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Posted: Thu, 8. May 08, 18:16
by Gazz
Condense a gazillion of little asteroidlets into one nice and useful big asteroid.

A similiar script already existed but this one is animated. You can watch the asteroids move around in the sector. =)

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Ship Commands and Other Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=206231]Condense Asteroids by Gazz[/url] 

Textfiles:
7045 Condense Asteroids by Gazz

<t id="656">COMMAND_TYPE_PIRACY_56</t> - Condense Asteroids by Gazz 

Added jlehtone (but ignored id=531)

Posted: Sat, 10. May 08, 16:47
by Gazz
Sorry. I fail at copy&paste. =/

Thanks for correcting it.


Here is just another library script. (without complicated features like command slots =)
It returns the bullet speeds of all lasers as an array.

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Utility Scripts to be Used by Other Scripters 

[url=http://forum.egosoft.com/viewtopic.php?t=206542]get bullet speeds[/url] by Gazz

Added jlehtone

Posted: Tue, 20. May 08, 03:02
by Bedwyr
Be it known: I searched first.


What the heck does "AL Plugin" mean? Could that acronym be spelled out on the first post so I know what you're talking about? It would really help make things clearer. Thanks much!

Posted: Tue, 20. May 08, 03:05
by apricotslice
AL = Artificial Life.

There is a config menu for such plugins in the options area inside the game where you can turn them on or off.

Posted: Fri, 23. May 08, 18:13
by Gazz
A turret script that actually does hit the broad side of a barn.

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Combat Scripts 

[url=http://forum.egosoft.com/viewtopic.php?t=207095]MARS Fire Control[/url] by Gazz

Textfiles:
7046 MARS Fire Control by Gazz
7047 MARS Fire Control (config) by Gazz

<t id="946">COMMAND_TYPE_TURRET_46</t> - MARS Defense by Gazz 
<t id="947">COMMAND_TYPE_TURRET_47</t> - MARS Standby by Gazz 

Posted: Sat, 24. May 08, 19:08
by jlehtone
MARS added.

(Added Lucike's EST as well, as it was somehow missing and the infamous Extra Search was "extra non-co-operative".)

Posted: Tue, 27. May 08, 10:20
by reinhart_menken
Heya, here's a script that would allow pirates to buy any wares that are produced in stations as if they had legal and appropriate standing with that race - provided that they pay the hefty fee from pirate black market syndicates. Just want to put this script into the index so maybe it'll be easier to find =/

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[url=http://forum.egosoft.com/viewtopic.php?t=207439]Black Market Goods Acquisition Service by Reinhart Menken[/url]

Textfile: 
7006 - Black Market Goods Acquisition Service by Reinhart Menken

28;0;0;0;0;312;12363;0;65735;1;1;0;65735;10000;0;0;SS_WARE_SW_CUSTOM12_12 1,840,580 credits

Pirate Network Communication Device by Reinhart Menken

<t id="651">COMMAND_TYPE_PIRACY_51</t> : Black Market Goods Acuisition Service

Posted: Thu, 29. May 08, 03:36
by 7ate9tin11s
Could you please move 'Improved Kha'ak by 7ate9tin11s ' out of station/trade management scripts and into AL Plugins. While it does build Kha'ak stations, destroy all other stations, and interferes with trade I think it is more appropriate in the AL plugins section :lol:

Thanks!


Done to here jlehtone

Posted: Wed, 4. Jun 08, 23:13
by korny77
can anyone tell me were to find a object finder script or something like that.

something that allows me to know for example...were i can find some pirate nova raiders to cap...not wr i can buy.

thanx

Posted: Thu, 5. Jun 08, 10:01
by Mani_
korny77, Scorp Map allows you to do that.

Download, install, go to the handling->interface, and put a key responsible for finding ships in the galaxy.

Posted: Fri, 6. Jun 08, 00:14
by korny77
thankx mani

Posted: Thu, 12. Jun 08, 21:35
by Lancefighter
By request of some people of this forum, a no trash BBS mod update to version 2.5
The old version was interfering with some script editor commands, and gave readtext errors on them, as well as the upload stats button.

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[url=http://forum.egosoft.com/viewtopic.php?p=2480231#2480231]No trash BBS v2.5[/url]
The file itself is an edit to the 440001 file, but I get the feeling I dont need to say it uses that text file.


Added jlehtone

Posted: Fri, 13. Jun 08, 01:34
by apricotslice
The file itself is an edit to the 440001 file,
While I applaud the effort, isnt direct editing the 440001 file violating the modding code ?

I would suggest that the file should be copied to a unique 44???? instead. And all entries that are not changed removed, so that only changed entries are in the mod.

This mod, applied after any false patch, could negate any changes made in the false patches.

Posted: Fri, 13. Jun 08, 03:25
by Lancefighter
The whole point of the mod is to remove the 'trash', the static bbs messages that are in the xx001 file. This mod removes those trash bbs entries, while editing nothing else.

It would be impossible to change it to a unique xx???? file, because this would not work if you did.

Trust me, this mod works fine, I have used it for the last few years with no problems.

Posted: Fri, 13. Jun 08, 03:32
by apricotslice
It would be impossible to change it to a unique xx???? file, because this would not work if you did.
Replace them instead.

I'm sure if you asked, plenty of people would post very creative messages they would like to see on the BBS, including some really useful ones.

My question remains for the community at large to ponder. Is directly modding the 440001 file violating the modding code ? Or is this an example of an exception ?

Posted: Fri, 13. Jun 08, 06:02
by Lancefighter
Considering this mod has been around ever since x3 came around, and I think there is one for x2 as well... I dont think this is that big of a problem :P

Posted: Thu, 26. Jun 08, 20:04
by Gazz
A very simple script to save / recall your current target.

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Combat Scripts 

[url=http://forum.egosoft.com/viewtopic.php?t=209488]Target Lock Hotkey[/url] by Gazz

No textfile or command slot used.
Please add it to the list. Thank you!


Added, jlehtone

Posted: Fri, 27. Jun 08, 18:21
by Gazz
This can be used as a template to create hotkeys with a double or triple click function.
Hotkeys are popping up left and right when you install some scripts but if several functions (say, for one object) are logically grouped on the same key the script becomes easier to use because there are fewer controls to remember.

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Utility Scripts to be Used by Other Scripters 

[url=http://forum.egosoft.com/viewtopic.php?t=209488]Hotkeys with doubleclick / tripleclick[/url] by Gazz

Posted: Sat, 28. Jun 08, 14:49
by Gazz
A simple Turret On/Off switch.
While Klyith had written one long ago, this version here works with all current and future turret scripts and cannot crash attempting to restart a script that doesn't exist.

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Combat Scripts 

[url=http://forum.egosoft.com/viewtopic.php?t=209636]Turret On/Off Hotkey[/url] by Gazz

No textfile or command slot used.
Please add it to the list. Thank you!

both added LV

Posted: Sun, 29. Jun 08, 15:53
by Gazz
I added another command to my script.
It's getting messy in the command list but I can't help it. =)

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<t id="1251">COMMAND_TYPE_SHIP_51</t> - Camoflauge Device ST by Blacky_BPG [color=yellow](Possible Conflict)[/color] collect wares, Warecollector by BEF & Rocket Cruiser by SuperVegeta [color=yellow](Possible Conflict)[/color] MARS Cargo Collect by Gazz
Please add it when convenient.