.974 fps
Scene 04 43.055 fps
Scene 05 43.001 fps
Scene 06 46.344 fps
Scene 07 84.502 fps
Scene 08 88.033 fps
Scene 09 38.214 fps
Scene 10 60.739 fps
Scene 11 100.511 fps
Scene 12 51.404 fps
Scene 13 59.151 fps
Scene 14 66.218 fps
Scene 15 42.388 fps
Scene 16 94.014 fps
Scene 17 63.597 fps
Scene 18 35.520 fps
Scene 19 47.515 fps
Scene 20 69.495 fps
Scene 21 64.250 fps
Scene 22 91.072 fps
Scene 23 71.573 fps

Overall average framerate: 62.265 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Das System
AMD Athlon 64 3200
512 MB RAM

mfg Xantos

User avatar
obi
Posts: 377
Joined: Thu, 11. Dec 03, 15:59
x2

Post by obi » Sun, 1. Aug 04, 16:41

System:
AMD Athlon XP 3200+ (2.2GHz)
ASUS A7N8X Deluxe (nForce2 Ultra)
2 X 512 MB CL3
2 X 120GB 8MB Western Digital S-ATA (Striped Set)
ASUS 9980 Ultra mit NVIDIA GeForce FX 5950 Ultra 256 MB
NVIDIA Sound Storm 5.1 onboard

I. 1280 x 1024 x 32, Partikel - an, Bumpmaps - an, Schatten - aus, 3D Text - aus:

Framerates
Scene 00 230.993 fps
Scene 01 103.999 fps
Scene 02 67.834 fps
Scene 03 45.625 fps
Scene 04 88.686 fps
Scene 05 65.575 fps
Scene 06 45.687 fps
Scene 07 89.732 fps
Scene 08 102.588 fps
Scene 09 92.728 fps
Scene 10 73.097 fps
Scene 11 70.298 fps
Scene 12 54.096 fps
Scene 13 56.082 fps
Scene 14 131.226 fps
Scene 15 101.642 fps
Scene 16 74.109 fps
Scene 17 113.517 fps
Scene 18 87.651 fps
Scene 19 31.513 fps
Scene 20 87.945 fps
Scene 21 60.827 fps
Scene 22 79.251 fps
Scene 23 94.975 fps
Scene 24 68.379 fps

Overall average framerate: 84.722 fps

II. Standartkonfiguration:

Framerates
Scene 00 361.674 fps
Scene 01 109.921 fps
Scene 02 87.987 fps
Scene 03 58.356 fps
Scene 04 90.056 fps
Scene 05 66.189 fps
Scene 06 48.350 fps
Scene 07 97.632 fps
Scene 08 128.738 fps
Scene 09 103.789 fps
Scene 10 70.245 fps
Scene 11 76.031 fps
Scene 12 55.993 fps
Scene 13 56.131 fps
Scene 14 165.075 fps
Scene 15 102.475 fps
Scene 16 92.581 fps
Scene 17 130.157 fps
Scene 18 91.461 fps
Scene 19 31.639 fps
Scene 20 99.438 fps
Scene 21 61.949 fps
Scene 22 80.569 fps
Scene 23 97.291 fps
Scene 24 72.504 fps

Overall average framerate: 97.449 fps


Obi van Kenobi

User avatar
Lucike
Posts: 12969
Joined: Sun, 9. May 04, 21:26
x4

Post by Lucike » Sun, 1. Aug 04, 17:02

@Obi van Kenobi

Da kann man mal sehen was eine gute CPU ausmacht. :P ;)

http://www.egosoft.com/x2/forum/viewtop ... 976#594976

Gruß
Lucike
Image

Xantos
Posts: 47
Joined: Sat, 17. Apr 04, 12:11
x2

Ergänzung

Post by Xantos » Sun, 1. Aug 04, 20:27

Wie Obi van Kenobi ohne Schatten

X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900XT (Omega 1.5303) [NVIDIA GeForce FX 5900XT (Omega 1.5303)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY ANTIALIASEDGES COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 2.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 100/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 23/23/23
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 23/23/23
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 133.497 fps
Scene 01 69.879 fps
Scene 02 42.875 fps
Scene 03 129.463 fps
Scene 04 90.967 fps
Scene 05 68.226 fps
Scene 06 96.087 fps
Scene 07 113.582 fps
Scene 08 119.151 fps
Scene 09 58.698 fps
Scene 10 86.862 fps
Scene 11 136.504 fps
Scene 12 69.491 fps
Scene 13 155.575 fps
Scene 14 100.785 fps
Scene 15 93.041 fps
Scene 16 139.635 fps
Scene 17 101.936 fps
Scene 18 45.708 fps
Scene 19 101.762 fps
Scene 20 90.404 fps
Scene 21 98.194 fps
Scene 22 131.620 fps
Scene 23 86.827 fps

