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Posted: Thu, 22. Jan 09, 17:50
by Geoffercake
i downloaded a bunch of mods with Cycrows installer but non of it works, i dont even have the 'artificial life' option in the menu. can someone help me?

Posted: Fri, 23. Jan 09, 00:56
by apricotslice
Have you turned on the script editor ?

Posted: Tue, 28. Apr 09, 12:32
by Sim108
is there a list of the GAME itself????
ie the cmd for it, what they do, etc......

Posted: Tue, 28. Apr 09, 15:43
by eladan
You're looking for a list of commands in the vanilla game? Your best bet would be the guides sticky in the main forum.

Posted: Wed, 29. Apr 09, 00:21
by apricotslice
Commands for the game ? Best place is the Manual !

Posted: Thu, 30. Apr 09, 11:09
by Sim108
yes. im still working on the thiery (on the rules), but i need the cmd so i know where to go..
the script i want to create will have to change the ships stats... this is why im asking.. oh btw, is there also a lib so i can put it in dreamwaver??? for me it would be easy to use..

ps thanks..

Posted: Thu, 30. Apr 09, 11:16
by apricotslice
What stats are you talking about ?

Changing ships is done in mods, not commands.

Maybe you better explain what you want to do, so it makes more sense.

Posted: Thu, 30. Apr 09, 14:48
by Mani_
And changing ships stats you can only via e.g. Cycrow's Manager...

Posted: Thu, 30. Apr 09, 22:57
by Sim108
oh.. i didnt now that....
basically i want to change ships stats as in speed, laser, shield, manuvrability, etc (and software (, but this is an extra thing ill do later.. if i can)).

do you understand?

Posted: Fri, 1. May 09, 00:00
by Mani_
Cycrow's Manager/Ships Installer - this will help you.

Posted: Sat, 2. May 09, 22:19
by Sim108
i know cycrow PM. but its not going to help me. what i want to do is to make it "Real Time", to have a more real effect like it was your own ship. that some feeling from when you custom your car....

so can anyone help me?
1) where i can get the vanilla game scripts
2) lib for dreamwaver

thank

Posted: Sun, 3. May 09, 02:27
by eladan
Several points:

1. You've already been given an answer. I believe that the PM will allow you to make changes to basic stats of a ship. However, if you want to delve into the guts of the game to make changes, then start in the tutorials thread and read the information given there.
2. The vanilla game scripts aren't going to be of much use for your particular needs. However, they are located in the 'scripts' folder in your main X3 folder. They come compressed, and you would need to use a tool such as doubleshadow's mod manager to unpack them.
3. There is no 'lib for dreamweaver'.
4. This whole conversation has no place in this thread. If you have any further queries, please ask them in a more appropriate place, or start a new thread if no such place appears to exist.

Posted: Fri, 5. Jun 09, 01:20
by DeadlyDa
The new DDTC mod is using the following PageID numbers. All previous DDRS command slots, Text IDs, and Page IDs remain in use.

  • 8850 - MRB missions
    8851 - Argon missions
    8852 - Boron missions
    8853 - Paranid missions
    8854 - Split missions
    8855 - Teladi missions
    8856 - Terran missions
    8857 - Yaki missions
    8858 - Standalone mission
    8859 - Generic DDTC messages
    8809 - PHQ ship building (as per DDRS)
    8891 - DDBH & Difficulty Settings

Posted: Wed, 23. Sep 09, 18:32
by lobogris1976
Sorry If a bring a new theme here but I am searching for months around a minimod to make the trail of the missiles brighter and longer because when I fire them I can't see where are !


I love the missile trails of XTM but I don't wanna install the complete mod because I would lost my current advanced game to name the most important reason :D

What files can I extract from the last extended mod to only bring that missile effects into my game? or maybe exists that minimod? thanks in advance.

Posted: Wed, 23. Sep 09, 18:58
by jlehtone
lobogris1976 wrote:What files can I extract from the last extended mod
That you must ask in the XTM threads, or at their own website.

Posted: Mon, 26. Oct 09, 22:25
by Anon loyalist
I appreciate that this is an old thread but Does anyone have any idea where there is an up to-date script for "Sector locking?" If there is one.
:?:

Posted: Wed, 4. Nov 09, 20:05
by The_Lost_Marauder
I don't know if this is the best place to ask for, but is there a script (or a workaround) which allows the player to keep the bay open so he can gather more crates without having to wait each time to open it again?

Posted: Wed, 4. Nov 09, 21:45
by Anon loyalist
Hi TLM :o

Your ship has a comand to pick up crates and the like.

I've never heard of what your asking for, but It "may" be out there :)

Posted: Thu, 5. Nov 09, 17:16
by The_Lost_Marauder
ehi Anon, you here too? :mrgreen:

I know there is the command which does it with autopilot enabled, but it takes years to collect a single crate, and if there are more of them you can celebrate your 99th birthday.

A few times I had to collect some crates which were really too close each other in order to properly manouvre, especially when your cargobay closes everytime and the chances to hit a nearby crate are 100%.

The ingame command "collect crates" has never worked with me, don't know why... :(

Posted: Mon, 9. Nov 09, 17:46
by Anon loyalist
Then it seems I am no help to you here ;)

Maybe this forsaken thread will have some other user take a look and answer one or two of our questions.

:?: