<0> [AL PLUGIN] Kha'ak Invasions v1.2.3 Final Release + Bugfixes

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

It's My first Script, how would you rate it?

1/5 > Awful
1
6%
2/5 > Bad
1
6%
3/5 > Ok
2
12%
4/5 > Good
7
41%
5/5 > Excellent
6
35%
 
Total votes: 17

Jon Tetrino
Posts: 3276
Joined: Mon, 2. Aug 04, 22:27
x4

Post by Jon Tetrino » Fri, 1. Dec 06, 19:54

May I ask what this fleet consists of? As it would be comforting to know that it is indeed one of mine and not an ego-spawn.

I am rewriting the script to spawn on a timer instead of a variable. This should improve reliability.

I apologize once again for my ****** script writing skills.

johnnyboy101
Posts: 6
Joined: Wed, 15. Nov 06, 20:52
x3

Post by johnnyboy101 » Sun, 17. Dec 06, 22:30

woo first post

Just installed your script and i can say it seems to work fine however it might be advisable to have the khaak hunter script installed to you can scan for khaak otherwise you might never find them.

As soon as I reloaded the save game and did a scan I had multiple khaak carriers and detroyers and god knows how many clusters all in the boron sector Shining Currents.

On closer inspection while in the sector the khaak station had also jumped itself in.

Have currently got all updates including the new bala gi update but yer everything seems good, Great job :)

can also put a screenie if anyone wants to look

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