Overall average framerate: 98.365 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

sonst wie bei meiner ersten Post..

mfg Xantos

User avatar
wave_rules
Posts: 1220
Joined: Tue, 17. Feb 04, 06:49
x4

Post by wave_rules » Mon, 2. Aug 04, 18:06

Athlon64 3200
1 GB Speicher
Radeon 9800Pro
SB Live Player


X2 - The Threat

Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1600*1200*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9800 PRO (Omega 2.5.30) [RADEON 9800 PRO (Omega 2.5.30)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 37
MaxPointSize: 256.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 16777215
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 340282346638528860000000000000000000000.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 24/24/24
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 24/24/24
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 69.932 fps
Scene 01 36.092 fps
Scene 02 17.624 fps
Scene 03 18.802 fps
Scene 04 17.220 fps
Scene 05 20.677 fps
Scene 06 21.362 fps
Scene 07 50.202 fps
Scene 08 48.281 fps
Scene 09 41.721 fps
Scene 10 26.496 fps
Scene 11 38.589 fps
Scene 12 33.629 fps
Scene 13 25.043 fps
Scene 14 39.819 fps
Scene 15 18.340 fps
Scene 16 49.229 fps
Scene 17 32.872 fps
Scene 18 29.016 fps
Scene 19 21.137 fps
Scene 20 53.096 fps
Scene 21 31.813 fps
Scene 22 48.048 fps
Scene 23 44.382 fps

Overall average framerate: 34.726 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com

Xantos
Posts: 47
Joined: Sat, 17. Apr 04, 12:11
x2

Post by Xantos » Mon, 2. Aug 04, 19:48

ist es in der 1600x1200 Auflösung spielbar ?, mit den wenigen Frames

:roll:

cu Xantos

User avatar
BlackHawk~
Posts: 278
Joined: Sun, 3. Aug 03, 14:56
x3ap

Benchmark 2

Post by BlackHawk~ » Mon, 2. Aug 04, 21:36

X2 - The Threat

System:
Windows XP (SP2)
AMD Athlon2600+ Barton 2.08GHz
1.00GB DDRRAM
Asus Radeon 9800XT 256MB



Executeable compiled Mon Jul 12 21:52:37 2004

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: RADEON 9800 XT [RADEON 9800 XT ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
RasterCaps: ANISOTROPY ANTIALIASEDGES COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 37
MaxPointSize: 256.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 16777215
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 340282346638528860000000000000000000000.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 26/26/26
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 26/26/26
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 88.144 fps
Scene 01 51.601 fps
Scene 02 31.125 fps
Scene 03 87.516 fps
Scene 04 70.568 fps
Scene 05 49.372 fps
Scene 06 74.900 fps
Scene 07 88.527 fps
Scene 08 82.023 fps
Scene 09 34.884 fps
Scene 10 45.182 fps
Scene 11 37.064 fps
Scene 12 44.202 fps
Scene 13 110.438 fps
Scene 14 62.213 fps
Scene 15 72.339 fps
Scene 16 107.989 fps
Scene 17 66.957 fps
Scene 18 29.653 fps
Scene 19 87.010 fps
Scene 20 60.286 fps
Scene 21 64.607 fps
Scene 22 87.802 fps
Scene 23 66.960 fps

Overall average framerate: 66.723 fps

Mein alter Test ist auf Seite3 zweiter Beitrag.
:)

Edit: Die 9800XT habe ich mir schonmal für mein nächstes System gekauft*g*
Last edited by BlackHawk~ on Tue, 3. Aug 04, 09:19, edited 2 times in total.

8Bit
Posts: 32
Joined: Sat, 7. Feb 04, 14:08
x2

Post by 8Bit » Tue, 3. Aug 04, 03:47

System:
a64 3200+
512mb ddr400 cl2
sb live value

video setup:
deto 52.16
AA on
4X AF
beste Qualitaet

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: NVIDIA GeForce FX 5900 Ultra [NVIDIA GeForce FX 5900 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY ANTIALIASEDGES COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 2.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 100/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 25/25/25
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 25/25/25
HwMemBytes (Free/Total/MaxContigFree): 524288/524288/524288
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 131.449 fps
Scene 01 49.091 fps
Scene 02 29.967 fps
Scene 03 100.862 fps
Scene 04 71.681 fps
Scene 05 54.304 fps
Scene 06 69.527 fps
Scene 07 96.599 fps
Scene 08 94.503 fps
Scene 09 67.097 fps
Scene 10 55.261 fps
Scene 11 65.127 fps
Scene 12 77.876 fps
Scene 13 102.632 fps
Scene 14 97.628 fps
Scene 15 61.993 fps
Scene 16 109.870 fps
Scene 17 105.423 fps
Scene 18 52.298 fps
Scene 19 66.365 fps
Scene 20 94.184 fps
Scene 21 86.355 fps
Scene 22 110.206 fps
Scene 23 80.577 fps

Overall average framerate: 80.453 fps

Test 2: wie oben ausser, Echtzeitschatten ein und AA aus.

Framerates
Scene 00 93.131 fps
Scene 01 52.807 fps
Scene 02 31.160 fps
Scene 03 52.359 fps
Scene 04 41.954 fps
Scene 05 40.930 fps
Scene 06 44.529 fps
Scene 07 85.767 fps
Scene 08 84.630 fps
Scene 09 46.161 fps
Scene 10 45.349 fps
Scene 11 53.240 fps
Scene 12 58.375 fps
Scene 13 55.844 fps
Scene 14 73.212 fps
Scene 15 40.691 fps
Scene 16 91.672 fps
Scene 17 69.900 fps
Scene 18 42.085 fps
Scene 19 47.509 fps
Scene 20 80.268 fps
Scene 21 66.765 fps
Scene 22 89.415 fps
Scene 23 75.718 fps

Overall average framerate: 60.978 fps

Ein Bench Ergebnis von 60 FPS avg. bedeutet im Spiel stellenweise uebles Geruckel(3-6fps min.) bis zur Unspielbarkeit. Erst ab 80 FPS avg. ist es durchgehend fluessig spielbar. An den kritischten Stellen im Spiel sind damit etwa 20fps min. zu erwarten.

SJWagner
Posts: 2
Joined: Mon, 29. Mar 04, 16:54
x2

Post by SJWagner » Tue, 3. Aug 04, 09:39

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: Off
Realtime Shadows: Off
2xAntialising, Aniso. Filter
Automatische Qualitätskontrolle Aus

System specific video settings:
Adapter name: RADEON 9500 PRO / 9700 [RADEON 9500 PRO / 9700 ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT NPATCHES PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
RasterCaps: ANISOTROPY ANTIALIASEDGES COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 37
MaxPointSize: 256.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 16777215
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 340282346638528860000000000000000000000.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 100/192000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 25/25/25
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 25/25/25
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 139.187 fps
Scene 01 107.749 fps
Scene 02 55.872 fps
Scene 03 122.609 fps
Scene 04 73.571 fps
Scene 05 56.657 fps
Scene 06 82.504 fps
Scene 07 103.593 fps
Scene 08 119.929 fps
Scene 09 61.128 fps
Scene 10 68.758 fps
Scene 11 58.196 fps
Scene 12 75.370 fps
Scene 13 138.081 fps
Scene 14 100.025 fps
Scene 15 83.569 fps
Scene 16 111.460 fps
Scene 17 103.508 fps
Scene 18 47.290 fps
Scene 19 84.679 fps
Scene 20 95.068 fps
Scene 21 89.345 fps
Scene 22 133.826 fps
Scene 23 87.783 fps

Overall average framerate: 91.657 fps


Test 2:

Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On
2xAntialising, Aniso. Filter
Automatische Qualitätskontrolle Aus

Overall average framerate: 39.556


System:
Athlon64 3000+; 512MB DDR-400 RAM; 128MB ATI Radeon 9500 Pro;

Fazit:
Bumpmapping + Schatten fressen Leistung! Und zwar net zu knapp :evil:

vuurdraak
Posts: 5
Joined: Wed, 23. Feb 05, 00:56
x2

XFX Nvidia 6600GT 8xAGP GPU=535Mhz DDR3=1005Mhz

Post by vuurdraak » Wed, 23. Feb 05, 01:36

AMD Athlon XP 'Barton' 2500+ @ 2Ghz (12x166) 333Mhz fsb, 2x256MB DDR PC2700

XFX Nvidia 6600GT 8xAGP GPU=500@535Mhz DDR3=1000@1005Mhz

Forceware Driver
Version: 66.93
Release Date: November 9, 2004
WHQL Certified*

X2 - The Threat

Executeable compiled Tue Mar 2 22:41:35 2004

Video Settings during test:
Screen Resolution: 1280*1024*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce 6600 GT [NVIDIA GeForce 6600 GT ]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED DYNAMICTEXTURES FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
DevCaps: CANBLTSYSTONONLOCAL CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP CLIPTLVERTS COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGRANGE FOGTABLE FOGVERTEX MIPMAPLODBIAS STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG ZTEST
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN
MaxActiveLights: 8
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 8192.000000
MaxPrimitiveCount: 1048575
MaxVertexIndex: 1048575
MaxStreams: 16
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.4
MaxPixelShaderValue: 65504.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/191999
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 32/32/32
FreeHwMixingBuffers (Static/Stream/All): 25/25/25
MaxHw3DBuffers (Static/Stream/All): 32/32/32
FreeHw3DBuffers (Static/Stream/All): 25/25/25
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 55.325 fps
Scene 01 94.331 fps
Scene 02 56.924 fps
Scene 03 37.246 fps
Scene 04 31.828 fps
Scene 05 32.144 fps
Scene 06 46.164 fps
Scene 07 83.993 fps
Scene 08 84.433 fps
Scene 09 26.407 fps
Scene 10 34.936 fps
Scene 11 33.889 fps
Scene 12 36.971 fps
Scene 13 34.159 fps
Scene 14 48.119 fps
Scene 15 43.890 fps
Scene 16 92.785 fps
Scene 17 45.593 fps
Scene 18 25.370 fps
Scene 19 48.951 fps
Scene 20 50.946 fps
Scene 21 46.773 fps
Scene 22 76.792 fps
Scene 23 65.019 fps

Overall average framerate: 51.374 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com
:arrow:

User avatar
Der XeTerminator
Posts: 559
Joined: Wed, 6. Nov 02, 20:31
x3

Post by Der XeTerminator » Fri, 25. Aug 06, 20:21

Konfig:
XP3200+, 1GB Corsair DDR @2,5-3-3-6 (Dual-Channel) auf A7N8X deluxe
MSI NX7800GS (default Takt GPU: 375 Ram 1.2GHz DDR), AA & AF im Treiber aus, Leistung auf 'Qualität' (FW 91.31)
Onboard nVidia Sounstorm
XP pro SP2 aktuelle Patches & Treiber ...

Anm.:
-beim Ram könnte man noch "echtes" CL2 Highspeeed Ram verbauen & 2 statt 1 GB
-es laufen diverse Proggies im Hintergrung, Firewall, Virenscanner, SETI, was man eben so hat ;-)

Code: Select all

X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
  Screen Resolution: 1024*768*32
  Bumpmapping: On
  Realtime Shadows: Off

System specific video settings:
  Adapter name: NVIDIA GeForce 7800 GS [NVIDIA GeForce 7800 GS]
  Vertex Shader: Hardware, version 1
  Hardware T&L: Yes
  Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
  SecondarySampleRate (Min/Max): 200/100000
  PrimaryBuffers: 1
  MaxHwMixingBuffers (Static/Stream/All): 256/256/256
  FreeHwMixingBuffers (Static/Stream/All): 189/189/189
  MaxHw3DBuffers (Static/Stream/All): 64/64/64
  FreeHw3DBuffers (Static/Stream/All): 0/0/0
  HwMemBytes (Free/Total/MaxContigFree): 0/0/0
  UnlockTransferRateHwBuffers: 0
  PlayCpuOverheadSwBuffers: 0
  Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
  Scene	 00	 630.759 fps
  Scene	 01	 89.469 fps
  Scene	 02	 121.717 fps
  Scene	 03	 58.169 fps
  Scene	 04	 73.693 fps
  Scene	 05	 54.574 fps
  Scene	 06	 40.579 fps
  Scene	 07	 78.073 fps
  Scene	 08	 134.365 fps
  Scene	 09	 87.736 fps
  Scene	 10	 66.239 fps
  Scene	 11	 60.383 fps
  Scene	 12	 45.300 fps
  Scene	 13	 45.445 fps
  Scene	 14	 106.943 fps
  Scene	 15	 75.528 fps
  Scene	 16	 69.981 fps
  Scene	 17	 92.673 fps
  Scene	 18	 67.396 fps
  Scene	 19	 24.997 fps
  Scene	 20	 66.630 fps
  Scene	 21	 45.606 fps
  Scene	 22	 56.235 fps
  Scene	 23	 64.359 fps
  Scene	 24	 50.902 fps

Overall average framerate: 92.310 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com 
*modified* mit Xenon, neoTex & OrganicMod (keine zusätzlichen Scripte nur die Grafikmods)
*modified* mit miniAstro&Nebel-MOD
[ external image ]

User avatar
Phony
Posts: 1453
Joined: Thu, 17. Apr 03, 21:47
x3tc

Post by Phony » Fri, 25. Aug 06, 21:04

Na Du alter Totengräber... :twisted:
Hast wohl langeweile, kauf dir X³, ist Schweinebillig geworden :roll:

:roll:

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